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StarFall animation fallback fix (#584)
if you don't have StarJump, it would ignore your JumpFall animation when you have invincibility. this fixes that.
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@@ -170,7 +170,7 @@ const ANIMATION_FALLBACKS := {
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"SwimBump": "Bump",
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"DieFreeze": "Die",
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"StarJump": "Jump",
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"StarFall": "StarJump"
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"StarFall": "JumpFall"
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}
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var palette_transform := true
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