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https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public.git
synced 2025-10-22 07:28:14 +00:00
Fixed LL ending being at day instead of night
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@@ -415,6 +415,11 @@ color = Color(0, 0, 0, 0)
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time_of_day = 1
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primary_layer = 1
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[node name="ResourceSetter" parent="LevelBG/SkyLayer/Sky" index="0"]
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force_properties = {
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"Time": "Night"
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}
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[node name="ResourceSetter" parent="LevelBG/PrimaryLayer/Bush" index="0"]
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process_mode = 3
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force_properties = {
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@@ -597,7 +597,7 @@ func get_power_up(power_name := "") -> void:
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refresh_hitbox()
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func check_for_block() -> void:
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if test_move(global_transform, Vector2.UP * 2):
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if test_move(global_transform, (Vector2.UP * gravity_vector) * 4):
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crouching = true
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func power_up_animation(new_power_state := "") -> void:
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@@ -19,7 +19,7 @@ func _ready() -> void:
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AudioManager.set_music_override(AudioManager.MUSIC_OVERRIDES.ENDING, 9999999, false)
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Global.can_time_tick = false
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SaveManager.visited_levels[SaveManager.get_level_idx(9, 1)] = "1"
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$Text2/Hero.text = tr("CUTSCENE_LL_PEACH_4" if Global.player_characters[0] != "3" else "CUTSCENE_LL_PEACH_4F")
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$Text2/Hero.text = tr("CUTSCENE_LL_PEACH_4" if Global.player_characters[0] != 3 else "CUTSCENE_LL_PEACH_4F")
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$Text2/Hurrah.text = tr("CUTSCENE_LL_PEACH_3").replace("{PLAYER}", tr(Player.CHARACTER_NAMES[int(Global.player_characters[0])]))
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$ThankYou.text = tr("CUTSCENE_CASTLE_PEACH_1").replace("{PLAYER}", tr(Player.CHARACTER_NAMES[int(Global.player_characters[0])]))
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func _process(_delta: float) -> void:
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