From 22a4afbc9518734ae510005a027b537ba8cfb06c Mon Sep 17 00:00:00 2001 From: SkyanUltra Date: Sun, 12 Oct 2025 18:06:29 -0400 Subject: [PATCH] Slight tweak to animation fallbacks (#573) Changes a few animation fallbacks to something more reasonable, and fixes potential broken animation fallbacks (notably PipeMove, which didn't work if you didn't define a Move animation.) --- Scripts/Classes/Entities/Player.gd | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/Scripts/Classes/Entities/Player.gd b/Scripts/Classes/Entities/Player.gd index 6f8bbea..1ef54d4 100644 --- a/Scripts/Classes/Entities/Player.gd +++ b/Scripts/Classes/Entities/Player.gd @@ -146,16 +146,16 @@ const ANIMATION_FALLBACKS := { "Pipe": "Idle", "Walk": "Move", "Run": "Move", - "PipeWalk": "Move", + "PipeWalk": "Walk", "LookUp": "Idle", "Crouch": "Idle", "CrouchFall": "Crouch", "CrouchJump": "Crouch", "CrouchBump": "Bump", "CrouchMove": "Crouch", - "IdleAttack": "Attack", + "IdleAttack": "MoveAttack", "CrouchAttack": "IdleAttack", - "MoveAttack": "IdleAttack", + "MoveAttack": "Attack", "WalkAttack": "MoveAttack", "RunAttack": "MoveAttack", "SkidAttack": "MoveAttack",