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Slight tweak to animation fallbacks (#573)
Changes a few animation fallbacks to something more reasonable, and fixes potential broken animation fallbacks (notably PipeMove, which didn't work if you didn't define a Move animation.)
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@@ -146,16 +146,16 @@ const ANIMATION_FALLBACKS := {
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"Pipe": "Idle",
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"Walk": "Move",
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"Run": "Move",
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"PipeWalk": "Move",
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"PipeWalk": "Walk",
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"LookUp": "Idle",
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"Crouch": "Idle",
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"CrouchFall": "Crouch",
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"CrouchJump": "Crouch",
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"CrouchBump": "Bump",
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"CrouchMove": "Crouch",
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"IdleAttack": "Attack",
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"IdleAttack": "MoveAttack",
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"CrouchAttack": "IdleAttack",
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"MoveAttack": "IdleAttack",
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"MoveAttack": "Attack",
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"WalkAttack": "MoveAttack",
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"RunAttack": "MoveAttack",
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"SkidAttack": "MoveAttack",
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