Castle bridge particles on classic now only appear if Extra Effects is enabled (#569)

This commit is contained in:
guzlad
2025-10-12 14:35:17 +02:00
committed by GitHub
parent 7560403c54
commit 832b34214c

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@@ -70,10 +70,11 @@ func bridge_piece_fall(node: Node2D) -> void:
const BRIDGE_DESTRUCTION_PARTICLE = preload("uid://cwfjdgsyh35h6")
func bridge_piece_break(node: Node2D) -> void:
var particle = BRIDGE_DESTRUCTION_PARTICLE.instantiate()
particle.global_position = node.global_position
particle.process_mode = Node.PROCESS_MODE_ALWAYS
add_sibling(particle)
if Settings.file.visuals.extra_particles == 1:
var particle = BRIDGE_DESTRUCTION_PARTICLE.instantiate()
particle.global_position = node.global_position
particle.process_mode = Node.PROCESS_MODE_ALWAYS
add_sibling(particle)
node.modulate.a = 0
func _physics_process(delta: float) -> void: