Added Pause menu BGM setting

This commit is contained in:
guzlad
2025-10-02 20:39:55 +02:00
parent 6526479cb5
commit fd023f82a6
19 changed files with 27 additions and 2 deletions

View File

@@ -203,7 +203,17 @@ func load_sfx_map(json := {}) -> void:
func handle_music() -> void:
if Global.in_title_screen:
current_level_theme = ""
AudioServer.set_bus_effect_enabled(1, 0, Global.game_paused)
# guzlad: hack in the elif because it doesn't unpause itself like the normal music_player does
if Global.game_paused and Settings.file.audio.pause_bgm == 0:
AudioManager.music_player.stream_paused = true
AudioManager.music_override_player.stream_paused = true
return
elif AudioManager.music_override_player.stream_paused == true:
AudioManager.music_override_player.stream_paused = false
AudioServer.set_bus_effect_enabled(1, 0, Global.game_paused and Settings.file.audio.pause_bgm == 1)
if is_instance_valid(Global.current_level):
if Global.current_level.music == null or current_music_override != MUSIC_OVERRIDES.NONE:
music_player.stop()

View File

@@ -19,6 +19,7 @@ var file := {
"extra_bgm": 1,
"skid_sfx": 1,
"extra_sfx": 0,
"pause_bgm": 1,
"menu_bgm": 0
},
"game": {

View File

@@ -21,6 +21,9 @@ func skid_changed(new_value := 0) -> void:
func extra_sfx_changed(new_value := 0) -> void:
Settings.file.audio.extra_sfx = new_value
func pause_bgm_changed(new_value := 0) -> void:
Settings.file.audio.pause_bgm = new_value
func menu_bgm_changed(new_value := 0) -> void:
Settings.file.audio.menu_bgm = new_value
@@ -36,5 +39,6 @@ func set_value(value_name := "", value := 0) -> void:
"extra_bgm": athletic_changed,
"skid_sfx": skid_changed,
"extra_sfx": extra_sfx_changed,
"pause_bgm": pause_bgm_changed,
"menu_bgm": menu_bgm_changed
}[value_name].call(value)