SkyanUltra
4df6411985
Added animation fallbacks for new animations
2025-10-14 03:24:49 -04:00
SkyanUltra
0826cb3a5d
Additional optional animations for water/wing power-up + extras
2025-10-14 03:17:13 -04:00
JHDev2006
c994bb3503
Merge branch 'main' of https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public
2025-10-13 20:05:46 +01:00
JHDev2006
21499f3697
fixed challenge mode results being able to be closed
2025-10-13 20:05:42 +01:00
guzlad
4ce4d2bddf
Fixed ChallengeEnd and ChallengeResults ( #583 )
2025-10-13 20:04:28 +01:00
SkyanUltra
a9b4cbe674
StarFall animation fallback fix ( #584 )
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if you don't have StarJump, it would ignore your JumpFall animation when you have invincibility. this fixes that.
2025-10-13 19:56:40 +01:00
JHDev2006
14c193fb27
fixed an issue where coin particles werent spawning if the coin was part of the tilemap
2025-10-13 19:53:40 +01:00
JHDev2006
455aa14b35
fixed an issue where you could re-enter pipes, while exiting them, by spamming down
2025-10-13 19:25:32 +01:00
JHDev2006
a9055451ae
fixed an issue where you could throw a fireball frame one of exiting a pipe
2025-10-13 19:23:24 +01:00
SkyanUltra
22a4afbc95
Slight tweak to animation fallbacks ( #573 )
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Changes a few animation fallbacks to something more reasonable, and fixes potential broken animation fallbacks (notably PipeMove, which didn't work if you didn't define a Move animation.)
2025-10-12 23:06:29 +01:00
guzlad
832b34214c
Castle bridge particles on classic now only appear if Extra Effects is enabled ( #569 )
2025-10-12 13:35:17 +01:00
JoeMama
efe3b98aa0
added a quick and dirty fps counter (press F4 or R3 on controller, for it to be toggled)
2025-10-11 22:48:52 +01:00
JoeMama
01238a0f1c
fixed the results menuu persisting to the title screen in ANN
2025-10-10 11:41:22 +01:00
JoeMama
57a659ba34
re-implemented the respawning blocks + items fix, and got rid of a few annoying prints + removed the warning from the resource pack menu in the settings, as its no longer needed
2025-10-10 11:26:09 +01:00
JoeMama
437f98884d
Revert "Merge pull request #458 from KirbyKid256/pulls/more-animated-tilesets"
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This reverts commit 07cb5015cf
, reversing
changes made to ad03246040
.
2025-10-10 11:06:32 +01:00
guzlad
08adf8fd6c
Added 'Is Real' option to Bowser and his bro
2025-10-10 02:58:19 +02:00
guzlad
fbb592fbe8
Fixed GameHUD spam and an annoying warning
2025-10-10 02:53:27 +02:00
guzlad
07cb5015cf
Merge pull request #458 from KirbyKid256/pulls/more-animated-tilesets
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Animated Tilesets for Resource Packs
2025-10-10 00:46:40 +02:00
guzlad
ad03246040
Merge pull request #342 from KirbyKid256/pulls/small-crouch-hitbox-fix
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Hitbox Change for When Small and Crouching
2025-10-10 00:39:37 +02:00
KirbyKidJ
e6bc64affb
Refactored Small Crouching and Big Crouching
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- Added new variables to `CharacterInfo.json`
- Made it so `BlockCollision` area position is attached to top of `SmallCollision` and `BigCollision`
2025-10-09 15:16:14 -07:00
kittenchilly
897625c19d
New transition screen + no lives in modern hud for challenge mode
2025-10-09 16:20:34 -05:00
KirbyKidJ
0f628302cb
Merge remote-tracking branch 'upstream/main' into pulls/small-crouch-hitbox-fix
2025-10-09 08:23:38 -07:00
Tsank35
e94cb2d837
Adds alternate check for coin heaven variation
2025-10-08 12:13:17 -07:00
Tsank35
33d3b080d4
Removed get_room_type() from CoinHeaven.gd
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Godot craps it pants when running this script it export mode.
Removing the function fixes that.
2025-10-08 12:11:59 -07:00
guzlad
a63e305ea7
Merge branch 'main' of https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public
2025-10-08 17:27:49 +02:00
guzlad
d0d2b83c79
Added ogg support to ResourceSetterNew
2025-10-08 17:27:34 +02:00
JHDev2006
7edfccbd76
fixed a weird bug, to do with minus world
2025-10-08 15:35:44 +01:00
guzlad
6e957e7d25
Both ui_accept and jump_0 are now able to skip death anim and intermission screen
2025-10-07 19:14:46 +02:00
guzlad
527eebd08b
Fixed editor level test and custom levels crash
2025-10-07 02:59:13 +02:00
Tsank35
27ae3d5612
Room variation types ( #517 )
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* Global.gd now has an extra variable for current room type
* ResourceSetterNew.gd now has variation category for room types
The state variable also had to include the room type, since it wouldn't update properly when entering a bonus room from a level that's already underground
* LevelClass.gd sets room type on update_theme
A new function, get_room_type() allows for the level's room type to be detected, which can easily be overwritten by other level classes. Bonus Rooms are detected by comparing the level's scene path to a pre-defined list of bonus rooms.
* Added get_room_type() to CoinHeaven.gd
* Added get_room_type() to PipeCutscene.gd
Also updates the room type in _enter_tree() since update_theme() isn't called here.
* Added get_room_type() to TitleScreen.gd
2025-10-06 22:05:43 +01:00
JHDev2006
6a48a5b32f
fixed up a couple things in the level editor
2025-10-06 22:02:15 +01:00
guzlad
3a498717e5
Fixed custom character fall anims not playing
2025-10-06 16:51:36 +02:00
guzlad
cdcc250831
Merge pull request #511 from KirbyKid256/pulls/misc-bugfixes-from-multiplayer-branch
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Miscellaneous Bugfixes From My Multiplayer Branch
2025-10-06 13:28:23 +02:00
KirbyKidJ
84a34ff3b9
Miscellaneous Bugfixes From My Multiplayer Branch
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This is just a bunch of bugfixes I did while I was working on the Multiplayer Support PR. I know I should've kept them separate, but then I'd also be dealing with said bugs. So this PR adds most of the bugfixes I did while working on Multiplayer.
- De-globalized Pipe SFX from Pipe Cutscene (helps with lowering audio)
- De-globalized 1-up SFX for Players
- Removed an error log spam with the `ResourceSetter`s (involving connecting already connected signals)
- Made sure to insert "BaseAssets" folder into the FIRST slot in the Resource Packs array.
- Replaced `"BaseAssets"` for the above fix with `Godot.ROM_PACK_NAME`
- Removed unused `"character"` setting from `SettingsManager`
- Reset P-Switch timer when `Global.reset_values()` is called. Fixes bug when pressing a P-Switch and immediately restarting the level.
- Added Skid SFX to `AudioManager`
- Added slightly longer delay for when pausing with a controller (it can easily unpause before you press the button again)
- Null check if LevelBG is in the level or not (for added for test levels)
2025-10-05 12:12:39 -07:00
KirbyKidJ
3f7423c72a
Updated Godot Editor Custom Icons
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Wanted to turn the icons used in the Godot Editor into SVGs
This has literally ZERO effect on the Game itself. I just thought it'd be neat.
2025-10-04 16:16:35 -07:00
JHDev2006
6201f39e1f
bloopers top height now varies depending on the current level height
2025-10-04 11:28:46 +01:00
JHDev2006
39d6527454
swithced order of death loading, so game overs take priority
2025-10-04 11:23:39 +01:00
JHDev2006
ca050380a2
fixed lakitu throwing enemies causing their direction to be 0
2025-10-04 11:04:05 +01:00
JHDev2006
49e6b39084
changing text label colour
2025-10-04 10:54:08 +01:00
KirbyKidJ
0a026a44dd
Merge remote-tracking branch 'upstream/main' into pulls/small-crouch-hitbox-fix
2025-10-03 21:46:36 -07:00
JHDev2006
982b5f691e
Update GameHUD.gd
2025-10-02 19:43:40 +01:00
guzlad
fd023f82a6
Added Pause menu BGM setting
2025-10-02 20:39:55 +02:00
JHDev2006
9133629c11
LIVES NOW GET SAVED
2025-10-02 11:17:42 +01:00
JHDev2006
8dc1583f66
IGT is now visible in marathon mode
2025-10-02 11:13:02 +01:00
JHDev2006
05bca140fd
fixed up players getting stuck in blocks, after collecting a powerup mid air
2025-10-02 10:09:21 +01:00
JHDev2006
f088c9b606
fixed pipes, being terrible and i hate them
2025-10-01 21:48:17 +01:00
Jeod
77d0e9f6c3
Add a screenshot feature ( #439 )
2025-10-01 20:27:57 +01:00
guzlad
1a9d870883
Removed old Piranha Plant rotation logging
2025-10-01 17:28:42 +02:00
JHDev2006
88fc0f8075
fixed up pipe hitboxes on smaller characters + piranha plant rotation
2025-10-01 16:16:06 +01:00
JHDev2006
8fbfbd84bf
added piranha plant rotation + a small optimization to playing custom levels?
2025-10-01 15:15:15 +01:00