From a9b4cbe67486067c5a2ca36001cac000eb1ba79e Mon Sep 17 00:00:00 2001 From: SkyanUltra Date: Mon, 13 Oct 2025 14:56:40 -0400 Subject: [PATCH] StarFall animation fallback fix (#584) if you don't have StarJump, it would ignore your JumpFall animation when you have invincibility. this fixes that. --- Scripts/Classes/Entities/Player.gd | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Scripts/Classes/Entities/Player.gd b/Scripts/Classes/Entities/Player.gd index 73a3d93..5f225ca 100644 --- a/Scripts/Classes/Entities/Player.gd +++ b/Scripts/Classes/Entities/Player.gd @@ -170,7 +170,7 @@ const ANIMATION_FALLBACKS := { "SwimBump": "Bump", "DieFreeze": "Die", "StarJump": "Jump", - "StarFall": "StarJump" + "StarFall": "JumpFall" } var palette_transform := true