Slight tweak to animation fallbacks (#573)

Changes a few animation fallbacks to something more reasonable, and fixes potential broken animation fallbacks (notably PipeMove, which didn't work if you didn't define a Move animation.)
This commit is contained in:
SkyanUltra
2025-10-12 18:06:29 -04:00
committed by GitHub
parent 11da83fd8a
commit 22a4afbc95

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@@ -146,16 +146,16 @@ const ANIMATION_FALLBACKS := {
"Pipe": "Idle",
"Walk": "Move",
"Run": "Move",
"PipeWalk": "Move",
"PipeWalk": "Walk",
"LookUp": "Idle",
"Crouch": "Idle",
"CrouchFall": "Crouch",
"CrouchJump": "Crouch",
"CrouchBump": "Bump",
"CrouchMove": "Crouch",
"IdleAttack": "Attack",
"IdleAttack": "MoveAttack",
"CrouchAttack": "IdleAttack",
"MoveAttack": "IdleAttack",
"MoveAttack": "Attack",
"WalkAttack": "MoveAttack",
"RunAttack": "MoveAttack",
"SkidAttack": "MoveAttack",