From 53dc4923a06fec4550dd3b951b4d5bb3adf3fff9 Mon Sep 17 00:00:00 2001 From: JHDev2006 Date: Fri, 26 Sep 2025 14:46:10 +0100 Subject: [PATCH] edited pokey collision a lil bit --- Scripts/Classes/Entities/Enemies/Pokey.gd | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Scripts/Classes/Entities/Enemies/Pokey.gd b/Scripts/Classes/Entities/Enemies/Pokey.gd index 562ae61..34cf2ed 100644 --- a/Scripts/Classes/Entities/Enemies/Pokey.gd +++ b/Scripts/Classes/Entities/Enemies/Pokey.gd @@ -10,8 +10,8 @@ func _physics_process(delta: float) -> void: func handle_collision() -> void: $HeadHitbox.position.y = (-length * 16) + 8 - $Collision.shape.size.y = (length * 16) - $Collision.position.y = (-length * 8) + $Collision.shape.size.y = (length * 16) - 2 + $Collision.position.y = -$Collision.shape.size.y / 2 $BodyHitbox.position.y = $Collision.position.y func handle_part_animation(delta: float) -> void: