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https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public.git
synced 2025-10-21 23:18:11 +00:00
i completely forgot i added this thing that would pitch up all music in ANN, i left it in cause turns out you cant pitch up AudioStreamInteractives, so i just kinda forgot about it. whoops
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@@ -136,4 +136,6 @@ char id=212 x=32 y=128 width=16 height=16 xoffset=0 yoffset=0
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char id=195 x=48 y=128 width=16 height=16 xoffset=0 yoffset=0 xadvance=16 page=0 chnl=0
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char id=213 x=64 y=128 width=16 height=16 xoffset=0 yoffset=0 xadvance=16 page=0 chnl=0
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char id=1059 x=80 y=128 width=16 height=16 xoffset=0 yoffset=0 xadvance=16 page=0 chnl=0
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char id=1059 x=80 y=128 width=16 height=16 xoffset=0 yoffset=0 xadvance=16 page=0 chnl=0
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char id=8203 x=0 y=0 width=1 height=1 xoffset=0 yoffset=0 xadvance=0 page=0 chnl=0
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@@ -224,8 +224,6 @@ func handle_music() -> void:
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music_player.get_stream_playback().switch_to_clip(1)
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elif music_player.get_stream_playback().get_current_clip_index() != 0:
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music_player.get_stream_playback().switch_to_clip(0)
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if DiscoLevel.in_disco_level:
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music_player.pitch_scale = 2
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func handle_music_override() -> void:
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if music_override_player.stream is AudioStreamInteractive and music_override_player.is_playing():
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