mirror of
https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public.git
synced 2025-10-22 07:28:14 +00:00
Merge branch 'main' of https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public
This commit is contained in:
@@ -538,35 +538,56 @@ func die(pit := false) -> void:
|
||||
func death_load() -> void:
|
||||
power_state = get_node("PowerStates/Small")
|
||||
Global.player_power_states = "0000"
|
||||
|
||||
if Global.death_load:
|
||||
return
|
||||
Global.death_load = true
|
||||
if Global.current_game_mode == Global.GameMode.CUSTOM_LEVEL:
|
||||
LevelTransition.level_to_transition_to = "res://Scenes/Levels/LevelEditor.tscn"
|
||||
Global.transition_to_scene("res://Scenes/Levels/LevelTransition.tscn")
|
||||
return
|
||||
if Global.current_game_mode == Global.GameMode.LEVEL_EDITOR:
|
||||
owner.stop_testing()
|
||||
return
|
||||
|
||||
# Handle lives decrement for CAMPAIGN and MARATHON
|
||||
if [Global.GameMode.CAMPAIGN, Global.GameMode.MARATHON].has(Global.current_game_mode):
|
||||
if Settings.file.difficulty.inf_lives == 0:
|
||||
Global.lives -= 1
|
||||
Global.death_load = true
|
||||
if Global.current_game_mode == Global.GameMode.CHALLENGE:
|
||||
Global.transition_to_scene("res://Scenes/Levels/ChallengeMiss.tscn")
|
||||
elif Global.time <= 0:
|
||||
Global.transition_to_scene("res://Scenes/Levels/TimeUp.tscn")
|
||||
elif Global.lives <= 0 and Settings.file.difficulty.inf_lives == 0:
|
||||
Global.death_load = false
|
||||
Global.transition_to_scene("res://Scenes/Levels/GameOver.tscn")
|
||||
else:
|
||||
LevelPersistance.reset_states()
|
||||
if Global.current_game_mode == Global.GameMode.BOO_RACE:
|
||||
|
||||
# Full dispatch table for death handling
|
||||
var death_actions = {
|
||||
Global.GameMode.CUSTOM_LEVEL: func():
|
||||
LevelTransition.level_to_transition_to = "res://Scenes/Levels/LevelEditor.tscn"
|
||||
Global.transition_to_scene("res://Scenes/Levels/LevelTransition.tscn"),
|
||||
|
||||
Global.GameMode.LEVEL_EDITOR: func():
|
||||
owner.stop_testing(),
|
||||
|
||||
Global.GameMode.CHALLENGE: func():
|
||||
Global.transition_to_scene("res://Scenes/Levels/ChallengeMiss.tscn"),
|
||||
|
||||
Global.GameMode.BOO_RACE: func():
|
||||
Global.reset_values()
|
||||
Global.clear_saved_values()
|
||||
Global.death_load = false
|
||||
Level.start_level_path = Global.current_level.scene_file_path
|
||||
Global.current_level.reload_level()
|
||||
Global.current_level.reload_level(),
|
||||
|
||||
"time_up": func():
|
||||
Global.transition_to_scene("res://Scenes/Levels/TimeUp.tscn"),
|
||||
|
||||
"game_over": func():
|
||||
Global.death_load = false
|
||||
Global.transition_to_scene("res://Scenes/Levels/GameOver.tscn"),
|
||||
|
||||
"default_reload": func():
|
||||
LevelPersistance.reset_states()
|
||||
Global.current_level.reload_level()
|
||||
}
|
||||
|
||||
# Determine which action to take
|
||||
if death_actions.has(Global.current_game_mode):
|
||||
death_actions[Global.current_game_mode].call()
|
||||
elif Global.time <= 0:
|
||||
death_actions["time_up"].call()
|
||||
elif Global.lives <= 0 and Settings.file.difficulty.inf_lives == 0:
|
||||
death_actions["game_over"].call()
|
||||
else:
|
||||
death_actions["default_reload"].call()
|
||||
|
||||
func time_up() -> void:
|
||||
die()
|
||||
|
Reference in New Issue
Block a user