mirror of
https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public.git
synced 2025-10-21 23:18:11 +00:00
edited red coin and blue coin particles to also be CPUParticles
This commit is contained in:
@@ -1,4 +1,4 @@
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[gd_scene load_steps=6 format=3 uid="uid://2j5gl64gxbgy"]
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[gd_scene load_steps=5 format=3 uid="uid://2j5gl64gxbgy"]
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[ext_resource type="Texture2D" uid="uid://dkebo0uw0dkkw" path="res://Assets/Sprites/Particles/CoinSparkle.png" id="1_l0o8p"]
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[ext_resource type="Script" uid="uid://cbal8ms2oe1ik" path="res://Scripts/Classes/Components/ResourceSetterNew.gd" id="2_sgb1m"]
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@@ -10,15 +10,7 @@ particles_anim_h_frames = 8
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particles_anim_v_frames = 1
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particles_anim_loop = false
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_wdqt2"]
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particle_flag_disable_z = true
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emission_shape = 1
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emission_sphere_radius = 16.0
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gravity = Vector3(0, 0, 0)
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anim_speed_min = 2.0
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anim_speed_max = 2.0
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[node name="CoinSparkle" type="GPUParticles2D"]
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[node name="CoinSparkle" type="CPUParticles2D"]
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material = SubResource("CanvasItemMaterial_0guw6")
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emitting = false
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amount = 3
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@@ -26,17 +18,22 @@ texture = ExtResource("1_l0o8p")
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lifetime = 0.5
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one_shot = true
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explosiveness = 0.7
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interpolate = false
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fixed_fps = 30
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fract_delta = false
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process_material = SubResource("ParticleProcessMaterial_wdqt2")
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draw_order = 1
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emission_shape = 1
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emission_sphere_radius = 16.0
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gravity = Vector2(0, 0)
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anim_speed_min = 2.0
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anim_speed_max = 2.0
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[node name="ResourceSetterNew" type="Node" parent="." node_paths=PackedStringArray("node_to_affect", "property_node")]
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script = ExtResource("2_sgb1m")
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node_to_affect = NodePath("..")
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property_node = NodePath("..")
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node_to_affect = NodePath("")
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property_node = NodePath("")
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property_name = "texture"
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mode = 1
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resource_json = ExtResource("3_l0o8p")
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metadata/_custom_type_script = "uid://cbal8ms2oe1ik"
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[connection signal="ready" from="." to="." method="set_emitting" binds= [true]]
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[connection signal="ready" from="." to="." method="set_emitting"]
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=6 format=3 uid="uid://ciif5kygsk0fu"]
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[gd_scene load_steps=5 format=3 uid="uid://ciif5kygsk0fu"]
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[ext_resource type="Texture2D" uid="uid://dkebo0uw0dkkw" path="res://Assets/Sprites/Particles/CoinSparkle.png" id="1_1cy2p"]
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[ext_resource type="Script" uid="uid://cbal8ms2oe1ik" path="res://Scripts/Classes/Components/ResourceSetterNew.gd" id="2_4yggt"]
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@@ -10,15 +10,7 @@ particles_anim_h_frames = 8
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particles_anim_v_frames = 1
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particles_anim_loop = false
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_wdqt2"]
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particle_flag_disable_z = true
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emission_shape = 1
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emission_sphere_radius = 16.0
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gravity = Vector3(0, 0, 0)
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anim_speed_min = 2.0
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anim_speed_max = 2.0
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[node name="CoinSparkle" type="GPUParticles2D"]
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[node name="CoinSparkle" type="CPUParticles2D"]
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material = SubResource("CanvasItemMaterial_0guw6")
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emitting = false
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amount = 3
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@@ -26,17 +18,22 @@ texture = ExtResource("1_1cy2p")
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lifetime = 0.5
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one_shot = true
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explosiveness = 0.7
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interpolate = false
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fixed_fps = 30
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fract_delta = false
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process_material = SubResource("ParticleProcessMaterial_wdqt2")
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draw_order = 1
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emission_shape = 1
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emission_sphere_radius = 16.0
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gravity = Vector2(0, 0)
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anim_speed_min = 2.0
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anim_speed_max = 2.0
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[node name="ResourceSetterNew" type="Node" parent="." node_paths=PackedStringArray("node_to_affect", "property_node")]
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script = ExtResource("2_4yggt")
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node_to_affect = NodePath("..")
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property_node = NodePath("..")
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node_to_affect = NodePath("")
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property_node = NodePath("")
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property_name = "texture"
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mode = 1
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resource_json = ExtResource("3_1cy2p")
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metadata/_custom_type_script = "uid://cbal8ms2oe1ik"
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[connection signal="ready" from="." to="." method="set_emitting" binds= [true]]
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[connection signal="ready" from="." to="." method="set_emitting"]
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