Removed get_room_type() from CoinHeaven.gd

Godot craps it pants when running this script it export mode.
Removing the function fixes that.
This commit is contained in:
Tsank35
2025-10-08 12:11:59 -07:00
committed by GitHub
parent a63e305ea7
commit 33d3b080d4

View File

@@ -13,6 +13,3 @@ func warp_back(player: Player) -> void:
await get_tree().create_timer(1, false).timeout
PipeArea.exiting_pipe_id = -1
Global.transition_to_scene(Level.vine_return_level)
func get_room_type() -> Global.Room:
return Global.Room.COIN_HEAVEN