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Merge pull request #377 from jdaster64/main
Slight tweak to Challenge Mode anti-infinite shell combo
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@@ -143,9 +143,8 @@ func add_combo() -> void:
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award_score(combo + 3)
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if combo < 7:
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combo += 1
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# Force limit on how long you can let a shell hit respawning enemies.
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if Global.current_game_mode == Global.GameMode.CHALLENGE and moving_time > 12.0:
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elif Global.current_game_mode == Global.GameMode.CHALLENGE and moving_time > 12.0:
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# Force limit on how long you can let a shell hit respawning enemies.
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die()
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func update_hitbox() -> void:
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