updated the pipe cutscene, so that itll use the pipewalk animation, and custom characters pipe sfx

This commit is contained in:
JHDev2006
2025-09-26 12:48:14 +01:00
parent aa266d3607
commit 0ef8a28826
6 changed files with 59 additions and 49 deletions

View File

@@ -175,6 +175,25 @@ animations = [{
"name": &"Move",
"speed": 5.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_0x2os")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_uk5iy")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_qy2u4")
}],
"loop": true,
"name": &"Move_1",
"speed": 5.0
}, {
"frames": [],
"loop": true,
"name": &"PipeWalk",
"speed": 5.0
}, {
"frames": [],
"loop": true,
"name": &"Pose",

View File

@@ -1,14 +1,11 @@
[gd_scene load_steps=18 format=4 uid="uid://b1cgn0pwii7yq"]
[gd_scene load_steps=14 format=4 uid="uid://b1cgn0pwii7yq"]
[ext_resource type="Script" uid="uid://b5jr4tsdixg1w" path="res://Scripts/Parts/PipeCutscene.gd" id="1_16rwd"]
[ext_resource type="PackedScene" uid="uid://ct5rrpa7uehkk" path="res://Scenes/Parts/Tiles.tscn" id="2_hx3rw"]
[ext_resource type="SpriteFrames" uid="uid://df4enjjl84mji" path="res://Resources/SpriteFrames/Player/Mario/Small.tres" id="5_smaly"]
[ext_resource type="Script" uid="uid://cbal8ms2oe1ik" path="res://Scripts/Classes/Components/ResourceSetterNew.gd" id="6_00pvh"]
[ext_resource type="AudioStream" uid="uid://btanrlbdmyaym" path="res://Assets/Audio/SFX/Pipe.wav" id="6_kbp47"]
[ext_resource type="Script" uid="uid://cq6f682453q6o" path="res://Scripts/Classes/Components/ResourceSetter.gd" id="7_00pvh"]
[ext_resource type="Script" uid="uid://b08qfwj5jk6g1" path="res://Scripts/Parts/PlayerSprite.gd" id="7_8se4d"]
[ext_resource type="AudioStream" uid="uid://e8ymu5dqbo02" path="res://Assets/Audio/BGM/PipeCutscene.mp3" id="7_rtu7i"]
[ext_resource type="Script" uid="uid://cmvlgsjmsk0v5" path="res://Scripts/Classes/Resources/ThemedResource.gd" id="8_ladiy"]
[ext_resource type="PackedScene" uid="uid://bksxgpygrdjl7" path="res://Scenes/Prefabs/LevelBG.tscn" id="9_8se4d"]
[ext_resource type="PackedScene" uid="uid://cinr6kcbmo6gr" path="res://Scenes/Parts/DropShadowRenderer.tscn" id="9_rtu7i"]
[ext_resource type="PackedScene" uid="uid://githt8ci1xal" path="res://Scenes/Parts/StartCastle.tscn" id="10_kbp47"]
@@ -31,26 +28,26 @@ tracks/0/keys = {
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("PipeSFX:playing")
tracks/1/path = NodePath("Player1:visible")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [false]
"values": [true]
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("Player1:visible")
tracks/2/path = NodePath("Player1:animation")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [true]
"values": [&"Move"]
}
[sub_resource type="Animation" id="Animation_8se4d"]
@@ -69,44 +66,47 @@ tracks/0/keys = {
"update": 0,
"values": [Vector2(-88, 1), Vector2(40, 1)]
}
tracks/1/type = "value"
tracks/1/type = "method"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("PipeSFX:playing")
tracks/1/path = NodePath(".")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(3),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [true]
}
tracks/2/type = "method"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath(".")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(5),
"transitions": PackedFloat32Array(1),
"times": PackedFloat32Array(2.7, 5),
"transitions": PackedFloat32Array(1, 1),
"values": [{
"args": [],
"method": &"play_pipe_sfx"
}, {
"args": [],
"method": &"go_to_level"
}]
}
tracks/3/type = "value"
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/path = NodePath("Player1:visible")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/keys = {
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("Player1:visible")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0, 3),
"transitions": PackedFloat32Array(1, 1),
"update": 1,
"values": [true, false]
}
tracks/3/type = "value"
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/path = NodePath("Player1:animation")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/keys = {
"times": PackedFloat32Array(0, 2.7),
"transitions": PackedFloat32Array(1, 1),
"update": 1,
"values": [&"Move", &"PipeWalk"]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_00pvh"]
_data = {
@@ -114,11 +114,6 @@ _data = {
&"new_animation": SubResource("Animation_8se4d")
}
[sub_resource type="Resource" id="Resource_444j4"]
script = ExtResource("8_ladiy")
Overworld = ExtResource("6_kbp47")
metadata/_custom_type_script = "uid://cmvlgsjmsk0v5"
[node name="PipeCutscene" type="Node"]
script = ExtResource("1_16rwd")
auto_set_theme = true
@@ -141,7 +136,6 @@ position = Vector2(-88, 1)
sprite_frames = ExtResource("5_smaly")
animation = &"Move"
autoplay = "Move"
frame_progress = 0.690689
speed_scale = 1.5
offset = Vector2(0, 1)
script = ExtResource("7_8se4d")
@@ -158,17 +152,6 @@ libraries = {
}
autoplay = "new_animation"
[node name="PipeSFX" type="AudioStreamPlayer2D" parent="."]
stream = ExtResource("6_kbp47")
bus = &"SFX"
[node name="ResourceSetter" type="Node" parent="PipeSFX" node_paths=PackedStringArray("node_to_affect")]
script = ExtResource("7_00pvh")
node_to_affect = NodePath("..")
property_name = "stream"
themed_resource = SubResource("Resource_444j4")
metadata/_custom_type_script = "uid://cq6f682453q6o"
[node name="Music" type="AudioStreamPlayer" parent="."]
stream = ExtResource("7_rtu7i")
bus = &"Music"

View File

@@ -121,7 +121,7 @@ position = Vector2(0, -8)
[node name="GibSpawner" type="Node" parent="." node_paths=PackedStringArray("visuals")]
script = ExtResource("5_f6841")
visuals = NodePath("")
visuals = NodePath("../Sprite")
metadata/_custom_type_script = "uid://c3gg32ivrlq8n"
[node name="ShellDetection" type="Node" parent="." node_paths=PackedStringArray("hitbox")]

View File

@@ -25,3 +25,6 @@ func update_next_level_info() -> void:
func go_to_level() -> void:
first_load = true
Global.transition_to_scene(LevelTransition.level_to_transition_to)
func play_pipe_sfx() -> void:
AudioManager.play_global_sfx("pipe")

View File

@@ -11,6 +11,7 @@ var character := ""
func _ready() -> void:
Global.player_characters_changed.connect(update)
Global.level_theme_changed.connect(update)
animation_changed.connect(on_animation_changed)
update()
func update() -> void:
@@ -30,3 +31,7 @@ func update() -> void:
return
if sprite_frames.get_frame_texture(animation, frame):
offset.y = -(sprite_frames.get_frame_texture(animation, frame).get_height() / 2.0)
func on_animation_changed() -> void:
if sprite_frames.has_animation(animation) == false and Player.ANIMATION_FALLBACKS.has(animation):
play(Player.ANIMATION_FALLBACKS[animation])