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synced 2025-10-21 23:18:11 +00:00
edited pokey collision a lil bit
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@@ -10,8 +10,8 @@ func _physics_process(delta: float) -> void:
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func handle_collision() -> void:
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$HeadHitbox.position.y = (-length * 16) + 8
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$Collision.shape.size.y = (length * 16)
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$Collision.position.y = (-length * 8)
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$Collision.shape.size.y = (length * 16) - 2
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$Collision.position.y = -$Collision.shape.size.y / 2
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$BodyHitbox.position.y = $Collision.position.y
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func handle_part_animation(delta: float) -> void:
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