Fixed editor level test and custom levels crash

This commit is contained in:
guzlad
2025-10-07 02:59:13 +02:00
parent 27ae3d5612
commit 527eebd08b

View File

@@ -629,12 +629,12 @@ func death_load() -> void:
}
# Determine which action to take
if Global.lives <= 0 and Settings.file.difficulty.inf_lives == 0:
if death_actions.has(Global.current_game_mode):
death_actions[Global.current_game_mode].call()
elif Global.lives <= 0 and Settings.file.difficulty.inf_lives == 0:
death_actions["game_over"].call()
elif Global.time <= 0:
death_actions["time_up"].call()
elif death_actions.has(Global.current_game_mode):
death_actions[Global.current_game_mode].call()
else:
death_actions["default_reload"].call()