Files
Super-Mario-Bros.-Remastere…/Scripts/Parts/PipeCutscene.gd

31 lines
698 B
GDScript

class_name PipeCutscene
extends Level
static var seen_cutscene := false
func _enter_tree() -> void:
Global.game_paused = false
theme = WORLD_THEMES[Global.current_campaign][Global.world_num]
if Global.world_num > 4 and Global.world_num <= 8:
theme_time = "Night"
else:
theme_time = "Day"
Global.level_theme = theme
Global.theme_time = theme_time
func _ready() -> void:
Global.current_level = null
seen_cutscene = true
first_load = true
$Music.play()
func update_next_level_info() -> void:
pass
func go_to_level() -> void:
first_load = true
Global.transition_to_scene(LevelTransition.level_to_transition_to)
func play_pipe_sfx() -> void:
AudioManager.play_global_sfx("pipe")