block destruction particles now get cached, hopefully reducing stutter

This commit is contained in:
JHDev2006
2025-10-14 16:27:10 +01:00
parent c994bb3503
commit 0e36cdfc60

View File

@@ -24,7 +24,6 @@ node_to_affect = NodePath("..")
property_name = "texture"
mode = 1
resource_json = ExtResource("4_8gw0u")
use_cache = false
metadata/_custom_type_script = "uid://cbal8ms2oe1ik"
[node name="TR" type="Node2D" parent="."]
@@ -42,7 +41,6 @@ node_to_affect = NodePath("..")
property_name = "texture"
mode = 1
resource_json = ExtResource("4_8gw0u")
use_cache = false
metadata/_custom_type_script = "uid://cbal8ms2oe1ik"
[node name="BL" type="Node2D" parent="."]
@@ -60,7 +58,6 @@ node_to_affect = NodePath("..")
property_name = "texture"
mode = 1
resource_json = ExtResource("4_8gw0u")
use_cache = false
metadata/_custom_type_script = "uid://cbal8ms2oe1ik"
[node name="BR" type="Node2D" parent="."]
@@ -78,7 +75,6 @@ node_to_affect = NodePath("..")
property_name = "texture"
mode = 1
resource_json = ExtResource("4_8gw0u")
use_cache = false
metadata/_custom_type_script = "uid://cbal8ms2oe1ik"
[node name="Timer" type="Timer" parent="."]