Merge remote-tracking branch 'upstream/main' into pulls/small-crouch-hitbox-fix

This commit is contained in:
KirbyKidJ
2025-10-03 21:46:36 -07:00
259 changed files with 13464 additions and 11429 deletions

4
.gitattributes vendored
View File

@@ -1,2 +1,2 @@
# Auto detect text files and perform LF normalization
* text=auto
# Normalize EOL for all files that Git considers text files.
* text=auto eol=lf

View File

@@ -0,0 +1,42 @@
name: Bug Report
description: Report a bug with Super Mario Bros. Remastered
labels: ["bug"]
title: '[Bug Report]: '
body:
- type: input
id: version
attributes:
label: "Version"
description: "Specify the version of the game you used when you encountered the bug. You can find the game version at the bottom-left of the title screen."
- type: checkboxes
id: bug_type
attributes:
label: "Bug Type"
description: "Select all that apply (leave blank if unsure)."
options:
- label: campaign bug
- label: editor bug
- label: custom pack bug
- label: ui bug
validations:
required: false
- type: textarea
id: description
attributes:
label: "Description"
description: "Please write a clear and concise description of the bug."
- type: textarea
id: reproduction_steps
attributes:
label: "Reproduction Steps"
description: "Please list the steps taken to reproduce the bug, e.g. 1. Go to ... 2. Do ..."
- type: textarea
id: screenshots
attributes:
label: "Screenshots"
description: "If applicable, add screenshots to help explain the bug."

View File

@@ -1,25 +0,0 @@
---
name: Bug report
about: Create a report to help us improve
title: ''
labels: ''
assignees: ''
---
**Describe the bug**
A clear and concise description of what the bug is.
**To Reproduce**
Steps to reproduce the behavior:
1. Go to '...'
2. Do '...'
**Expected behavior**
A clear and concise description of what you expected to happen.
**Screenshots**
If applicable, add screenshots to help explain your problem.
**Additional context**
Add any other context about the problem here.

2
.gitignore vendored
View File

@@ -3,3 +3,5 @@
/android/
Exports/
Assets/LevelGuides
addons/discord-rpc-gd/bin/windows/~discord_game_sdk_binding_debug.dll
godotgif/bin/~godotgif.windows.template_debug.x86_64.dll

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

View File

@@ -143,4 +143,4 @@
"link": "Underwater"
}
}
}
}

View File

@@ -1,6 +1,10 @@
{
"variations": {
"SMB1": {"source": "ConveyorBelt.png"},
"SMBS": {"source": "ConveyorBeltSpecial.png"}
"SMB1": {
"source": "ConveyorBelt.png"
},
"SMBS": {
"source": "ConveyorBeltSpecial.png"
}
}
}
}

View File

@@ -1,6 +1,10 @@
{
"variations": {
"SMB1": {"source": "OnOffConveyorBelt.png"},
"SMBS": {"source": "OnOffConveyorBeltSpecial.png"}
"SMB1": {
"source": "OnOffConveyorBelt.png"
},
"SMBS": {
"source": "OnOffConveyorBeltSpecial.png"
}
}
}
}

View File

@@ -5,170 +5,335 @@
"animations": {
"Walk": {
"frames": [
[0, 0, 16, 16],
[16, 0, 16, 16]
[
0.0,
0.0,
16.0,
16.0
],
[
16.0,
0.0,
16.0,
16.0
]
],
"speed": 5.0,
"loop": true
},
"Stomped": {
"frames": [[32, 0, 16, 16]],
"frames": [
[
32.0,
0.0,
16.0,
16.0
]
],
"speed": 5.0,
"loop": true
}
},
"variations":
{
"variations": {
"default": {
"SMB1": {
"source": "Goomba.png",
"rect": [0, 0, 48, 16]
"rect": [
0.0,
0.0,
48.0,
16.0
]
},
"SMBANN": {
"source": "DiscoGoomba.png",
"rect": [0, 0, 48, 16]
"rect": [
0.0,
0.0,
48.0,
16.0
]
}
},
"Underground": {
"SMB1": {
"source": "Goomba.png",
"rect": [48, 0, 48, 16]
"rect": [
48.0,
0.0,
48.0,
16.0
]
},
"SMBANN": {
"source": "DiscoGoomba.png",
"rect": [48, 0, 48, 16]
"rect": [
48.0,
0.0,
48.0,
16.0
]
}
},
"GhostHouse": {
"SMB1": {
"source": "Goomba.png",
"rect": [48, 0, 48, 16]
"rect": [
48.0,
0.0,
48.0,
16.0
]
},
"SMBANN": {
"source": "DiscoGoomba.png",
"rect": [48, 0, 48, 16]
"rect": [
48.0,
0.0,
48.0,
16.0
]
}
},
"Castle": {
"SMB1": {
"source": "Goomba.png",
"rect": [96, 0, 48, 16]
"rect": [
96.0,
0.0,
48.0,
16.0
]
},
"SMBANN": {
"source": "DiscoGoomba.png",
"rect": [96, 0, 48, 16]
"rect": [
96.0,
0.0,
48.0,
16.0
]
}
},
"Underwater": {
"SMB1": {
"source": "Goomba.png",
"rect": [144, 0, 48, 16]
"rect": [
144.0,
0.0,
48.0,
16.0
]
},
"SMBANN": {
"source": "DiscoGoomba.png",
"rect": [144, 0, 48, 16]
"rect": [
144.0,
0.0,
48.0,
16.0
]
}
},
"CastleWater": {
"SMB1": {
"source": "Goomba.png",
"rect": [144, 0, 48, 16]
"rect": [
144.0,
0.0,
48.0,
16.0
]
},
"SMBANN": {
"source": "DiscoGoomba.png",
"rect": [144, 0, 48, 16]
"rect": [
144.0,
0.0,
48.0,
16.0
]
}
},
"Desert": {
"SMB1": {
"source": "Goomba.png",
"rect": [0, 16, 48, 16]
"rect": [
0.0,
16.0,
48.0,
16.0
]
},
"SMBANN": {
"source": "DiscoGoomba.png",
"rect": [0, 16, 48, 16]
"rect": [
0.0,
16.0,
48.0,
16.0
]
}
},
"Jungle": {
"SMB1": {
"source": "Goomba.png",
"rect": [48, 16, 48, 16]
"rect": [
48.0,
16.0,
48.0,
16.0
]
},
"SMBANN": {
"source": "DiscoGoomba.png",
"rect": [48, 16, 48, 16]
"rect": [
48.0,
16.0,
48.0,
16.0
]
}
},
"Snow": {
"SMB1": {
"source": "Goomba.png",
"rect": [96, 16, 48, 16]
"rect": [
96.0,
16.0,
48.0,
16.0
]
},
"SMBANN": {
"source": "DiscoGoomba.png",
"rect": [96, 16, 48, 16]
"rect": [
96.0,
16.0,
48.0,
16.0
]
}
},
"Volcano": {
"SMB1": {
"source": "Goomba.png",
"rect": [144, 16, 48, 16]
"rect": [
144.0,
16.0,
48.0,
16.0
]
},
"SMBANN": {
"source": "DiscoGoomba.png",
"Rect": [144, 16, 48, 16]
"Rect": [
144.0,
16.0,
48.0,
16.0
]
}
},
"Autumn": {
"SMB1": {
"source": "Goomba.png",
"rect": [0, 32, 48, 16]
"rect": [
0.0,
32.0,
48.0,
16.0
]
},
"SMBANN": {
"source": "DiscoGoomba.png",
"rect": [0, 32, 48, 16]
"rect": [
0.0,
32.0,
48.0,
16.0
]
}
},
"Beach": {
"SMB1": {
"source": "Goomba.png",
"rect": [48, 32, 48, 16]
"rect": [
48.0,
32.0,
48.0,
16.0
]
},
"SMBANN": {
"source": "DiscoGoomba.png",
"rect": [48, 32, 48, 16]
"rect": [
48.0,
32.0,
48.0,
16.0
]
}
},
"Mountain": {
"SMB1": {
"source": "Goomba.png",
"rect": [96, 32, 48, 16]
"rect": [
96.0,
32.0,
48.0,
16.0
]
},
"SMBANN": {
"source": "DiscoGoomba.png",
"rect": [96, 32, 48, 16]
"rect": [
96.0,
32.0,
48.0,
16.0
]
}
},
"Space": {
"SMB1": {
"source": "Goomba.png",
"rect": [144, 32, 48, 16]
"rect": [
144.0,
32.0,
48.0,
16.0
]
},
"SMBANN": {
"source": "DiscoGoomba.png",
"rect": [144, 32, 48, 16]
"rect": [
144.0,
32.0,
48.0,
16.0
]
}
},
"Bonus": {
"SMB1": {
"source": "Goomba.png",
"rect": [0, 48, 48, 16]
"rect": [
0.0,
48.0,
48.0,
16.0
]
},
"SMBANN": {
"source": "DiscoGoomba.png",
"rect": [0, 48, 48, 16]
"rect": [
0.0,
48.0,
48.0,
16.0
]
}
}
}
}
}

View File

@@ -11,6 +11,7 @@
"loop": true
}
},
"properties": {"can_spawn_particles": true},
"variations": {
"default": {"source": "BlueCoin.png", "rect": [0, 0, 64, 16]},
"Underground": {"source": "BlueCoin.png", "rect": [0, 16, 64, 16]},

Binary file not shown.

Before

Width:  |  Height:  |  Size: 327 B

After

Width:  |  Height:  |  Size: 352 B

View File

@@ -85,6 +85,9 @@
"loop": true
}
},
"properties": {
"can_spawn_particles": true
},
"variations": {
"default": {"source": "StaticCoin.png", "rect": [0, 0, 64, 16]},
"Underground": {"source": "StaticCoin.png", "rect": [0, 16, 64, 16]},

View File

@@ -1,4 +1,5 @@
{
"properties": {"can_spawn_particles": true},
"animations": {
"Collected": {
"frames": [

View File

@@ -31,6 +31,9 @@
"loop": true
}
},
"properties": {
"can_spawn_particles": true
},
"variations": {
"default": {
"source": "SpinningCoin.png",
@@ -99,4 +102,4 @@
]
}
}
}
}

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1020 B

After

Width:  |  Height:  |  Size: 4.8 KiB

View File

@@ -0,0 +1,11 @@
{
"properties": {
"amount": 3,
"process_material.emission_shape": 1,
"material.particles_anim_h_frames": 8,
"lifetime": 0.5
},
"variations": {
"default": {"source": "BlueCoinSparkle.png", "rect": [0, 0, 64, 8]}
}
}

Binary file not shown.

After

Width:  |  Height:  |  Size: 190 B

View File

@@ -0,0 +1,40 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://cwiey4ewgo1qm"
path="res://.godot/imported/BlueCoinSparkle.png-6640ae517adee2b7ae9b991e76491298.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://Assets/Sprites/Particles/BlueCoinSparkle.png"
dest_files=["res://.godot/imported/BlueCoinSparkle.png-6640ae517adee2b7ae9b991e76491298.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

View File

@@ -0,0 +1,11 @@
{
"properties": {
"amount": 3,
"process_material.emission_shape": 1,
"material.particles_anim_h_frames": 8,
"lifetime": 0.5
},
"variations": {
"default": {"source": "CoinSparkle.png", "rect": [0, 0, 64, 8]}
}
}

Binary file not shown.

Before

Width:  |  Height:  |  Size: 226 B

After

Width:  |  Height:  |  Size: 157 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 346 B

After

Width:  |  Height:  |  Size: 4.3 KiB

View File

@@ -0,0 +1,11 @@
{
"properties": {
"amount": 3,
"process_material.emission_shape": 1,
"material.particles_anim_h_frames": 8,
"lifetime": 0.5
},
"variations": {
"default": {"source": "RedCoinSparkle.png", "rect": [0, 0, 64, 8]}
}
}

Binary file not shown.

After

Width:  |  Height:  |  Size: 191 B

View File

@@ -0,0 +1,40 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://c4ugewy0lof7v"
path="res://.godot/imported/RedCoinSparkle.png-733d8d13e8942c171a0467d59781d229.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://Assets/Sprites/Particles/RedCoinSparkle.png"
dest_files=["res://.godot/imported/RedCoinSparkle.png-733d8d13e8942c171a0467d59781d229.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

View File

@@ -0,0 +1,9 @@
{
"properties": {
"amount": 4,
"process_material.emission_shape": 1,
"material.particles_anim_h_frames": 5,
"lifetime": 0.25
},
"variations": {"default": {"source": "SkidParticles.png"}}
}

Binary file not shown.

After

Width:  |  Height:  |  Size: 182 B

View File

@@ -0,0 +1,40 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://bqra7e5xsdg5r"
path="res://.godot/imported/SkidParticles.png-4f132f13853c04702406f07a4c9c4263.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://Assets/Sprites/Particles/SkidParticles.png"
dest_files=["res://.godot/imported/SkidParticles.png-4f132f13853c04702406f07a4c9c4263.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

View File

@@ -36,6 +36,6 @@
"can_air_turn": false,
},
"small_hitbox_scale": [1.0, 1.0],
"small_hitbox_scale": [1, 1],
"big_hitbox_scale": [1.0, 1.0]
}

View File

@@ -3,14 +3,24 @@
"SMB1": {
"default": {
"source": "CastleFlag.png",
"rect": [0, 0, 16, 16]
"rect": [
0.0,
0.0,
16.0,
16.0
]
}
},
"SMBANN": {
"default": {
"source": "CastleFlag.png",
"rect": [16, 0, 16, 16]
"rect": [
16.0,
0.0,
16.0,
16.0
]
}
}
}
}
}

View File

@@ -1,8 +1,12 @@
{
"variations": {
"default": {
"Day": {"source": "Liquids.png"},
"Night": {"source": "NightLiquids.png"}
"Day": {
"source": "Liquids.png"
},
"Night": {
"source": "NightLiquids.png"
}
}
}
}
}

Binary file not shown.

Before

Width:  |  Height:  |  Size: 8.4 KiB

After

Width:  |  Height:  |  Size: 8.6 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 9.5 KiB

After

Width:  |  Height:  |  Size: 9.7 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 9.6 KiB

After

Width:  |  Height:  |  Size: 9.7 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 11 KiB

After

Width:  |  Height:  |  Size: 11 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 10 KiB

After

Width:  |  Height:  |  Size: 11 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 12 KiB

After

Width:  |  Height:  |  Size: 12 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 11 KiB

After

Width:  |  Height:  |  Size: 11 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 8.2 KiB

After

Width:  |  Height:  |  Size: 8.2 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 10 KiB

After

Width:  |  Height:  |  Size: 10 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 4.8 KiB

After

Width:  |  Height:  |  Size: 7.2 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 6.6 KiB

After

Width:  |  Height:  |  Size: 8.3 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 6.9 KiB

After

Width:  |  Height:  |  Size: 8.7 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 6.0 KiB

After

Width:  |  Height:  |  Size: 8.3 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 7.0 KiB

After

Width:  |  Height:  |  Size: 8.4 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 7.3 KiB

After

Width:  |  Height:  |  Size: 9.8 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 6.9 KiB

After

Width:  |  Height:  |  Size: 8.4 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 8.8 KiB

After

Width:  |  Height:  |  Size: 8.8 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 10 KiB

After

Width:  |  Height:  |  Size: 10 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 11 KiB

After

Width:  |  Height:  |  Size: 11 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 9.1 KiB

After

Width:  |  Height:  |  Size: 9.1 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 9.0 KiB

After

Width:  |  Height:  |  Size: 9.0 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 11 KiB

After

Width:  |  Height:  |  Size: 11 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 8.9 KiB

After

Width:  |  Height:  |  Size: 8.9 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 9.4 KiB

After

Width:  |  Height:  |  Size: 9.4 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 11 KiB

After

Width:  |  Height:  |  Size: 11 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 7.8 KiB

After

Width:  |  Height:  |  Size: 7.8 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 8.7 KiB

After

Width:  |  Height:  |  Size: 8.7 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 9.2 KiB

After

Width:  |  Height:  |  Size: 9.2 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 9.4 KiB

After

Width:  |  Height:  |  Size: 9.6 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 12 KiB

After

Width:  |  Height:  |  Size: 12 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 6.5 KiB

After

Width:  |  Height:  |  Size: 6.5 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 11 KiB

After

Width:  |  Height:  |  Size: 11 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 11 KiB

After

Width:  |  Height:  |  Size: 11 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 9.8 KiB

After

Width:  |  Height:  |  Size: 9.8 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 11 KiB

After

Width:  |  Height:  |  Size: 11 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 8.7 KiB

After

Width:  |  Height:  |  Size: 8.7 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 10 KiB

After

Width:  |  Height:  |  Size: 11 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 7.9 KiB

After

Width:  |  Height:  |  Size: 7.9 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 11 KiB

After

Width:  |  Height:  |  Size: 11 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 12 KiB

After

Width:  |  Height:  |  Size: 12 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 10 KiB

After

Width:  |  Height:  |  Size: 10 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 12 KiB

After

Width:  |  Height:  |  Size: 12 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 10 KiB

After

Width:  |  Height:  |  Size: 10 KiB

View File

@@ -177,9 +177,7 @@
"SMBS": {
"source": "CastleWaterSP.png"
},
"SMBANN": {
"source": "CastleWaterANN.png"
}
"SMBANN": {"link": "SMBLL"}
},
"Airship": {
"SMB1": {
@@ -198,4 +196,4 @@
}
}
}
}
}

Binary file not shown.

Before

Width:  |  Height:  |  Size: 7.0 KiB

After

Width:  |  Height:  |  Size: 7.0 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 11 KiB

After

Width:  |  Height:  |  Size: 11 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 12 KiB

After

Width:  |  Height:  |  Size: 12 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 8.3 KiB

After

Width:  |  Height:  |  Size: 8.2 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 9.0 KiB

After

Width:  |  Height:  |  Size: 9.1 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 9.5 KiB

After

Width:  |  Height:  |  Size: 9.5 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 8.2 KiB

After

Width:  |  Height:  |  Size: 8.2 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 10 KiB

After

Width:  |  Height:  |  Size: 10 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 12 KiB

After

Width:  |  Height:  |  Size: 12 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 10 KiB

After

Width:  |  Height:  |  Size: 10 KiB

View File

@@ -494,5 +494,9 @@
"B7": [
"res://Scenes/Prefabs/LevelObjects/MoonGravityObj.tscn",
"0,0"
],
"B8": [
"res://Scenes/Prefabs/Entities/Enemies/Sigebou.tscn",
"0,8"
]
}

View File

@@ -18,6 +18,7 @@ A Remake / Celebration of the original 'Super Mario Bros.' games. Features new l
- Custom Characters - Add in your own characters to use in game.
- Fully Open Source!
- Level Share Square Partnered
- Portable mode by creating `portable.txt` in the executable directory
## Downloading

View File

@@ -128,6 +128,7 @@ SETTINGS_DATA,,Data,Données,,,Datos,Dati,,,Daten,Verİler,Data,Dados,データ
SETTINGS_RESOURCE_PACK,,Resource Packs,Packs de Ressources,Paczki Zasobów,tekctУp-пakи,Paquetes de recursos,Pacchetti di risorse, ,Resource Packs,Ressourcenpakete,Kaynak Paketlerİ,Paket Resource,Pacotes de Recurso,リソースパック
SETTING_ON,"might change to just be true or false, instead. idk",On,On,Wł.,bkл.,Activado,On,,On,An,ık,Aktif,Ligado,オン
SETTING_OFF,,Off,Off,Wył.,bыkл.,Desactivado,Off,,Off,Aus,Kapalı,Mati,Desligado,オフ
SETTING_MUFFLED,,Muffled,,,,,,,,,,,,
VIDEO_MODE,"windowed, fullscreen, etc",Mode,Mode,Tryb,peжиm,Modo,Modalità video,,Mode,Fenstermodus,Pencere Modu,Mode,Modo,ウィンドウモード
VIDEO_SIZE,"aspect ratio (4:3, widescreen)",Size,Taille,Wielkość,paзmep,Tamaño,Formato schermo,,Sukat ng Screen,Seitenverhältnis,En Boy Oranı,Ukuran,Proporção,かいぞうど
VIDEO_RENDER,,Rendering,Rendu,Renderowanie,pehдepиhг,Renderizardo,Rendering,,,,Görselleştİrme,Rendering,Renderização,レンダリング
@@ -151,6 +152,7 @@ AUDIO_MUSIC,,Music,Musique,Muzyka,mУзыka,Música,Musica,,Musik
AUDIO_SFX,,SFX,Effets Sonores,Efekty Dźwiękowe,Эффektы,SFX,SFX,,SFX,Soundeffekte,Ses Efektlerİ,Efek Suara,Efeitos Sonoros,SFX
AUDIO_EXTRA_BGM,"Setting to enable or disable extra music tracks in game (bonus theme, athletic theme, bowser theme)",Extra BGM,Musiques En Plus,Muzyka Atletyczna,Эkctpa BGM,Música de fondo adicional,BGM extra, ,Extrang Musika,Extramusik,Ekstra Müzİk,BGM Ekstra,BGM Extra,ついかBGM
AUDIO_EXTRA_SFX,Adds in some other optional sfxs from SMBDX and the modern games,Extra SFX,Effets Sonores En Plus,Dodatkowe Efekty Dźwiękowe,Эkctpa SFX,Efectos de sonido adicionales,SFX extra, ,Extrang SFX,Extra-Soundeffekte,Ekstra Ses Efektlerİ,SFX Ekstra,SFX Extra,ついかSFX
AUDIO_PAUSE_BGM,,Pause Menu BGM,,,,,,,,,,,,
AUDIO_MENU_BGM,You win.,Menu BGM,Musique Menu,Muzyka Menu,BGM mehю,Música de fondo del menú,BGM del menu, ,Musika sa Menu,Menümusik,Menü Müzİk,Menu BGM,BGM do Menu,メニューBGM
AUDIO_SKID_SFX,Enables the skidding sfx from Lost Levels,Skid SFX,Bruit Dérapage,Dźwięki Hamowania,ЗbУk ckoльжehия,Effectos de derrape,Skid SFX, ,SFX ng skid,Rutsch-Soundeffekt,Kayma Ses Efektİ,Efek Suara Selip,SFX de Derrapagem,スキールおん
VISUALS_PARALLAX,Sets the amount of parallax used in BG's,Parallax,Parallaxe,Paralaks,Пapaллakc,Paralaje,Effetto parallasse,,Naka-parallax,Parallaxeneffekt,Paralaks,Paralaks,Parallax,ラスター
@@ -428,6 +430,7 @@ ENEMY_MOLE,,Monty Mole,Taupi Taupe,Kret Monty,kpot mohtи,,,
ENEMY_BOBOMB,,Bob-Omb,Bob-Omb,Bob-Omb,Бoб-omб,,,-,Bob-Omba,Bob-Omb,,Bob-Omb,Bob-Omba,ボブ
ENEMY_SIDESTEPPER,,Sidestepper,Zarbipas,Pełzacz,Бokoxoд,,,,Pikonikrab,Krabbe,Yengeç,Sidestepper,Caranguejo-Lateral,カニキチ
ENEMY_FIGHTERFLY,,Fighter Fly,Mouchak,Świetlik,Бoйцobaя mУxa,,, ,Langao,Fliege,Savaşçı Sinek,Fighter Fly,Mosca-Lutadora,ハエまる
ENEMY_SIGEBOU,,Sigebou,Boule de feu,Sigebou,,El brasas,Fiammella,,,Feuerball,,Sigebou,Bola de fogo,ドラムカンファイア
ENEMY_LIT_BOBOMB,Bob ombs that are already LIT that can chase the player and will explode after a bit,Lit Bob-Omb,Bob-Omb allumé,Podpalony Bob-Omb,aktиbиpobahhый бoб-omб,,, -,Nakasinding Bob-Omba,Gezündeter Bob-Omb,Yanan Bob-Omb,Menyala Bob-Omb,Bob-Omba Acesa,ボブ(てんか)
ENEMY_WRENCH,,Rocky Wrench,Torti-Taupe,Rocky Wrench,pokи-kлюч,,, ,,Rocky Schraubschlüssel,,Rocky Wrench,Rochave-Inglesa,プー
ENEMY_BARREL,,Barrel,Tonneau,Beczka,Бoчka,,,,Bariles,Fass,Varİl,Barel,Barril,タル
1 description en fr pl ru es it ga fil de tr id pt jp
128 DESC_FLAG_2 DESC_FLAG_0 Checkpoint flags now give you a mushroom if needed, when activated. No flags, simply pass a certain point within a level, classic experience. Les drapeaux relais donnent à présent un champignon si besoin. Aucun drapeau relais, il suffit de passer un certain point dans les niveaux, expérience classique. Po aktywacji checkpointy dają nagrody, jeżeli są potrzebne. Bez flag, po prostu przejdź przez pewien punkt poziomu, klasyczny styl gry. Флaги чekпoиhtob teпepь дaюt teбe пpeдmetы ecли hУжho, koгдa aktиbиpobahhы. hиkakиx флaгob, пpocto пpoйдиte oпpeдeлehhУю toчkУ ha Уpobhe, kлaccичeckий oпыt. Las banderas de punto de control ahora te dan un potenciador, si es necesario, cuando se activan. No hay banderas, basta con pasar un determinado punto dentro de un nivel, experiencia clásica. Le bandiere checkpoint, appena attivate, danno un potenziamento se è necessario. Non ci sarà alcuna bandiera checkpoint, basta superare un certo punto del livello per attivare il checkpoint, l'esperienza classica. CHECKPOINT FLAGS NOW GIVE YOU A MUSHROOM IF NEEDED, WHEN ACTIVATED. NO FLAGS, SIMPLY PASS A CERTAIN POINT WITHIN A LEVEL, CLASSIC EXPERIENCE. May power-up ang checkpoint kung makuha at kailangan. Walang checkpoint, klasik na experience Checkpoints geben bei Aktivierung einen Pilz, falls nötig. Keine Checkpoints, wie bei den Originalspielen. Kontrol noktası bayrakları şİmdİ aktİfleştİrİldİğİnde sana gereklİ İse bİr mantar verecektİr. Kontrol bayrağı yok. Leveldekİ belİrlİ bİr noktayı geçİnce. Klasİk. Bendera pos pemeriksaan sekarang memberi Anda jamur jika diperlukan, saat diaktifkan. Tanpa bendera, cukup lewati titik tertentu dalam satu level, pengalaman klasik. Bandeiras de Checkpoint agore te dão cogumelos se voçê precisar quando ativado. Sem Bandeiras, simplismente passe por um ponto específico em um nível, experiência classica. フラッグがひょうじされ、ちびキャラクターにキノコがおくられる。 チェックポイントのエリアをつうかすると、じどうてきにアクティブになる。
129 DESC_EXTRA_CHECK_0 DESC_FLAG_1 There are no extra checkpoints in levels. Checkpoint flags are present within levels, modern experience Aucun drapeaux relais supplémentaire Des drapeaux relais sont présents dans les niveaux, expérience moderne. Bez dodatkowych checkpointów w poziomie. Checkpointy są w poziomach, współczesny styl gry. hetУ эkctpa чekпoиhtob ha Уpobhяx. Флaги чekпoиhtob пpиcУtctbУюt ha Уpobhяx, cobpemehhый oпыt No hay puntos de control adicionales en los niveles. Hay banderas de punto de control en los niveles, experiencia moderna Non ci saranno checkpoint extra nei livelli. Le bandiere checkpoint saranno presenti nel livello, l'esperienza moderna. THERE ARE NO EXTRA CHECKPOINTS IN LEVELS. CHECKPOINT FLAGS ARE PRESENT WITHIN LEVELS, MODERN EXPERIENCE Walang extra checkpoints May checkpoint sa bawat levels, modernong experience Es gibt keine zusätzlichen Checkpoints. Checkpoints sind in Leveln vorhanden, wie bei modernen Spielen. Levellerde ekstra kontrol noktaları yok. Kontrol noktası bayrakları levelİn İçİnde. Modern. Tidak ada pos pemeriksaan tambahan dalam setiap level. Bendera pos pemeriksaan hadir dalam level, pengalaman modern Não tem Checkpoints extras em níveis. Bandeiras de Checkpoint estão presente nos níveis, experiência moderna. ついかのチェックポイントなし。 フラッグがひょうじされる。
130 DESC_EXTRA_CHECK_1 DESC_FLAG_2 Checkpoints have been added to levels, that didnt have them. Checkpoint flags now give you a mushroom if needed, when activated. Des drapeaux relais ont été ajoutés aux niveaux qui n'en avaient pas. Les drapeaux relais donnent à présent un champignon si besoin. Checkpointy dodane do poziomów, które ich nie miały. Po aktywacji checkpointy dają nagrody, jeżeli są potrzebne. ha Уpobhяx, b kotopыx иx he былo, дoбabлehы чekпoиhtы. Флaги чekпoиhtob teпepь дaюt teбe пpeдmetы ecли hУжho, koгдa aktиbиpobahhы. Se han añadido puntos de control a niveles que no los tenían. Las banderas de punto de control ahora te dan un potenciador, si es necesario, cuando se activan. I checkpoint extra sono appena stati aggiunti nei livelli che non ne avevano. Le bandiere checkpoint, appena attivate, danno un potenziamento se è necessario. CHECKPOINTS HAVE BEEN ADDED TO LEVELS, THAT DIDNT HAVE THEM. CHECKPOINT FLAGS NOW GIVE YOU A MUSHROOM IF NEEDED, WHEN ACTIVATED. extra checkpoints sa ibang lebel na wala previously May power-up ang checkpoint kung makuha at kailangan. Checkpoints wurden bei Leveln, wo keine vorhanden sind, hinzugefügt. Checkpoints geben bei Aktivierung einen Pilz, falls nötig. Kontrol noktası olmayan levellere kontrol noktaları eklenmİştİr. Kontrol noktası bayrakları şİmdİ aktİfleştİrİldİğİnde sana gereklİ İse bİr mantar verecektİr. Pos pemeriksaan telah ditambahkan ke level yang tidak memilikinya. Bendera pos pemeriksaan sekarang memberi Anda jamur jika diperlukan, saat diaktifkan. Checkpoints foram adicionados em níveis que não os possuem. Bandeiras de Checkpoint agore te dão cogumelos se voçê precisar quando ativado. ついかのチェックポイントがついかされた。 フラッグがひょうじされ、ちびキャラクターにキノコがおくられる。
131 DESC_EXTRA_CHECK_0 There are no extra checkpoints in levels. Aucun drapeaux relais supplémentaire Bez dodatkowych checkpointów w poziomie. hetУ эkctpa чekпoиhtob ha Уpobhяx. No hay puntos de control adicionales en los niveles. Non ci saranno checkpoint extra nei livelli. THERE ARE NO EXTRA CHECKPOINTS IN LEVELS. Walang extra checkpoints Es gibt keine zusätzlichen Checkpoints. Levellerde ekstra kontrol noktaları yok. Tidak ada pos pemeriksaan tambahan dalam setiap level. Não tem Checkpoints extras em níveis. ついかのチェックポイントなし。
132 DESC_INF_LIVES_0 DESC_EXTRA_CHECK_1 Limited lives, classic experience. Checkpoints have been added to levels, that didnt have them. Vies limitées, pour une expérience classique. Des drapeaux relais ont été ajoutés aux niveaux qui n'en avaient pas. Limitowane życia, klasyczny styl gry. Checkpointy dodane do poziomów, które ich nie miały. oгpahичehhыe жизhи, kлaccичeckий oпыt. ha Уpobhяx, b kotopыx иx he былo, дoбabлehы чekпoиhtы. Vidas limitadas, experiencia clásica. Se han añadido puntos de control a niveles que no los tenían. Vite limitate, l'esperienza classica. I checkpoint extra sono appena stati aggiunti nei livelli che non ne avevano. LIMITED LIVES, CLASSIC EXPERIENCE. CHECKPOINTS HAVE BEEN ADDED TO LEVELS, THAT DIDNT HAVE THEM. Limitadong Buhay, Klasik na Experience extra checkpoints sa ibang lebel na wala previously Begrenzte Leben, wie bei den Originalspielen. Checkpoints wurden bei Leveln, wo keine vorhanden sind, hinzugefügt. Lİmİtlİ hayat sayısı, klasİk deneyİm. Kontrol noktası olmayan levellere kontrol noktaları eklenmİştİr. Kehidupan Yang Tidak terbatas, pengalaman klasik. Pos pemeriksaan telah ditambahkan ke level yang tidak memilikinya. Vidas limitadas, experiência clássica. Checkpoints foram adicionados em níveis que não os possuem. かぎられた のこりにんずう。 ついかのチェックポイントがついかされた。
133 DESC_INF_LIVES_1 DESC_INF_LIVES_0 Infinite lives, modern experience. Limited lives, classic experience. Vies illimitées, pour une expérience moderne. Vies limitées, pour une expérience classique. Nieskończone życia, współczesny styl gry. Limitowane życia, klasyczny styl gry. Бeckoheчhыe Жизhи, cobpemehhый oпыt. oгpahичehhыe жизhи, kлaccичeckий oпыt. Vidas infinitas, experiencia moderna. Vidas limitadas, experiencia clásica. Vite infinite, l'esperienza moderna. Vite limitate, l'esperienza classica. INFINITE LIVES, MODERN EXPERIENCE. LIMITED LIVES, CLASSIC EXPERIENCE. Infinite lives, Modernong Experience Limitadong Buhay, Klasik na Experience Unendliche Leben, wie bei mordernen Spielen. Begrenzte Leben, wie bei den Originalspielen. Sonsuz hayat sayısı, modern deneyİm. Lİmİtlİ hayat sayısı, klasİk deneyİm. Kehidupan Yang tdak terbatas, pengalaman modern. Kehidupan Yang Tidak terbatas, pengalaman klasik. Vidas infinitas, experiência moderna. Vidas limitadas, experiência clássica. いま、のこりにんずうはむげんである。 かぎられた のこりにんずう。
134 DESC_FLAG_LIVES_0 DESC_INF_LIVES_1 Flagpoles will not give an extra life when touching the top, classic experience. Infinite lives, modern experience. Toucher le bout des drapeaux de fin de niveaux ne permet pas d'obtenir une vie supplémentaire. Vies illimitées, pour une expérience moderne. Flagi nie dają dodatkowych żyć przy dotknięciu ich szczytu, klasyczny styl gry. Nieskończone życia, współczesny styl gry. Флaгшtokи he дaюt дoпoлhиteльhыx жизheй пpи kacahии иx bepxУшkи, kлaccичeckий oпыt. Бeckoheчhыe Жизhи, cobpemehhый oпыt. Las astas de bandera no darán una vida extra al tocar la cima, experiencia clásica. Vidas infinitas, experiencia moderna. Le bandiere alla fine non ti daranno una vita extra toccando la cima, l'esperienza classica. Vite infinite, l'esperienza moderna. FLAGPOLES WILL NOT GIVE AN EXTRA LIFE WHEN TOUCHING THE TOP, CLASSIC EXPERIENCE. INFINITE LIVES, MODERN EXPERIENCE. Walang Life points sa taas ng Flagpole, Klasik na Experience Infinite lives, Modernong Experience Zielpfahle geben kein Extra-Leben, wie bei den Originalspielen. Unendliche Leben, wie bei mordernen Spielen. Bayraklar en üstüne dokunulduğunda ekstra hayat vermez, klasİk deneyİm. Sonsuz hayat sayısı, modern deneyİm. Tiang bendera tidak akan memberikan nyawa ekstra saat menyentuh bagian atas,, pengalaman klasik. Kehidupan Yang tdak terbatas, pengalaman modern. Bandeiras não darão vidas extras ao tocar no topo delas, experiência clássica. Vidas infinitas, experiência moderna. ポールのうえに さわれると ついかのこりんいんずうを おくるな。 いま、のこりにんずうはむげんである。
152 ACTION_RIGHT ACTION_LEFT Right Left Droite Gauche Prawo Lewo bпpabo bлebo Derecha Izquierda Destra Sinistra RIGHT LEFT Kanan Kaliwa Rechts Links Sağ Sol Kanan Kiri Direita Esquerda みぎ ひだり
153 ACTION_UP ACTION_RIGHT Up Right Haut Droite Góra Prawo bbepx bпpabo Arriba Derecha Su Destra UP RIGHT Taas Kanan Oben Rechts Yukarı Sağ Atas Kanan Cima Direita うえ みぎ
154 ACTION_DOWN ACTION_UP Down Up Bas Haut Dół Góra bhиз bbepx Abajo Arriba Giù Su DOWN UP Baba Taas Unten Oben Aşağı Yukarı Bawah Atas Baixo Cima した うえ
155 ACTION_DOWN Down Bas Dół bhиз Abajo Giù DOWN Baba Unten Aşağı Bawah Baixo した
156 CUTSCENE_CASTLE_TOAD_1 Thank you {PLAYER}! Merci {PLAYER} ! Dziękuję {PLAYER}! cпacибo {PLAYER}! ¡Gracias {PLAYER}! Grazie {PLAYER}! THANK YOU {PLAYER}! Salamat {PLAYER}! Danke, {PLAYER}! Teşekkürler {PLAYER}! Terima kasih {PLAYER}! Obrigado {PLAYER}! ありがとう、{PLAYER}!
157 CUTSCENE_CASTLE_TOAD_2 But our princess is in another castle! Mais notre princesse est dans un autre château ! Ale nasza księżniczka jest w innym zamku! ho пpиhцecca b дpУгom зamke! ¡Pero nuestra princesa está en otro castillo! Ma la nostra principessa si trova in un altro castello! BUT OUR PRINCESS IS IN ANOTHER CASTLE! Ngunit wala sa palasyong ito ang ating prinsesa! Leider ist die Prinzessin in einem anderen Schloss! ama bİzİm prensesİmİz başka bİr kalede! Tapi tuan putri berada di kastil lain! Mas a nossa princesa está em outro castelo! でも、おひめさまは べつの しろに いるの。
158 CUTSCENE_CASTLE_PEACH_1 Thank you {PLAYER}! Merci {PLAYER} ! Dziękuję {PLAYER}! cпacибo {PLAYER}! ¡Gracias {PLAYER}! Grazie {PLAYER}! THANK YOU {PLAYER}! Salamat {PLAYER}! Danke, {PLAYER}! Teşekkürler {PLAYER}! Terima kasih {PLAYER}! Obrigado {PLAYER}! ありがとう、{PLAYER}!
430 GEN_GRAVITY_INV GEN_CHEEP Gravity Inverter Cheep-Cheep Generator Onduleur gravitationnel Générateur de Cheep-Cheep Odwracacz Grawitacji Generator Cheep Cheep Иhbeptop Гpabиtaции Гehepatop Чип-Чипob GRAVITY INVERTER CHEEP-CHEEP GENERATOR Pangbaliktad ng Gravity Generator ng Cheep-Cheep Schwerkraftsumkehrer Cheep-Cheep-Generator Yerçekİmİ Çevİrİcİ Cheep-Cheep Jeneratörü Gravitasi Inverter Generator Cheep-Cheep Inversor Gravitacional Gerador de Cheep-Cheeps じゅうりょく はんてん プクプク(ジェネレーター)
431 GEN_STOP GEN_GRAVITY_INV Generator Stopper Gravity Inverter Arrêt de générateur Onduleur gravitationnel Zatrzymywacz Generatorów Odwracacz Grawitacji octahobka Гehepatopa Иhbeptop Гpabиtaции GENERATOR STOPPER GRAVITY INVERTER Wakas Generator Pangbaliktad ng Gravity Generatorstopper Schwerkraftsumkehrer Jeneratör Durdurucu Yerçekİmİ Çevİrİcİ Penghenti Generator Gravitasi Inverter Parar Gerador Inversor Gravitacional ジェネレーターていし じゅうりょく はんてん
432 ITEM_MUSHROOM GEN_STOP Super Mushroom Generator Stopper Super Champignon Arrêt de générateur Super Grzyb Zatrzymywacz Generatorów cУпepгpиб octahobka Гehepatopa SUPER MUSHROOM GENERATOR STOPPER Kabute Wakas Generator Superpilz Generatorstopper Süper Mantar Jeneratör Durdurucu Jamur Super Penghenti Generator Super Cogumelo Parar Gerador キノコ ジェネレーターていし
433 ITEM_MUSHROOM Super Mushroom Super Champignon Super Grzyb cУпepгpиб SUPER MUSHROOM Kabute Superpilz Süper Mantar Jamur Super Super Cogumelo キノコ
434 ITEM_POISON_MUSHROOM Poison Mushroom Champignon Empoisoné Trujący Grzyb Гhилoгpиб POISON MUSHROOM Kabuteng Lason Giftpilz Zehİrlİ Mantar Jamur Racun Cogumelo Venenoso どくキノコ
435 ITEM_ONE_UP 1-UP Mushroom Champignon 1-UP Grzyb 1-UP Гpиб жизhи 1-UP MUSHROOM Kabuteng Berde 1-Up-Pilz 1-UP Mantarı Jamur 1-UP Cogumelo 1-UP 1UP
436 ITEM_FIRE_FLOWER Fire Flower Fleur de Feu Ognisty Kwiat oгhehhый Цbetok FIRE FLOWER Bumabagang Bulaklak Feuerblume Ateş Çİçeğİ Bunga Api Flor de Fogo ファイアフラワー

Some files were not shown because too many files have changed in this diff Show More