mirror of
https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public.git
synced 2025-10-21 15:08:12 +00:00
window size now gets saved
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@@ -10,6 +10,7 @@ var file := {
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"visuals": 0,
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"hud_size": 0,
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"frame_limit" : 0,
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"window_size": [256, 240]
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},
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"audio": {
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"master": 10,
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@@ -94,6 +95,11 @@ func _enter_tree() -> void:
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await get_tree().physics_frame
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apply_settings()
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TranslationServer.set_locale(Settings.file.game.lang)
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get_window().size_changed.connect(update_window_size)
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func update_window_size() -> void:
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var window_size = get_window().size
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Settings.file.video.window_size = [window_size.x, window_size.y]
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func save_settings() -> void:
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var cfg_file = ConfigFile.new()
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@@ -59,7 +59,10 @@ func frame_limit_changed(new_value := 0) -> void:
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Engine.max_fps = new_framerate
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Settings.file.video.frame_limit = new_value
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func set_value(value_name := "", value := 0) -> void:
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func set_window_size(value := []) -> void:
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get_window().size = Vector2(value[0], value[1])
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func set_value(value_name := "", value = null) -> void:
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{
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"mode": window_mode_changed,
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"size": window_size_changed,
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@@ -71,4 +74,5 @@ func set_value(value_name := "", value := 0) -> void:
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"hud_size": hud_style_changed,
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"hud_style": hud_style_changed,
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"frame_limit": frame_limit_changed,
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"window_size": set_window_size
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}[value_name].call(value)
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