StarFall animation fallback fix (#584)

if you don't have StarJump, it would ignore your JumpFall animation when you have invincibility. this fixes that.
This commit is contained in:
SkyanUltra
2025-10-13 14:56:40 -04:00
committed by GitHub
parent 14c193fb27
commit a9b4cbe674

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@@ -170,7 +170,7 @@ const ANIMATION_FALLBACKS := {
"SwimBump": "Bump",
"DieFreeze": "Die",
"StarJump": "Jump",
"StarFall": "StarJump"
"StarFall": "JumpFall"
}
var palette_transform := true