JHDev2006
46508e55db
Merge branch 'main' into custom-level-loading-rewrite
2025-10-17 21:12:58 +01:00
guzlad
9a0d61d1e1
Audio Manager sound override rework and fixes ( #617 )
...
* Reworked the sound override system to prevent non-playing sounds
* Weird bug where it would call to stop a non-existant hammer sound on death
2025-10-17 20:26:04 +01:00
JHDev2006
7d6652a242
Merge branch 'main' of https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public
2025-10-17 19:23:14 +01:00
JHDev2006
676efa6443
fixed fonts being loaded using shitty fuckass uids
2025-10-17 19:23:13 +01:00
SkyanUltra
ad92f70925
Quick remapping of SwimMove to WaterMove ( #614 )
...
Fixes the fallback for WingMove to be set correctly to WaterMove.
2025-10-17 17:28:17 +01:00
John Cooper McDonald
9a17f140e0
Update hitboxes for consistency ( #608 )
...
Co-authored-by: Joe H <97353363+JHDev2006@users.noreply.github.com >
2025-10-17 17:12:57 +01:00
SkyanUltra
ed297891fd
Quick fixes for optional animations ( #612 )
...
* Quick fix for flipped Jump/RunJump anims
accidentally used the condition the wrong way, my bad LOL
* >= moment
so thats why it was playing the fall animation for a single frame
* Reverted attempted fixes accidentally left in for CrouchBump
2025-10-17 13:56:12 +01:00
JHDev2006
a0521becb4
fixed an animation override bug cause im dumb and havent touched the json parser in a while
2025-10-17 13:32:08 +01:00
JHDev2006
2e66c00163
animation overrides for jsons
2025-10-17 12:58:08 +01:00
JoeMama
8fbe607983
Merge branch 'main' of https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public
2025-10-17 11:48:30 +01:00
JoeMama
5d0a1a8101
couple fixes
2025-10-17 11:48:28 +01:00
SkyanUltra
b088ad91e1
Peach now uses correct node and supports resource packs. ( #609 )
...
This fixes Peach in the minus world to now use her properly exported sprite, and additionally allows for her to be animated and changed through PeachNPC.json.
2025-10-17 09:59:18 +01:00
guzlad
52208528b5
Halved 1-2 minus world collision box ( #611 )
2025-10-17 09:58:46 +01:00
guzlad
3866b6bc35
Added HammerHurry.mp3, moved hammer sounds over to a json and bgm ( #610 )
2025-10-17 09:58:34 +01:00
JoeMama
80faeadafc
fixed a crash when exiting pipes, and restored the LL font cause apparently i accidentily deleted it last commit, whoops, also wrote a quick optimization into the font updater to speed up load times
2025-10-17 09:48:04 +01:00
JHDev2006
77b91b3840
the main font now only uses ONE .fnt file, and the other language fonts fnt files are now embedded into the main .fnt file
2025-10-16 23:20:36 +01:00
JHDev2006
c16903e9a9
final touches
2025-10-16 22:50:31 +01:00
JHDev2006
44e7da3fea
fonts can now have custom variations via jsons
2025-10-16 22:46:02 +01:00
JHDev2006
823b6274f8
fixed the mouse cursor icon in the level editor flicker
2025-10-16 21:13:17 +01:00
JHDev2006
135dad712c
fsr the challenge mode results menu was still visible upon loading, so made it not visible
2025-10-16 19:29:38 +01:00
JHDev2006
610cd4594a
window size now gets saved
2025-10-16 18:18:25 +01:00
JHDev2006
0d2f0a0187
added Special style scrolling, just for funsies, might make toggleable, not sure yet
2025-10-16 18:13:02 +01:00
John Cooper McDonald
ae4317f9e5
Fix lingering Hammer issues ( #607 )
...
* Fix lingering Hammer issues
* CannonBall gib
* Spike Block and Rocky Wrench cleanup
* Update SpikeBlock.tscn
* Update PlayerDetection.gd
2025-10-16 18:02:29 +01:00
John Cooper McDonald
8474bc3c19
Properly implement the Hammer item ( #599 )
...
* Properly implement the Hammer item
* Update Boo.gd
* Update LongFirebar.tscn
2025-10-15 18:14:19 +01:00
CST1229
651988bf5e
Fix resource packs enabled in 1.0.1 being permanently enabled ( #602 )
...
* Fix resource packs enabled in 1.0.1 being permanently enabled
* Also add an explanatory comment
2025-10-15 18:13:42 +01:00
JHDev2006
6b598e717d
added a quick updating thing to resource extraction + fixed a bug where the timer warnings would play, upon death
2025-10-15 14:37:05 +01:00
SkyanUltra
447b6d3ea7
Optional Animations 2: Electric Boogaloo ( #596 )
...
* Additional optional animations for water/wing power-up + extras
* Added animation fallbacks for new animations
* Kicking animation function
* Kick anim functionality for shells
* Player performs kick animation
* RunJump anims + quick fixes
new anims, including RunJump, RunJumpFall and RunJumpBump (incredible name) which play depending on the X velocity the player left the ground with.
also fixed the bob-omb to play the kick animation as well as it should
also
* Updated "FlyMove" to "WingMove" for consistency
* Update "FlyMove" to "WingMove" in animation fallbacks
2025-10-15 12:51:38 +01:00
JHDev2006
69fb2b5005
fixed some warning spam on startup
2025-10-14 16:30:37 +01:00
JHDev2006
11e74a0171
Merge branch 'main' of https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public
2025-10-14 16:27:13 +01:00
JHDev2006
0e36cdfc60
block destruction particles now get cached, hopefully reducing stutter
2025-10-14 16:27:10 +01:00
KirbyKidJ
0be8a1d277
P-Switch BGM File and Hurry Music ( #589 )
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Added a .bgm file for P-Switches so it gets exported for Resource Packs. Also added a Hurry Up variant.
2025-10-14 16:22:54 +01:00
John Cooper McDonald
f35740d0ca
Fix physics overwriting character ceiling bump speed for brick blocks ( #545 )
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* Fix physics overwriting character ceiling bump speed for brick blocks
* Update BrickBlock.gd
* Update BrickBlock.gd
* Update BrickBlock.gd
2025-10-14 16:22:00 +01:00
Ramona
46b4dc82b4
Flip death gravity when upside down ( #586 )
...
* Flip death gravity when upside down
* Improvements to code per Joe's request
2025-10-14 16:20:09 +01:00
guzlad
a0369cd612
[QoL] FPS Counter disabled by default, show message after screenshot, show message if noclip is enabled/disabled ( #591 )
...
* FPS counter is off by default, enable with F4
* A message or error is now shown on-screen if a screenshot is taken with F2
* Show message when noclip is enabled or disabled
2025-10-14 16:04:08 +01:00
guzlad
74270bcca4
Fixed leftover upside-down pipe tiles in SMBS 7-4b ( #587 )
2025-10-13 22:50:25 +01:00
JHDev2006
c994bb3503
Merge branch 'main' of https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public
2025-10-13 20:05:46 +01:00
JHDev2006
21499f3697
fixed challenge mode results being able to be closed
2025-10-13 20:05:42 +01:00
guzlad
83bff6397a
Ground tiling in 8-2a is now fixed ( #581 )
2025-10-13 20:04:40 +01:00
guzlad
4ce4d2bddf
Fixed ChallengeEnd and ChallengeResults ( #583 )
2025-10-13 20:04:28 +01:00
SkyanUltra
a9b4cbe674
StarFall animation fallback fix ( #584 )
...
if you don't have StarJump, it would ignore your JumpFall animation when you have invincibility. this fixes that.
2025-10-13 19:56:40 +01:00
JHDev2006
14c193fb27
fixed an issue where coin particles werent spawning if the coin was part of the tilemap
2025-10-13 19:53:40 +01:00
JHDev2006
455aa14b35
fixed an issue where you could re-enter pipes, while exiting them, by spamming down
2025-10-13 19:25:32 +01:00
JHDev2006
a9055451ae
fixed an issue where you could throw a fireball frame one of exiting a pipe
2025-10-13 19:23:24 +01:00
SkyanUltra
22a4afbc95
Slight tweak to animation fallbacks ( #573 )
...
Changes a few animation fallbacks to something more reasonable, and fixes potential broken animation fallbacks (notably PipeMove, which didn't work if you didn't define a Move animation.)
2025-10-12 23:06:29 +01:00
guzlad
11da83fd8a
Fixed fire flower palette in Cave, Underwater and CastleWater. Added new fireflower sprite for Special ( #575 )
2025-10-12 23:06:08 +01:00
guzlad
79339ab5ae
Fixed peach sprite in -1 ( #576 )
2025-10-12 23:05:35 +01:00
JoeMama
9e278d70ca
Merge branch 'main' of https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public
2025-10-12 15:10:57 +01:00
JoeMama
584300f8e4
Update NoteBlock.json
2025-10-12 15:10:51 +01:00
guzlad
832b34214c
Castle bridge particles on classic now only appear if Extra Effects is enabled ( #569 )
2025-10-12 13:35:17 +01:00
JoeMama
7560403c54
updated sprites
2025-10-12 13:34:14 +01:00
JoeMama
9a23059362
Merge branch 'main' of https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public
2025-10-11 22:48:58 +01:00
JoeMama
efe3b98aa0
added a quick and dirty fps counter (press F4 or R3 on controller, for it to be toggled)
2025-10-11 22:48:52 +01:00
guzlad
333ceae967
Fixed certain upside down pipe tiles in SMBLL and SMBS ( #560 )
2025-10-11 16:27:12 +01:00
JoeMama
7feff48380
improvements
2025-10-10 21:29:26 +01:00
JoeMama
01238a0f1c
fixed the results menuu persisting to the title screen in ANN
2025-10-10 11:41:22 +01:00
JoeMama
57a659ba34
re-implemented the respawning blocks + items fix, and got rid of a few annoying prints + removed the warning from the resource pack menu in the settings, as its no longer needed
2025-10-10 11:26:09 +01:00
JoeMama
437f98884d
Revert "Merge pull request #458 from KirbyKid256/pulls/more-animated-tilesets"
...
This reverts commit 07cb5015cf
, reversing
changes made to ad03246040
.
2025-10-10 11:06:32 +01:00
guzlad
7e0443d030
Fixed C-4 LL Bowser throwing hammers
2025-10-10 05:31:14 +02:00
guzlad
6b53e86ac1
Fixed axe flashing while the game is paused
2025-10-10 05:27:42 +02:00
guzlad
08adf8fd6c
Added 'Is Real' option to Bowser and his bro
2025-10-10 02:58:19 +02:00
guzlad
fbb592fbe8
Fixed GameHUD spam and an annoying warning
2025-10-10 02:53:27 +02:00
guzlad
07cb5015cf
Merge pull request #458 from KirbyKid256/pulls/more-animated-tilesets
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Animated Tilesets for Resource Packs
2025-10-10 00:46:40 +02:00
guzlad
ad03246040
Merge pull request #342 from KirbyKid256/pulls/small-crouch-hitbox-fix
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Hitbox Change for When Small and Crouching
2025-10-10 00:39:37 +02:00
guzlad
6768ddc005
Merge pull request #549 from JHDev2006/SkyanUltra-patch-1
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JP Localization update for text referring to lives left.
2025-10-10 00:29:37 +02:00
guzlad
bf962801ac
Merge pull request #548 from kittenchilly/challenge-transition
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New transition screen + no lives in modern hud for challenge mode
2025-10-10 00:28:53 +02:00
guzlad
711bf536e2
Merge pull request #538 from nabbup/main
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Flashing sprite fixups
2025-10-10 00:22:19 +02:00
KirbyKidJ
e6bc64affb
Refactored Small Crouching and Big Crouching
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- Added new variables to `CharacterInfo.json`
- Made it so `BlockCollision` area position is attached to top of `SmallCollision` and `BigCollision`
2025-10-09 15:16:14 -07:00
SkyanUltra
8b51723c3c
JP Localization update for text referring to lives left.
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Replaces all instances of "のこりにんずう" (nokorininsuu) with "ざんき" (zanki) which is a more traditional and concise term used to refer to the player's lives. This is a fix proposed by #539 .
2025-10-09 17:24:16 -04:00
kittenchilly
897625c19d
New transition screen + no lives in modern hud for challenge mode
2025-10-09 16:20:34 -05:00
JoeMama
e771443a4c
added bowsers bro to the entity id map
2025-10-09 18:32:25 +01:00
KirbyKidJ
0f628302cb
Merge remote-tracking branch 'upstream/main' into pulls/small-crouch-hitbox-fix
2025-10-09 08:23:38 -07:00
Ramona
46d7ef5a1f
forgot about Modern UI and Key icon
2025-10-08 20:07:05 -04:00
Ramona
32583d0295
Merge branch 'JHDev2006:main' into main
2025-10-08 19:49:38 -04:00
Ramona
2170d0b1a4
? Block timing matches other flashing objects now
2025-10-08 19:46:23 -04:00
Ramona
5b40319842
Make Coin HUD sprite pause-able to match objects
2025-10-08 19:43:21 -04:00
guzlad
2fb96e40a9
Merge pull request #535 from Tsank35/main
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Coin Heaven fix
2025-10-09 00:42:00 +02:00
guzlad
6d7590ced0
Moved Bowsers brother into the scrollable menu on Bowser
2025-10-09 00:37:59 +02:00
guzlad
379da41f04
Added Bowser's brother to the level editor
2025-10-08 21:35:47 +02:00
Tsank35
e94cb2d837
Adds alternate check for coin heaven variation
2025-10-08 12:13:17 -07:00
Tsank35
33d3b080d4
Removed get_room_type() from CoinHeaven.gd
...
Godot craps it pants when running this script it export mode.
Removing the function fixes that.
2025-10-08 12:11:59 -07:00
guzlad
a63e305ea7
Merge branch 'main' of https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public
2025-10-08 17:27:49 +02:00
guzlad
d0d2b83c79
Added ogg support to ResourceSetterNew
2025-10-08 17:27:34 +02:00
JHDev2006
7edfccbd76
fixed a weird bug, to do with minus world
2025-10-08 15:35:44 +01:00
jdaster64
5cc8718941
Added challenge-hunt invis blocks near end of 2-3, 6-3 in SMB1 ( #529 )
2025-10-07 20:11:10 +01:00
guzlad
6e957e7d25
Both ui_accept and jump_0 are now able to skip death anim and intermission screen
2025-10-07 19:14:46 +02:00
guzlad
26ea7963ab
Added missing fireblock to LL C-4 #523
2025-10-07 07:53:06 +02:00
guzlad
bc5a970be9
Merge pull request #528 from jdaster64/firebar-timer-fixes
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Miscellaneous firebar rotation direction fixes
2025-10-07 07:06:52 +02:00
jdaster64
c21fb5906e
Finish testing post-merge
2025-10-07 00:16:28 -04:00
jdaster64
50a01a1a92
Fix merge issues more
2025-10-07 00:02:33 -04:00
jdaster64
6bfff3f87f
revert levels with merge issues
2025-10-06 23:54:08 -04:00
jdaster64
929a6a509c
Firebars fixed to rotate clockwise
2025-10-06 23:42:18 -04:00
guzlad
468bf19f19
Fixed time limits in SMBLL 4-4, C-4
2025-10-07 05:41:23 +02:00
guzlad
213feed6eb
Fixed time limits in SMB1 3-4, 8-3
2025-10-07 04:46:15 +02:00
jdaster64
4fc18998a7
Change time limits for SMB1 3-4, 8-3, LL 4-4 to 300 seconds to match original games
2025-10-06 21:58:01 -04:00
guzlad
fedb5df2f6
Restarting in SMBS 1-4 and 2-2 won't bring you back to SMB1
2025-10-07 03:18:19 +02:00
guzlad
527eebd08b
Fixed editor level test and custom levels crash
2025-10-07 02:59:13 +02:00
Tsank35
27ae3d5612
Room variation types ( #517 )
...
* Global.gd now has an extra variable for current room type
* ResourceSetterNew.gd now has variation category for room types
The state variable also had to include the room type, since it wouldn't update properly when entering a bonus room from a level that's already underground
* LevelClass.gd sets room type on update_theme
A new function, get_room_type() allows for the level's room type to be detected, which can easily be overwritten by other level classes. Bonus Rooms are detected by comparing the level's scene path to a pre-defined list of bonus rooms.
* Added get_room_type() to CoinHeaven.gd
* Added get_room_type() to PipeCutscene.gd
Also updates the room type in _enter_tree() since update_theme() isn't called here.
* Added get_room_type() to TitleScreen.gd
2025-10-06 22:05:43 +01:00
JHDev2006
6a48a5b32f
fixed up a couple things in the level editor
2025-10-06 22:02:15 +01:00
JHDev2006
ce9ded6a83
Merge branch 'main' of https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public
2025-10-06 18:50:48 +01:00
JHDev2006
8ca35bdcad
updated levelbg snow + leaves particles, to be replaceable
2025-10-06 18:50:40 +01:00
guzlad
3a498717e5
Fixed custom character fall anims not playing
2025-10-06 16:51:36 +02:00
guzlad
cdcc250831
Merge pull request #511 from KirbyKid256/pulls/misc-bugfixes-from-multiplayer-branch
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Miscellaneous Bugfixes From My Multiplayer Branch
2025-10-06 13:28:23 +02:00
guzlad
b0f976f883
Merge pull request #416 from SkyanUltra/patch-2
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Fixed "spiny's" and "hachisuki" misspellings.
2025-10-06 01:23:47 +02:00
guzlad
c30dfc28be
Merge pull request #506 from KirbyKid256/pulls/updated-godot-editor-icons
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Updated Custom Icons for the Godot Editor
2025-10-06 01:20:48 +02:00
KirbyKidJ
84a34ff3b9
Miscellaneous Bugfixes From My Multiplayer Branch
...
This is just a bunch of bugfixes I did while I was working on the Multiplayer Support PR. I know I should've kept them separate, but then I'd also be dealing with said bugs. So this PR adds most of the bugfixes I did while working on Multiplayer.
- De-globalized Pipe SFX from Pipe Cutscene (helps with lowering audio)
- De-globalized 1-up SFX for Players
- Removed an error log spam with the `ResourceSetter`s (involving connecting already connected signals)
- Made sure to insert "BaseAssets" folder into the FIRST slot in the Resource Packs array.
- Replaced `"BaseAssets"` for the above fix with `Godot.ROM_PACK_NAME`
- Removed unused `"character"` setting from `SettingsManager`
- Reset P-Switch timer when `Global.reset_values()` is called. Fixes bug when pressing a P-Switch and immediately restarting the level.
- Added Skid SFX to `AudioManager`
- Added slightly longer delay for when pausing with a controller (it can easily unpause before you press the button again)
- Null check if LevelBG is in the level or not (for added for test levels)
2025-10-05 12:12:39 -07:00
KirbyKidJ
170f2e3063
Smoothened the pipe corners
2025-10-04 16:39:18 -07:00
KirbyKidJ
3f7423c72a
Updated Godot Editor Custom Icons
...
Wanted to turn the icons used in the Godot Editor into SVGs
This has literally ZERO effect on the Game itself. I just thought it'd be neat.
2025-10-04 16:16:35 -07:00
JHDev2006
6201f39e1f
bloopers top height now varies depending on the current level height
2025-10-04 11:28:46 +01:00
JHDev2006
39d6527454
swithced order of death loading, so game overs take priority
2025-10-04 11:23:39 +01:00
JHDev2006
ca050380a2
fixed lakitu throwing enemies causing their direction to be 0
2025-10-04 11:04:05 +01:00
JHDev2006
d8003af13d
Merge branch 'main' of https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public
2025-10-04 10:54:31 +01:00
JHDev2006
49e6b39084
changing text label colour
2025-10-04 10:54:08 +01:00
KirbyKidJ
0a026a44dd
Merge remote-tracking branch 'upstream/main' into pulls/small-crouch-hitbox-fix
2025-10-03 21:46:36 -07:00
guzlad
32d7a919e4
Added text alignment options to level editor labels
2025-10-04 02:37:06 +02:00
JHDev2006
982b5f691e
Update GameHUD.gd
2025-10-02 19:43:40 +01:00
guzlad
fd023f82a6
Added Pause menu BGM setting
2025-10-02 20:39:55 +02:00
guzlad
6526479cb5
Merge branch 'main' of https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public
2025-10-02 14:27:47 +02:00
guzlad
1eddf5ca9a
Fixed RaceCountdown.wav cutting off
2025-10-02 14:27:33 +02:00
JHDev2006
9133629c11
LIVES NOW GET SAVED
2025-10-02 11:17:42 +01:00
JHDev2006
8dc1583f66
IGT is now visible in marathon mode
2025-10-02 11:13:02 +01:00
JHDev2006
05bca140fd
fixed up players getting stuck in blocks, after collecting a powerup mid air
2025-10-02 10:09:21 +01:00
JHDev2006
f088c9b606
fixed pipes, being terrible and i hate them
2025-10-01 21:48:17 +01:00
Jeod
77d0e9f6c3
Add a screenshot feature ( #439 )
2025-10-01 20:27:57 +01:00
guzlad
f89a48905b
Added if check for pirahna plant offsets to slightly optimize it
2025-10-01 19:24:08 +02:00
JHDev2006
31f8702cde
Update PiranhaPlant.tscn
2025-10-01 17:55:22 +01:00
guzlad
0412d3745d
Fixed piranha plant offsets
2025-10-01 17:45:06 +02:00
guzlad
cc270e99cc
Set GDScript export to text for other platforms
2025-10-01 17:31:55 +02:00
guzlad
1a9d870883
Removed old Piranha Plant rotation logging
2025-10-01 17:28:42 +02:00
JHDev2006
88fc0f8075
fixed up pipe hitboxes on smaller characters + piranha plant rotation
2025-10-01 16:16:06 +01:00
JHDev2006
8fbfbd84bf
added piranha plant rotation + a small optimization to playing custom levels?
2025-10-01 15:15:15 +01:00
JHDev2006
95416e3639
added sigebou into entity id map
2025-10-01 14:31:45 +01:00
BarrierFalki
b397ff4f6b
Add Sigebou to the editor ( #468 )
...
* Add Sigebou to the editor
* Add translations for Sigebou
2025-10-01 14:30:36 +01:00
JHDev2006
09c4b3c31b
fixed some sfx's not being able to be replaced, via resource packs
2025-10-01 14:28:58 +01:00
JHDev2006
76953f8e40
ANN + LL ending npc's are no longer hard coded
2025-10-01 14:24:26 +01:00
JHDev2006
b8d85d1bb2
adjusted player climbing position
2025-10-01 14:18:34 +01:00
JHDev2006
9e5d7bd8e6
skid particles + extra particles setting
2025-10-01 12:33:34 +01:00
JHDev2006
d0d04c64c7
Merge branch 'main' of https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public
2025-10-01 10:58:21 +01:00
JHDev2006
51d81844d0
Added Death Counter to Custom Levels + Fixed castle bridge axe bonus sprites
2025-10-01 10:58:20 +01:00
Jeod
5848b3e5ef
Merge pull request #469 from CST1229/gitattributes
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Force LF line endings in .gitattributes
2025-09-30 17:22:18 -04:00
KirbyKidJ
3b30fb5f84
I forgot a few Conveyer Belt frames
2025-09-30 11:00:40 -07:00
CST1229
0595371b2b
Force LF line endings in .gitattributes
2025-09-30 19:52:10 +02:00
Jeod
fa4c1c711c
Fix slightly off colors on a few sprites ( #464 )
2025-09-30 17:07:53 +01:00
KirbyKidJ
8b5d9afba9
Animated Tilesets for All-Stars Resource Packs
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This PR adds animated tilesets! I spent the day working on these, and it wasn't easy. This is primarily to help animate the All-Stars' grass tiles. You should be able to animate the other tilesets as well, but I haven't tested them.
JSONs are provided in the assets for Conveyer Belts and Liquids. There's two ways to animate the tilesets. The first is by the traditional way as used by `AnimatedSprite2D`, and the other is by how Godot animates tilesets normally as seen with the conveyer belts and liquids.
The last thing is that while doing this, I actually managed to fix the Resource Pack bug where reloading also reloads the blocks! It was surprisingly straightforward. I just edited the `BlockClass.gd` file to erase the cells when a block is hit or destroyed.
Let me know if you have any suggestions for things I should change or fix.
2025-09-30 00:04:03 -07:00
JHDev2006
9311424f55
fixed bob omb explosions AGAIN
2025-09-29 20:40:46 +01:00
JHDev2006
6fb271e5aa
Update LevelSelectNew.tscn
2025-09-29 20:27:35 +01:00
JHDev2006
8ae27f63a6
fixed up some lost levels stuff
2025-09-29 20:03:19 +01:00
Jeod
528c4ddfa9
Make cmd arg for rom a bit cleaner ( #449 )
2025-09-29 18:58:08 +01:00
JHDev2006
f2adcc512f
OK NOW IM DONE
2025-09-29 15:50:24 +01:00
JHDev2006
87e0a2d032
OK NOW ITS DONE I SWEAR
2025-09-29 15:48:12 +01:00
JHDev2006
8c9ae3f6ab
ok yea im done, updating might be a bit weird? but overall itll be fine
2025-09-29 15:39:06 +01:00
JHDev2006
23c0cb5791
ok, now its REALLY done
2025-09-29 15:16:30 +01:00
JHDev2006
62df14f804
alr, multiple inputs are DONE
2025-09-29 15:04:54 +01:00
JHDev2006
99b9de4dad
ok, working now, wanna just get unbinding working
2025-09-29 14:57:22 +01:00
JHDev2006
00015d2650
started work on multiple input bindinghs, but is very shit, so need to rewrite how these are stored
2025-09-29 13:52:10 +01:00
JHDev2006
0a5e2ea211
added palette effect during small -> fire transformation
2025-09-29 12:19:51 +01:00
JHDev2006
487c6af0ea
fixed a weirdly setup level select for the challenge mode results
2025-09-29 12:12:07 +01:00
JHDev2006
370a6c045f
added missing firebars to LL castle bridges
2025-09-29 12:09:23 +01:00
JHDev2006
a7412e4083
fixed some bowser behaviour innaccuracies in LL
2025-09-29 12:03:02 +01:00
JHDev2006
ed809c2c79
Merge branch 'main' of https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public
2025-09-29 11:58:28 +01:00
JHDev2006
4fa07b7d06
fixed a tiling error, and not being able to skip the challenge "miss.." screen
2025-09-29 11:58:21 +01:00
Jeod
9220d8257d
Merge pull request #440 from JeodC/gitignore
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Remove temp file addon binaries
2025-09-29 06:55:46 -04:00
Jeod
8c942ecf10
Add godotgif temp files to gitignore
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Revert "Add godotgif temp files to gitignore"
This reverts commit 93c8cb94e3
.
Remove temp files
2025-09-29 06:51:15 -04:00
JHDev2006
a1e6ed85c1
fixed a couple challenge mode tiling issues
2025-09-29 11:50:35 +01:00
JHDev2006
2f6a36395a
edited red coin and blue coin particles to also be CPUParticles
2025-09-29 11:45:07 +01:00
Jeod
5819dee966
Use CPUParticles2D for coin sparkle ( #444 )
2025-09-29 11:44:45 +01:00
Jeod
f213f72ba0
Fix bug report label in issue template
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Github can't process checkboxes and concatenate into labels properly, ffs.
2025-09-29 06:44:16 -04:00
jdaster64
00fffc35b7
Fix 1UP check condition for LL ( #446 )
2025-09-29 11:43:38 +01:00
SkyanUltra
3f8bde23a8
proofread
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i forgot to update the full-width text for spinies
2025-09-28 17:42:06 -04:00
JHDev2006
475f0ddf97
Merge branch 'main' of https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public
2025-09-28 22:16:31 +01:00
JHDev2006
ac1c2eaf5b
adjusted boo unlocking, since you could technically beat gold boo, on white boo, which i thought was a bit dumb and unfair
2025-09-28 22:16:26 +01:00
Jeod
9f13f7913c
Update issue template to automatically assign issue labels based on checkboxes selected ( #436 )
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* Update issue template to automatically assign labels based on bug type checkbox
* Add additional label for custom pack bug
2025-09-28 21:52:49 +01:00
JHDev2006
1711402a6a
fixed a bug where the puase menu couldnt be closed by pressing the pause button again
2025-09-28 21:52:14 +01:00
JHDev2006
c0f2044a1e
Merge branch 'main' of https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public
2025-09-28 16:49:13 +01:00
JHDev2006
f4cdbe18cb
added in coin sparkles to blue coins and red coins
2025-09-28 16:49:08 +01:00
Jeod
7ae8f97dde
Use ui_accept in ResourcePackContainer.gd ( #431 )
2025-09-28 16:41:09 +01:00
KirbyKidJ
6d23f9dcd4
Added Coin Sparkle Effects ( #350 )
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* Just the Coin Sparkle stuff
FYI, if a property in the json is formatted like `exa.exb` then it reads `exa` as another object and `exb` as a property in `exa` assuming the root `property_node` contains this object.
Also primarily for Resource Packs to change how the particles work and should explain how I got there with my personal SMAS skin.
* Added Coin Sparkle Texture to Scene
Of course I broke it in some form.
2025-09-28 11:30:45 +01:00
SkyanUltra
f6a31f8508
New Optional Animation States ( #420 )
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* new animation states
additional conditional animation states, including:
- SkidAttack
- IdleAttack
- WalkAttack
- RunAttack
- CrouchJump
- CrouchMove
... along with a new set of animations, the Bump animations (play when hitting your head on a block)
- JumpBump
- CrouchBump
- SwimBump
* added fly animations & tweaked bump animation time
new anims for FlyIdle, FlyUp, FlyMove, FlyAttack, and FlyBump, which all fallback on their Swim counterparts if not found. also changed around some animation fallbacks which made more sense, like bumps using fall animations instead if applicable.
* added bump ignore checks and added a general bump animation
you can now define Bump which will define a bump animation for all bump animations. additionally, bump animations will only play if they can detect an animation. no more fallbacks needed
2025-09-28 11:25:50 +01:00
Jeod
8c5ce9b99d
Get config path in own function in store.gd ( #417 )
2025-09-28 11:19:42 +01:00
JHDev2006
872e7fe468
added in pause button rebinding
2025-09-27 21:17:50 +01:00
SkyanUltra
5649ba81f6
Fixed "spiny's" and "hachisuki" misspellings.
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Just fixes a small error in the description text for the Lakitu bugfix toggle and the hover text for Hachisuke in the editor.
2025-09-27 15:17:17 -04:00
JHDev2006
1f21cb646f
Merge branch 'main' of https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public
2025-09-27 18:38:08 +01:00
JHDev2006
ec803a64a6
you can now bind UI / Menu options to keys in the settings
2025-09-27 18:38:03 +01:00
Jeod
683580794a
Switch issue template bug report to github forms yaml ( #414 )
2025-09-27 18:36:59 +01:00
JHDev2006
7728ccea7b
fixed a bug where reopening the custom level menu after playing a custom level from the lss browser would cause a crash
2025-09-27 11:40:42 +01:00
JHDev2006
e4334dbb7a
removed player preload scene from level class (unused multiplayer shennanigans i was trying ages ago)
2025-09-27 11:19:38 +01:00
JHDev2006
de3cfd57d5
updated some sound effects to be quieter (thanks trimint!)
2025-09-27 11:18:42 +01:00
JHDev2006
edc0c82959
updated tilesets with hcb's edits, and fixed the custom characters not loading in non-portable mode
2025-09-27 11:15:40 +01:00
JHDev2006
64f9004107
updated title screen, to make the version labels more clear
2025-09-26 21:38:04 +01:00
JHDev2006
7c0567647b
Merge branch 'main' of https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public
2025-09-26 21:14:43 +01:00
JHDev2006
a5676640dd
made a quick change to new game clearing, to only clear data, when you actually go into a game, so you can still backout in case of an accident
2025-09-26 21:14:39 +01:00
KirbyKidJ
22d02213cd
Added Debug DLLs to Git Ignore ( #389 )
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This is honestly getting on my nerves.
Includes whatever this debug DLL thing is into the .gitignore file. Nothing much, but for me personally, it's been really hard to work with.
2025-09-26 21:13:43 +01:00
JHDev2006
786a81a7b8
couple fixes, to do with minus world
2025-09-26 20:46:39 +01:00
Jeod
659e9f3ce8
Add true portable mode ( #259 )
2025-09-26 20:32:42 +01:00
KirbyKidJ
3a3340ed88
Prevents small crouch if it's not a used animation
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Also added some functions for debugging and toggling visible collisions.
Also fixed some inconsistencies with both small and big collisions.
2025-09-26 11:46:09 -07:00
guzlad
7b0a62c765
Fixed initial window size from being tiny ( #401 )
2025-09-26 19:40:18 +01:00
guzlad
f997e11565
Added a version field to the bug template, helps with normal and nightly builds ( #404 )
2025-09-26 19:40:06 +01:00
BarrierFalki
78f68b3be1
Allow Mod Loader to automatically add hooks on export ( #405 )
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* Update Mod Loader and Tool addons
* Mod tool checks if script exists before reloading
* Change script export mode to Text for hook export
* Change return type of load_image_from_path to Texture2D
2025-09-26 19:30:40 +01:00
KirbyKidJ
4f06366c94
Merge remote-tracking branch 'upstream/main' into pulls/small-crouch-hitbox-fix
2025-09-26 10:51:17 -07:00
Jeod
1c309ce731
Modularize Discord RPC ( #247 )
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This commit delegates all Discord-related functions to DiscordManager.gd and adds a project setting bool to toggle using Discord RPC at all. Toggling off will reduce cpu and memory overhead when Discord is not needed.
2025-09-26 14:56:44 +01:00
Abdulaziz
c2eafee352
Updated RomVerifier.gd to add support for the European version ( #97 )
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Co-authored-by: Joe H <97353363+JHDev2006@users.noreply.github.com >
2025-09-26 14:50:23 +01:00
Jeod
6008161c54
Try to verify rom from exe dir ( #277 )
2025-09-26 14:49:23 +01:00
JHDev2006
53dc4923a0
edited pokey collision a lil bit
2025-09-26 14:46:10 +01:00
JHDev2006
578655553a
fixed a missing pipe in SMBLL 5-2 challenge mode
2025-09-26 14:23:27 +01:00
KirbyKidJ
e0a4d2d3c9
Updated Lost Levels Castle WATER Tileset (i forgor) ( #388 )
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* Updated Castle WATER Tileset (i forgor)
Yeah I realized late at night that I forgot to update the Underwater Castle tileset.
This updates the Castle tileset, but underwater.
Basically the same as the last one with a couple of extra changes:
- Linked Deco Tiles for ANN to LL since there's no mushrooms
- Replaced ROM Extractor check for ANN tileset
- Yeah that's about it
Side note only partially related to this, someone should make a Settings button that JUST regenerates the Base Assets without having to re-install the ROM.
* Fucked up a pixel on the regular Brick Block
2025-09-26 14:15:03 +01:00
JHDev2006
3ef51b8ec2
fixed a bug where going into the pipe in ANN 5-2, would send you to the SMB1 5-2 sub area
2025-09-26 13:38:29 +01:00
JHDev2006
11a4b57ac5
cleaned up some of the posing code
2025-09-26 12:58:25 +01:00
Joe H
9eb206d203
Merge pull request #395 from KirbyKid256/pulls/pose-at-door
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All-Stars Pose at Level End
2025-09-26 12:48:31 +01:00
JHDev2006
0ef8a28826
updated the pipe cutscene, so that itll use the pipewalk animation, and custom characters pipe sfx
2025-09-26 12:48:14 +01:00
Joe H
aa266d3607
Merge pull request #393 from SkyanUltra/bugfixes
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Fixed "Locked Achievement" english localization.
2025-09-26 12:37:34 +01:00
JHDev2006
3ecb8c34f5
fixed a bug where you couldnt have two config resource packs loaded at once
2025-09-26 12:36:34 +01:00
KirbyKidJ
db23384a0c
Fixed position offsetting bug
2025-09-25 18:55:16 -07:00
KirbyKidJ
a7eeab14a3
I realized I didn't need an extra Node2D
2025-09-25 17:57:26 -07:00
KirbyKidJ
2d4b6105b6
All-Stars Pose at Level End
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This adds a new and optional animation for Characters called `PoseDoor`. When a character uses this animation, they stop at the entrance of the castle door to strike a pose like in All-Stars.
2025-09-25 17:47:11 -07:00
SkyanUltra
8c05b96075
fixed locked achievement eng localization
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was accidentally changed at some point. should be good now
2025-09-25 18:30:56 -04:00
JHDev2006
40c2c04fcd
couple things, icr
2025-09-25 22:54:23 +01:00
JHDev2006
7b5399147f
forgot about second quest, whoops
2025-09-25 17:11:28 +01:00
JHDev2006
caff518d5d
There! you can now reset your campaign WITHOUT worrying about deleting everything else
2025-09-25 17:08:52 +01:00
JHDev2006
402440853b
no flag checkpoints no longer appear in ANN
2025-09-25 13:27:46 +01:00
JHDev2006
8126439a81
you can now have as MANY checkpoints as you want, in as many rooms as you want!
2025-09-25 09:29:00 +01:00
JHDev2006
d058425c13
fixed a softlock in 6-3 SP and also a crash with challenge mode in the title screen
2025-09-24 21:39:39 +01:00
JHDev2006
21098feb72
error messages now properly wrap, so they dont go off screen
2025-09-24 19:03:23 +01:00
JHDev2006
df13040b45
Fixed a colour palette issue with autumn yellow pipes
2025-09-24 18:22:02 +01:00
Joe H
aa9ae078cb
Merge pull request #377 from jdaster64/main
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Slight tweak to Challenge Mode anti-infinite shell combo
2025-09-24 18:08:48 +01:00
jdaster64
407d51220e
Merge remote-tracking branch 'upstream/main'
2025-09-24 13:01:08 -04:00
JHDev2006
5edc5466b8
fixed a door bug with cusotm levels
2025-09-24 17:53:33 +01:00
jdaster64
368cc148b3
Rework anti-infinite shell combo
2025-09-24 11:18:10 -04:00
JHDev2006
0d0632ee2b
added a missing buzzy beetle in 4-2
2025-09-24 16:05:53 +01:00
Joe H
5244dcce63
Merge pull request #375 from jdaster64/main
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Koopa shell scoring, Challenge Mode anti-infinite score reworks
2025-09-24 16:02:45 +01:00
JHDev2006
c9b7ebd264
Merge branch 'main' of https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public
2025-09-24 16:01:48 +01:00
JHDev2006
962787c861
fixed a world 9 softlocks with the world select menu
2025-09-24 16:01:47 +01:00
jdaster64
b3694e0cf2
Revert 10k stomp change in Player
2025-09-24 10:32:16 -04:00
jdaster64
9e6b453fe0
Merge upstream before Koopa scoring PR
2025-09-24 10:25:53 -04:00
jdaster64
0270faf75f
Rework anti-infinite scoring mechanisms for Challenge Mode
2025-09-24 10:21:10 -04:00
Joe H
2fde8b3a20
Merge pull request #369 from a2937/feat/add-cmd-arguments
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feat: add cmd arguments
2025-09-24 14:03:16 +01:00
Anna
08b48a6bc6
remove betterterrain file
2025-09-24 09:01:18 -04:00
JHDev2006
44a65fe79d
choppy firebars
2025-09-24 12:01:48 +01:00
JHDev2006
b93beefd4f
fixed up fireball colisions
2025-09-24 11:10:12 +01:00
JHDev2006
eff31021a5
added can_air_turn to the default character info jsons
2025-09-24 11:01:40 +01:00
JHDev2006
9d5d5718ac
fixed a bug where killing an entity near a fan, would cause the track rider, to take the fan
2025-09-24 10:40:10 +01:00
Joe H
da3ec35786
Merge pull request #370 from KirbyKid256/pulls/updated-castle-tileset
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Updated Lost Levels Castle Tileset
2025-09-24 10:29:15 +01:00
jdaster64
beea267f99
Suppress stomp points shortly after a kick
2025-09-24 00:54:44 -04:00
KirbyKidJ
6f8e5c9565
Updated Lost Levels Castle Tileset
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Was cross-checking the All Night Nippon Levels with the level maps and gameplay, made a quick stop to adjust the Castle Tilesets.
This primarily adds the Lost Levels brick pattern to the LL and ANN tiles and slopes, but it also tweaks the pipe and door sprites overall.
2025-09-23 18:14:34 -07:00
Anna
8a2bfc70ca
remove extranous call
2025-09-23 20:41:26 -04:00
Anna
8838f7767b
feat: add cmd arguments
2025-09-23 20:39:17 -04:00
Joe H
8137e3b589
Merge pull request #356 from Falkimore/physics
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Add new physics parameters to Player.gd, give descriptions to old ones
2025-09-23 22:03:09 +01:00
JHDev2006
3a4018c48a
text shadow colours are now based on a seperate image / json, INSTEAD OF THE FUCKING TERRAIN TILESET WHYYYYYYYYYYYYYYYY
2025-09-23 22:01:07 +01:00
JHDev2006
6cbc7d8fb8
Update LevelEditor.gd
2025-09-23 21:33:49 +01:00
JHDev2006
592d250ce9
added a small optimization to the level editor, since playing custom levels wont need the tile menu, we can just DELETE IT, since its so fucking big and bulky, i bet it causes like half the issues with performance, and is just not needed
2025-09-23 21:31:24 +01:00
JHDev2006
e9f4674dd0
modified the cloud castle palette, in the asset ripper
2025-09-23 21:24:03 +01:00
Joe H
2dd1b6f2fb
Merge pull request #355 from KirbyKid256/pulls/timer-style-option
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Slower Timer Difficulty Setting
2025-09-23 21:08:34 +01:00
jdaster64
8a62b37798
shell kick scoring changes, duplicate 10k fix
2025-09-23 15:56:25 -04:00
JHDev2006
25b62b9787
can now edit the scroll size of bg layers
2025-09-23 20:53:42 +01:00
KirbyKidJ
fce9fbc9ff
Merged with Time Limit
2025-09-23 12:24:51 -07:00
JHDev2006
775104be13
Merge branch 'main' of https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public
2025-09-23 19:43:50 +01:00
JHDev2006
9f6fb57b6c
i completely forgot i added this thing that would pitch up all music in ANN, i left it in cause turns out you cant pitch up AudioStreamInteractives, so i just kinda forgot about it. whoops
2025-09-23 19:43:49 +01:00
KirbyKidJ
cd2e7522b5
Renamed CrouchShape
to SmallCrouchShape
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Easier to search for on VSC
2025-09-22 21:51:48 -07:00
Falkimore
4d036c3add
update each character's CharacterInfo to include new parameters
2025-09-22 18:11:13 -05:00
Falkimore
a770541ddd
add new physics parameters and descriptions
2025-09-22 18:02:44 -05:00
KirbyKidJ
6ae94074e5
Update locale.csv
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Forgot a quarter of a second is 0.25x, not 0.4x.
2025-09-22 15:47:59 -07:00
KirbyKidJ
f7bc857991
Slower Timer Difficulty Setting
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Adds a new Difficulty Setting which changes how long each "second" lasts in a level. Off by default, but when on it uses full seconds instead of 0.4 seconds like in SMM2.
NOTE: The translations will need to be checked properly.
2025-09-22 15:40:15 -07:00
Joe H
d3e07180df
Merge pull request #348 from JeodC/optimize-1
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Convert repetitive function in Player.gd to dispatch table
2025-09-22 21:40:08 +01:00
JHDev2006
632d765222
level select now shows your high score and score target for challenge mode
2025-09-22 20:08:40 +01:00
JHDev2006
e8fa54e53e
fixed a bug where full marathon times, were not being saved correctly, if 8-4 already had a single level run recorded
2025-09-22 19:57:45 +01:00
JHDev2006
ea333f70d0
fixed the snow night sky
2025-09-22 18:28:03 +01:00
JHDev2006
4bee8fc806
Merge branch 'main' of https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public
2025-09-22 17:48:38 +01:00
JHDev2006
3fe00f7589
fixed death animation, not playing correctly sometimes
2025-09-22 17:48:33 +01:00
Joe H
1b9fef5980
Merge pull request #323 from KirbyKid256/pulls/sp-castle-in-editor
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Special Castle in Level Editor
2025-09-22 15:20:27 +01:00
Jeod
7f44b4bc2e
Convert some repetitive functions in Player.gd to dispatch tables
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Convert some repetitive functions in Player.gd to dispatch tables. This makes reading the code easier and clarifies purpose.
2025-09-22 09:50:23 -04:00
JHDev2006
f876241a99
updated title screen jsons to support new themes
2025-09-22 13:35:55 +01:00
JHDev2006
054615fc60
fixed a crash, where you could delte the tile and still inspect it
2025-09-22 13:34:13 +01:00
JHDev2006
11fbbaaa7d
updated 2-4 to not kill the player when below the screen, in anti grav
2025-09-22 13:29:14 +01:00
JHDev2006
cdb7348c67
Update Firebar.tscn
2025-09-22 12:59:27 +01:00
JHDev2006
c39b9552ae
Update PipeArea.gd
2025-09-22 12:56:53 +01:00
JHDev2006
a07cc21275
updated pipe generators, to suck less
2025-09-22 12:56:25 +01:00
Joe H
681359f416
Merge pull request #334 from guzlad/firebar-improvements
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Removed firebar 45 degree steps, raised limit from 16 to 18
2025-09-22 12:56:09 +01:00
Joe H
644f4d9e57
Merge pull request #321 from guzlad/pipe-height-fix
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Fix for small custom chararacters being unable to enter sideways underwater pipes
2025-09-22 12:55:55 +01:00
JHDev2006
b6c97ffa1e
Fixed up some custom level menu stuff
2025-09-22 12:41:32 +01:00
JHDev2006
795f9be8c2
unlocked doors now get saved between checkpoints, correctly,
2025-09-22 11:21:30 +01:00
JHDev2006
11a11b3604
made it so medals can now be unlocked, if you have the exact time required
2025-09-22 10:13:39 +01:00
Joe H
bd79ba724f
Merge pull request #328 from amer-241/patch-5
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Nerfed SMBLL YvB 2-4's Gold Boo by 1 second
2025-09-22 10:07:31 +01:00
Joe H
080ec8f908
Merge pull request #330 from JeodC/main
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Reset death flag on death in boo race
2025-09-22 10:02:59 +01:00
Joe H
bf88d59991
Merge pull request #341 from KirbyKid256/pulls/lock-and-key-fix
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Doors and Key Fixes
2025-09-22 10:01:29 +01:00
KirbyKidJ
d501e08995
Hitbox Change for When Small and Crouching
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Adds a quick change to parallel SMM2. I noticed when trying to duck under a Rocky Wrench's wrench while small, I still got hit. So I added an extra hitbox for when you crouch and are small.
It was actually incredibly hard to test if this was accurate in SMM2 since the enemy had Stormtrooper aim. But when it throws a wrench directly at your face and you duck, you can dodge it.
2025-09-22 00:24:52 -07:00
KirbyKidJ
afea937948
Doors and Key Fixes
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This fixes the Door animation so that when you enter a door and exit around the same general area, the door you entered from closes automatically.
Also added some fixes for the Level Editor where after leaving the playtest mode, the number of keys you have resets to 0 and the locked doors re-lock.
2025-09-21 23:40:35 -07:00
guzlad
9e104c6473
Removed 45 degree limit, changed max length to 18
2025-09-22 02:02:54 +02:00
JHDev2006
ebdd1795b2
Modern transformation animation now actually looks like mario maker now, rejoice
2025-09-21 23:01:41 +01:00
Jeod
a1e9f3e21b
Reset death flag on death in boo race
2025-09-21 17:41:01 -04:00
amer
b627218bd2
Nerfed SMBLL YvB 2-4's Gold Boo by 1 second
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Currently, 2-4's Gold Boo time is incredibly tight, much more so than other Gold Boo times. This is to the point where the room for error is noticeably slim, so nerfing the Gold Boo time by just a single second aims to add some leeway, even if it's minor.
2025-09-21 14:05:31 -07:00
JHDev2006
873ef53dfd
fixed frame 1 water jumping
2025-09-21 21:43:32 +01:00
JHDev2006
9a6c27be1f
added lakitu to 9-1
2025-09-21 21:32:00 +01:00
JHDev2006
9cb8c42297
Update PipeArea.gd
2025-09-21 21:30:15 +01:00
JHDev2006
515673860f
Fixed world 9-3 coin heaven
2025-09-21 21:29:59 +01:00
JHDev2006
b91cfc6471
fixed some weird camera shenanigans with anti-grav
2025-09-21 19:38:16 +01:00
KirbyKidJ
42cfcaf872
Special Castle in Level Editor
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This PR changes the End Final Castle to use the Special visuals when the level is in the SMBS campaign.
This is primarily for the Level Editor / Custom Levels and isn't really necessary for the main campaigns. Hence the added check to see if the Level Editor is used.
2025-09-21 11:26:18 -07:00
guzlad
041ee14980
Small fix for smaller custom chararacters being unable to enter sideways underwater pipes
2025-09-21 18:45:15 +02:00
JHDev2006
c26bf96dd9
Fixed LL ending being at day instead of night
2025-09-21 16:51:14 +01:00
Joe H
00a18147b0
Update README.md
2025-09-21 15:54:17 +01:00
Joe H
5f4da67bff
Merge pull request #39 from yuriko-shimizu/main
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Add link to macOS port
2025-09-21 15:53:31 +01:00
JHDev2006
312858c3d2
fixed checkpoints being activated in multiple sub levels (still only one per sublevel though), and also fixed some translation stuff
2025-09-21 15:46:14 +01:00
JHDev2006
9fa6f46314
Update version.txt
2025-09-21 15:15:30 +01:00
JHDev2006
fd37d7fcf8
Fixed brick blocks with items in, being affected by p-switches
2025-09-21 14:38:23 +01:00
JHDev2006
2fe1fb5808
adjusted monty mole on slopes, and added missing wind to LL 8-2
2025-09-21 14:09:18 +01:00
JHDev2006
95dd7f0268
adjusted smbs 2-1 coin heaven warp point
2025-09-21 14:05:52 +01:00
JHDev2006
6013a7da77
block bouncing a mushroom, now changes its direction, if at an edge.
2025-09-21 14:03:39 +01:00
JHDev2006
321ebb8e6b
ok, figured out what it was, it was some -1 checks i forgot to do, NOW its sound
2025-09-21 13:22:09 +01:00
JHDev2006
04ac4ba97b
refactor medal achievement unlocking code, might be more reliable? unsure
2025-09-21 13:18:56 +01:00
JHDev2006
73063290a7
Merge branch 'main' of https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public
2025-09-21 12:57:23 +01:00
JHDev2006
e34d81a503
Fixed LL 6-4 firebar rotation direction
2025-09-21 12:57:18 +01:00
Joe H
27d9c527d4
Merge pull request #297 from TheOliveOli38/save-tweak
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Create custom content folders directly during save creation
2025-09-21 12:45:15 +01:00
JHDev2006
bcda4a0fbe
Merge branch 'main' of https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public
2025-09-21 12:43:22 +01:00
JHDev2006
aab862703f
Fixed invisible blocks being dark in dark backgrounded themes
2025-09-21 12:43:21 +01:00
Joe H
67b59cde99
Merge pull request #306 from ValHam1/main
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Added OGG music support
2025-09-21 12:43:09 +01:00
Joe H
7f6f2dfaa6
Merge pull request #311 from KirbyKid256/pulls/smbann-disco-peach
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Saving Disco Peach & Fuji TV Network Flag
2025-09-21 12:32:12 +01:00
Joe H
8ba624d4f4
Merge pull request #313 from KirbyKid256/pulls/title-screen-world-9+
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Title Screen QOL Theming
2025-09-21 12:31:41 +01:00
KirbyKidJ
cc640c5ac1
Title Screen QOL Theming
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This was supposed to be a quick quality of life addition for the Title Screen that applied the save and theme to the menu, but then I discovered a new bug I had to bypass with the character palette when doing it. So I ended up doing a bit more related to the Title Screen as a result.
I also *had* a function which checks for the number of valid folders within the Pck to see how many worlds there are, but I think it might've been a bit slow so I replaced it with constant values.
- Save for the currently loaded campaign gets applied on startup
- Backing out of World 9 and over keeps you on said worlds at the title screen
- Added Skyland and Volcano to SMB1 themes since it shares most of its themes with Lost Levels
- Fixed Title Screen Stars for the Volcano Theme
2025-09-20 22:21:22 -07:00
KirbyKidJ
8df497e2e2
Saving Disco Peach & Fuji TV Network Flag
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Does two things for the All Night Nippon campaign. This PR replaces Princess Peach in ANN with her real life counterpart as in the original game. This was simply a JSON edit.
The second change is that it adds the Fuji TV Network logo to the Castle Flag as seen in-game specifically for the ANN campaign. This one does edit the sprite sheet for `CastleFlag.png`.
I know the NPCs are based on real people, but I don't remember their names. So I've just been calling them as they're labeled internally.
2025-09-20 18:50:17 -07:00
ValHam1
83192a5dd5
Added OGG music support
2025-09-20 19:39:24 -04:00
JHDev2006
9ac88f981c
1-2 warp zone minus world now goes to world 5
2025-09-20 22:52:54 +01:00
JHDev2006
567e751065
Your current LSS Browsing data will be saved upon playing a custom level, and will return you to where you originally were, before play
2025-09-20 22:13:43 +01:00
JHDev2006
4cc6e938fc
made sub level transitions a bit smoother
2025-09-20 19:09:34 +01:00
JHDev2006
99066de39b
changed the difficulty stars to be skulls instead, to better reflect how LSS handles stars
2025-09-20 18:39:14 +01:00
JHDev2006
d73a288672
seriously godot, get it together
2025-09-20 18:23:49 +01:00
JHDev2006
2c65f5675b
godot i beg you PLEASE fix https://github.com/godotengine/godot/issues/107593
2025-09-20 18:17:46 +01:00
Joe H
f49c75da93
Merge pull request #299 from KirbyKid256/pulls/re-opened-minus-world
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Re-Opened the Minus World
2025-09-20 18:14:05 +01:00
KirbyKidJ
cc64dc18e8
Re-Opened the Minus World
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Not sure how this bug happened since it worked before.
This adds a check for Brick Blocks. If its parent TileMap collision is disabled, the Brick Blocks' collision is also disabled.
This allows the user to enter the Minus World as it would be blocked off otherwise.
2025-09-20 10:07:05 -07:00
TheOliveOli
09f125d19e
add save manager changes
2025-09-20 09:24:39 -07:00
Joe H
95215f9a48
Merge pull request #284 from KirbyKid256/pulls/coin-heaven-warp-fix
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Coin Heaven Warps Player to The Right Spot
2025-09-20 17:01:08 +01:00
JHDev2006
2e4b9337b3
Fixed ANN 5-3 error
2025-09-20 16:35:26 +01:00
JHDev2006
343be4afa4
fixed 2-3 innaccuracy #294
2025-09-20 16:31:15 +01:00
JHDev2006
b18e676e7a
fixed the purgatory pipe in SMBS 4-1
2025-09-20 13:28:48 +01:00
JHDev2006
4c1ad0a5d5
added trimint into credits
2025-09-20 13:26:56 +01:00
JHDev2006
376b3fd0eb
Merge branch 'main' of https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public
2025-09-20 13:25:04 +01:00
JHDev2006
ff8cd9ed4c
merged the SoundFix resource pack into basegame, thanks Trimint123!
2025-09-20 13:24:59 +01:00
Joe H
74079e2586
Merge pull request #286 from KirbyKid256/pulls/custom-levels-bgm-looping
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Added Loop Points to Custom Levels Menu BGM
2025-09-20 13:15:05 +01:00
JHDev2006
5545e3c7f2
fixed a bug where bricks were being misplaced
2025-09-20 13:09:39 +01:00
KirbyKidJ
27dfa8fdb1
Added Loop Points to Custom Levels Menu
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I'm gonna be honest, I forgot about this one.
This updates the ResourceSetter for this menu's BGM from the old one to the new one so it can use the JSON and BGM formats.
2025-09-19 15:55:09 -07:00
KirbyKidJ
f3546da459
Coin Heaven Warps Player to The Right Spot
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Tweaks the code a bit for the Coin Heaven Warping so the Player isn't sent back to the beginning and to where the exit is
2025-09-19 14:22:53 -07:00
JHDev2006
6c11b95570
made a few changes to smbs level design to better utilize classic and modern level design settings
2025-09-19 20:59:29 +01:00
JHDev2006
be1d919c65
updated some stuff
2025-09-19 20:42:50 +01:00
JHDev2006
001fce7b6d
Update 5-3.tscn
2025-09-19 20:33:38 +01:00
JHDev2006
68547a1d76
fixed pick at path correct jingle playing multiple times
2025-09-19 20:32:05 +01:00
JHDev2006
a93f19c506
fixed brick block collision not working, when offscreen
2025-09-19 19:01:52 +01:00
JHDev2006
942609ed2a
fixed resource pack template creation not saving wavs properly
2025-09-19 18:23:25 +01:00
JHDev2006
f18d2e3575
Changed instruments to be .wav instead of .ogg
2025-09-19 18:18:55 +01:00
JHDev2006
394d8fa620
Fixed a weird bug with checkpoints in the level editor + some tile fixes too
2025-09-19 17:36:18 +01:00
JHDev2006
561a3239f9
Fixed Hachisuke and wing items, using the wrong white
2025-09-19 17:04:02 +01:00
JHDev2006
a4235fa3da
adjusted 9-1 to have the elevator lines, and the correctly sized elevator platforms
2025-09-19 17:00:36 +01:00
JHDev2006
ddad90bf5f
re-added coin brick block to smb1 3-1
2025-09-19 16:46:51 +01:00
JHDev2006
e8ffd99fde
reimplemented the camera offsets
2025-09-19 16:44:06 +01:00
JHDev2006
bf5754edd0
Fixed bob omb explosions being green
2025-09-19 16:29:38 +01:00
JHDev2006
eafdf32eb1
Fixed bonus green koopa shell sprites
2025-09-19 16:28:31 +01:00
JHDev2006
a294e4d553
updated credits to include sam and slava, sorry lads!
2025-09-19 16:24:06 +01:00
JHDev2006
483ad1e93f
fixed bug #270
2025-09-19 16:18:32 +01:00
Joe H
b0648996f9
Merge pull request #196 from KirbyKid256/pulls/resource-pack-expansion
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Resource Pack Expansion Pt.1 - Campaign Icons and Audio
2025-09-19 16:07:18 +01:00
Joe H
28490fc4c9
Merge pull request #159 from Renhoex/Accurate-camera
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Attempt to create more accurate initial camera scroll
2025-09-19 16:06:23 +01:00
Joe H
9e1ab56245
Merge pull request #166 from aloelucidity/main
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Made Boo unlocks based off of completion time
2025-09-19 16:04:07 +01:00
Joe H
e8bf06f304
Merge pull request #233 from Renhoex/Fix-jittering-boo-background
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Fixed jittering background on boo race menu
2025-09-19 16:03:13 +01:00
Joe H
afef2cb187
Merge pull request #268 from KirbyKid256/pulls/fixed-title-bgm-looping
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Fixed Title and Boo Race BGM Looping
2025-09-19 16:01:35 +01:00
Joe H
657c78c201
Merge pull request #235 from LeanneTM/main
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Lost Levels level fixes
2025-09-19 14:27:49 +01:00
JHDev2006
cdf3f7fbe7
ok, NOW its fixed, i forgot poison lol
2025-09-19 14:27:29 +01:00
JHDev2006
dcb32855e4
Fixed randomly dying, on ultrawide resolutions
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Turns out the bg liquids still had collisions, so if setup right, they would still kill the player, has now been fixed!
2025-09-19 14:24:32 +01:00
KirbyKidJ
7237d56289
Added Loop Points to the Boo Menu and Pack Support
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Only put this commit here since A: It's related to the BGM files, and B: It's dependent on the previous commit.
2025-09-18 20:17:40 -07:00
KirbyKidJ
3a6b09f8f9
Applied Resource Pack Audio Fix to Credits
2025-09-18 19:35:15 -07:00
KirbyKidJ
88a97597ae
Merge remote-tracking branch 'upstream/main' into pulls/resource-pack-expansion
2025-09-18 19:19:22 -07:00
KirbyKidJ
47100925c5
Fixed Title BGM Looping
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This is a simple bugfix that allows the Title Screen music to loop. It also works with Resource Packs.
For the purposes of faithfulness, this fix is only needed for the Lost Levels title music to match the All-Stars counterpart.
2025-09-18 19:13:24 -07:00
Lean
c4f7d3e87c
updated 6-3
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moved red koopa down (why did they start floating?) and removed a duplicate green paratroopa
2025-09-18 21:28:07 -03:00
Lean
209079fb0c
bunch of lost levels changes
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- 5-1: fmissing invisible blocks next to the big staircase near the wind section have been added, challenge mode egg moved one tile to the right as consequence
- 5-1: now the huge wall invisible blocks have bg cues now instead of just being visible
- 6-1: fixed tile changes between level design difficulties beng in reverse order
- 6-4 and 8-4c: some long firebars were short, no longer the case!
- 8-4c: now modern level design will give a mushroom and classic a poison one on the 4-? blocks section
- A-2: missing 1up added for the spring to make sense
- D-3: added missing brick blocks and castle walls, making level look less plain in general
- D-4: now an extra falling platform will exist in modern level design to make a jump less hard, otherwise it doesnt exist as in the original game
2025-09-17 16:16:54 -03:00
Lean
0f4edcaf68
world 9 minor changes
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my first commit and change to smb1r, i hope things are working alright
- 9-1a: added missing elevator platform at the start
- 9-3: L pipe is now accessible and sends you to coin heaven like the original (however i hope walls and the hardcoded thing cooperate...)
- 9-3: fixed a missing staircase tile near the end, probably removed to be easier but its part of og level design so...
2025-09-17 14:47:45 -03:00
Sharb
e796e69ef8
Fixed jittering background on boo race menu
2025-09-17 21:53:18 +08:00
JHDev2006
864d38258f
changes SMBS 4-4 and 2-2 to keep the original developer references
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These were last minute changes i made originally, to say "JOEMAMA" instead of "HUDSON" and "LSS" instead of "I.S", however some people viewed this as being disrespectful of the original work and developers, which was absolutely NOT the intention, therefore the original message has been restored. apologies.
2025-09-17 11:24:28 +01:00
JHDev2006
bc2420f3db
Resource pack templates, now actually generate ALL assets used in game, that was a bit of a slip up
2025-09-16 18:51:20 +01:00
Joe H
f2f49127a2
Merge pull request #182 from KustaaGames/main
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Added a Frame Limit Option
2025-09-16 15:24:52 +01:00
JHDev2006
2a26c6a7e7
The speedrun timer, can now be paused (not fullgame marathons tho, cause uhhhhh yea)
2025-09-16 15:18:53 +01:00
JHDev2006
e438354bf8
Fixed SMBS coin heavens, wrong warping you to SMB1, HOPEFULLY fixed some weird coin heaven deaths, and also added zip checking to the rom verifier, so that bad sprite rips dont happen (HOPEFULLY)
2025-09-16 10:41:31 +01:00
JHDev2006
e39bfa4cd5
Merge branch 'main' of https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public
2025-09-16 10:05:17 +01:00
JHDev2006
32eb8e3372
updated goomba.json to include the "can_turn" property, in its json by default
2025-09-16 10:05:16 +01:00
KirbyKidJ
7fdbdbf826
Adjusted previous update and added Ach
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- Adjusted previous update to use Godot Editor Metadata
- Applied Resource Pack changes to Ach Unlock Popup (I assume) and Container
- Applied Resource Pack changes to Character Select Spotlight
- Applied Resource Pack changes to Level Containers (Icon, Difficulty Stars, and Campaign)
2025-09-15 20:44:30 -07:00
KirbyKidJ
19c113ea57
Resource Pack Expansion Pt. 1
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- Fixed Disclaimer Screen not playing Sound Effects loaded from the Resource Pack
- Fixed Quit Dialog not playing Beep.wav loaded from Resource Packs
- Fixed the Campaign Icons not loading the Resource Pack textures (in fairness the only icon applicable is the Custom Levels one)
2025-09-15 19:21:19 -07:00
katorovitalo
68a0d9bd78
Frame Limits now set
2025-09-15 14:34:08 -04:00
katorovitalo
3c769f37e1
New frame limit
2025-09-15 13:24:04 -04:00
nathanmarioman
00fca0704a
Update README.md
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Fixed hyperlinks to requirements
2025-09-15 09:18:03 -05:00
Sharb
bbc061e6c3
adjusted camera scroll to line up with the players speed
2025-09-15 19:07:45 +08:00
JHDev2006
994af97de3
merges
2025-09-15 10:03:21 +01:00
JHDev2006
6d81e08f99
Merge branch 'main' of https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public
2025-09-15 10:03:13 +01:00
Joe H
831d1b0d45
Merge pull request #164 from basilicon/main
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Fixed English punctuation for DESC_DMG_STYLE_1
2025-09-15 10:01:55 +01:00
Joe H
5b1a554336
Merge pull request #141 from amer-241/patch-2
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Fixed Space "Day" Mushroom BG not appearing in SMBLL
2025-09-15 10:01:42 +01:00
Joe H
bf51a2eec3
Merge pull request #143 from amer-241/patch-4
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Fixed CastleWater BGOs via the .json
2025-09-15 10:01:18 +01:00
JHDev2006
a4c87de9ca
Merge branch 'main' of https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public
2025-09-15 09:59:37 +01:00
JHDev2006
9228b7bca1
fixed dying causing 2 lives to be taken, instead of 1
2025-09-15 09:59:33 +01:00
aloelucidity
12534e80db
Merge remote-tracking branch 'upstream/main'
2025-09-15 08:51:22 +02:00
aloelucidity
b32c7e0da1
make boo unlocks based on your completion time
2025-09-15 08:51:03 +02:00
Ethan Curtis
8f7f741c70
Fixed same issue for caps text
2025-09-15 01:09:09 -04:00
Ethan Curtis
025fd8457a
Fixed English punctuation for DESC_DMG_STYLE_1
2025-09-15 01:03:11 -04:00
Sharb
13ed3035e3
Attempt to create more accurate initial camera scroll
2025-09-15 10:34:52 +08:00
amer
33f2be7bf4
Fixed CastleWater BGOs via the .json
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Made two changes:
1) Removed day & night distinction, as separate day and night sprites don't exist (and probably shouldn't)
2) Fixed typo ("CastleWaterDecoLL" -> "CastleWaterLLDeco")
2025-09-14 14:51:05 -07:00
amer
443548389f
Fixed Space "Day" Mushroom BG not appearing in SMBLL
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LeBron James reportedly used two different spellings of BeachMushroomsNightLL.png
2025-09-14 14:14:04 -07:00
nathanmarioman
70fa3f15ec
Update README.md
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Updated README.md to include minimum and recommended specs from Godot exported projects
2025-09-14 14:55:06 -05:00
Joe H
90a2626962
Merge pull request #135 from amer-241/patch-1
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Fixed Cannon.json for real this time
2025-09-14 20:27:31 +01:00
amer
928323c8bf
Fixed Cannon.json for real this time
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In the old .json file, Volcano and Space were swapped. Someone attempted to fix the Volcano palette by making it the Autumn palette while keeping the Space palette the same, which is also incorrect. This error has been corrected.
2025-09-14 12:15:41 -07:00
Joe H
b1a5a14984
Merge pull request #104 from aloelucidity/main
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Fix entering a pipe not properly resetting animation speed
2025-09-14 19:35:52 +01:00
Joe H
ef7c4482b5
Merge pull request #124 from doggywatty/main
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Misspell "New Level" in Spanish translation.
2025-09-14 19:35:38 +01:00
JHDev2006
5b58dc1d74
Merge branch 'main' of https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public
2025-09-14 19:35:19 +01:00
JHDev2006
d6787d648a
Fixed a checkpoint bug, when playing multiple custom levels
2025-09-14 19:35:18 +01:00
DogMatt
093153c467
Update locale.csv
2025-09-14 14:21:31 -03:00
aloelucidity
63e0371b81
fix pipe not resetting animation speed
2025-09-14 15:01:51 +02:00
Joe H
1e6537e01c
Merge pull request #77 from Blockyshoe/pull
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Fix Cannon color in Volcano Theme
2025-09-14 10:15:36 +01:00
Blockyshoe
fe2466ff9b
Update Cannon.json
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Fixed Cannon color in Volcano Theme
2025-09-13 22:32:01 -04:00
JHDev2006
922c29cc81
added a option in the setting, to re verify your rom / regenerate assets
2025-09-13 21:11:36 +01:00
yuriko-shimizu
10e424941b
Add macOS instructions to readme
2025-09-13 20:46:14 +01:00
JHDev2006
38c97e9e17
you can now have more than 6 custom characters
2025-09-13 20:37:42 +01:00