diff --git a/Scenes/Levels/SMBLL/LostLevelsEnding.tscn b/Scenes/Levels/SMBLL/LostLevelsEnding.tscn index 30f2059..8c65311 100644 --- a/Scenes/Levels/SMBLL/LostLevelsEnding.tscn +++ b/Scenes/Levels/SMBLL/LostLevelsEnding.tscn @@ -415,6 +415,11 @@ color = Color(0, 0, 0, 0) time_of_day = 1 primary_layer = 1 +[node name="ResourceSetter" parent="LevelBG/SkyLayer/Sky" index="0"] +force_properties = { +"Time": "Night" +} + [node name="ResourceSetter" parent="LevelBG/PrimaryLayer/Bush" index="0"] process_mode = 3 force_properties = { diff --git a/Scripts/Classes/Entities/Player.gd b/Scripts/Classes/Entities/Player.gd index b4864a3..ed53f42 100644 --- a/Scripts/Classes/Entities/Player.gd +++ b/Scripts/Classes/Entities/Player.gd @@ -597,7 +597,7 @@ func get_power_up(power_name := "") -> void: refresh_hitbox() func check_for_block() -> void: - if test_move(global_transform, Vector2.UP * 2): + if test_move(global_transform, (Vector2.UP * gravity_vector) * 4): crouching = true func power_up_animation(new_power_state := "") -> void: diff --git a/Scripts/Parts/LostLevelsEnding.gd b/Scripts/Parts/LostLevelsEnding.gd index bfbd257..5c990f1 100644 --- a/Scripts/Parts/LostLevelsEnding.gd +++ b/Scripts/Parts/LostLevelsEnding.gd @@ -19,7 +19,7 @@ func _ready() -> void: AudioManager.set_music_override(AudioManager.MUSIC_OVERRIDES.ENDING, 9999999, false) Global.can_time_tick = false SaveManager.visited_levels[SaveManager.get_level_idx(9, 1)] = "1" - $Text2/Hero.text = tr("CUTSCENE_LL_PEACH_4" if Global.player_characters[0] != "3" else "CUTSCENE_LL_PEACH_4F") + $Text2/Hero.text = tr("CUTSCENE_LL_PEACH_4" if Global.player_characters[0] != 3 else "CUTSCENE_LL_PEACH_4F") $Text2/Hurrah.text = tr("CUTSCENE_LL_PEACH_3").replace("{PLAYER}", tr(Player.CHARACTER_NAMES[int(Global.player_characters[0])])) $ThankYou.text = tr("CUTSCENE_CASTLE_PEACH_1").replace("{PLAYER}", tr(Player.CHARACTER_NAMES[int(Global.player_characters[0])])) func _process(_delta: float) -> void: