JHDev2006
2e66c00163
animation overrides for jsons
2025-10-17 12:58:08 +01:00
JoeMama
8fbe607983
Merge branch 'main' of https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public
2025-10-17 11:48:30 +01:00
JoeMama
5d0a1a8101
couple fixes
2025-10-17 11:48:28 +01:00
SkyanUltra
b088ad91e1
Peach now uses correct node and supports resource packs. ( #609 )
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This fixes Peach in the minus world to now use her properly exported sprite, and additionally allows for her to be animated and changed through PeachNPC.json.
2025-10-17 09:59:18 +01:00
guzlad
52208528b5
Halved 1-2 minus world collision box ( #611 )
2025-10-17 09:58:46 +01:00
guzlad
3866b6bc35
Added HammerHurry.mp3, moved hammer sounds over to a json and bgm ( #610 )
2025-10-17 09:58:34 +01:00
JoeMama
80faeadafc
fixed a crash when exiting pipes, and restored the LL font cause apparently i accidentily deleted it last commit, whoops, also wrote a quick optimization into the font updater to speed up load times
2025-10-17 09:48:04 +01:00
JHDev2006
77b91b3840
the main font now only uses ONE .fnt file, and the other language fonts fnt files are now embedded into the main .fnt file
2025-10-16 23:20:36 +01:00
JHDev2006
c16903e9a9
final touches
2025-10-16 22:50:31 +01:00
JHDev2006
44e7da3fea
fonts can now have custom variations via jsons
2025-10-16 22:46:02 +01:00
JHDev2006
823b6274f8
fixed the mouse cursor icon in the level editor flicker
2025-10-16 21:13:17 +01:00
JHDev2006
135dad712c
fsr the challenge mode results menu was still visible upon loading, so made it not visible
2025-10-16 19:29:38 +01:00
JHDev2006
610cd4594a
window size now gets saved
2025-10-16 18:18:25 +01:00
JHDev2006
0d2f0a0187
added Special style scrolling, just for funsies, might make toggleable, not sure yet
2025-10-16 18:13:02 +01:00
John Cooper McDonald
ae4317f9e5
Fix lingering Hammer issues ( #607 )
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* Fix lingering Hammer issues
* CannonBall gib
* Spike Block and Rocky Wrench cleanup
* Update SpikeBlock.tscn
* Update PlayerDetection.gd
2025-10-16 18:02:29 +01:00
John Cooper McDonald
8474bc3c19
Properly implement the Hammer item ( #599 )
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* Properly implement the Hammer item
* Update Boo.gd
* Update LongFirebar.tscn
2025-10-15 18:14:19 +01:00
CST1229
651988bf5e
Fix resource packs enabled in 1.0.1 being permanently enabled ( #602 )
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* Fix resource packs enabled in 1.0.1 being permanently enabled
* Also add an explanatory comment
2025-10-15 18:13:42 +01:00
JHDev2006
6b598e717d
added a quick updating thing to resource extraction + fixed a bug where the timer warnings would play, upon death
2025-10-15 14:37:05 +01:00
SkyanUltra
447b6d3ea7
Optional Animations 2: Electric Boogaloo ( #596 )
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* Additional optional animations for water/wing power-up + extras
* Added animation fallbacks for new animations
* Kicking animation function
* Kick anim functionality for shells
* Player performs kick animation
* RunJump anims + quick fixes
new anims, including RunJump, RunJumpFall and RunJumpBump (incredible name) which play depending on the X velocity the player left the ground with.
also fixed the bob-omb to play the kick animation as well as it should
also
* Updated "FlyMove" to "WingMove" for consistency
* Update "FlyMove" to "WingMove" in animation fallbacks
2025-10-15 12:51:38 +01:00
JHDev2006
69fb2b5005
fixed some warning spam on startup
2025-10-14 16:30:37 +01:00
JHDev2006
11e74a0171
Merge branch 'main' of https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public
2025-10-14 16:27:13 +01:00
JHDev2006
0e36cdfc60
block destruction particles now get cached, hopefully reducing stutter
2025-10-14 16:27:10 +01:00
KirbyKidJ
0be8a1d277
P-Switch BGM File and Hurry Music ( #589 )
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Added a .bgm file for P-Switches so it gets exported for Resource Packs. Also added a Hurry Up variant.
2025-10-14 16:22:54 +01:00
John Cooper McDonald
f35740d0ca
Fix physics overwriting character ceiling bump speed for brick blocks ( #545 )
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* Fix physics overwriting character ceiling bump speed for brick blocks
* Update BrickBlock.gd
* Update BrickBlock.gd
* Update BrickBlock.gd
2025-10-14 16:22:00 +01:00
Ramona
46b4dc82b4
Flip death gravity when upside down ( #586 )
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* Flip death gravity when upside down
* Improvements to code per Joe's request
2025-10-14 16:20:09 +01:00
guzlad
a0369cd612
[QoL] FPS Counter disabled by default, show message after screenshot, show message if noclip is enabled/disabled ( #591 )
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* FPS counter is off by default, enable with F4
* A message or error is now shown on-screen if a screenshot is taken with F2
* Show message when noclip is enabled or disabled
2025-10-14 16:04:08 +01:00
guzlad
74270bcca4
Fixed leftover upside-down pipe tiles in SMBS 7-4b ( #587 )
2025-10-13 22:50:25 +01:00
JHDev2006
c994bb3503
Merge branch 'main' of https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public
2025-10-13 20:05:46 +01:00
JHDev2006
21499f3697
fixed challenge mode results being able to be closed
2025-10-13 20:05:42 +01:00
guzlad
83bff6397a
Ground tiling in 8-2a is now fixed ( #581 )
2025-10-13 20:04:40 +01:00
guzlad
4ce4d2bddf
Fixed ChallengeEnd and ChallengeResults ( #583 )
2025-10-13 20:04:28 +01:00
SkyanUltra
a9b4cbe674
StarFall animation fallback fix ( #584 )
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if you don't have StarJump, it would ignore your JumpFall animation when you have invincibility. this fixes that.
2025-10-13 19:56:40 +01:00
JHDev2006
14c193fb27
fixed an issue where coin particles werent spawning if the coin was part of the tilemap
2025-10-13 19:53:40 +01:00
JHDev2006
455aa14b35
fixed an issue where you could re-enter pipes, while exiting them, by spamming down
2025-10-13 19:25:32 +01:00
JHDev2006
a9055451ae
fixed an issue where you could throw a fireball frame one of exiting a pipe
2025-10-13 19:23:24 +01:00
SkyanUltra
22a4afbc95
Slight tweak to animation fallbacks ( #573 )
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Changes a few animation fallbacks to something more reasonable, and fixes potential broken animation fallbacks (notably PipeMove, which didn't work if you didn't define a Move animation.)
2025-10-12 23:06:29 +01:00
guzlad
11da83fd8a
Fixed fire flower palette in Cave, Underwater and CastleWater. Added new fireflower sprite for Special ( #575 )
2025-10-12 23:06:08 +01:00
guzlad
79339ab5ae
Fixed peach sprite in -1 ( #576 )
2025-10-12 23:05:35 +01:00
JoeMama
9e278d70ca
Merge branch 'main' of https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public
2025-10-12 15:10:57 +01:00
JoeMama
584300f8e4
Update NoteBlock.json
2025-10-12 15:10:51 +01:00
guzlad
832b34214c
Castle bridge particles on classic now only appear if Extra Effects is enabled ( #569 )
2025-10-12 13:35:17 +01:00
JoeMama
7560403c54
updated sprites
2025-10-12 13:34:14 +01:00
JoeMama
9a23059362
Merge branch 'main' of https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public
2025-10-11 22:48:58 +01:00
JoeMama
efe3b98aa0
added a quick and dirty fps counter (press F4 or R3 on controller, for it to be toggled)
2025-10-11 22:48:52 +01:00
guzlad
333ceae967
Fixed certain upside down pipe tiles in SMBLL and SMBS ( #560 )
2025-10-11 16:27:12 +01:00
JoeMama
01238a0f1c
fixed the results menuu persisting to the title screen in ANN
2025-10-10 11:41:22 +01:00
JoeMama
57a659ba34
re-implemented the respawning blocks + items fix, and got rid of a few annoying prints + removed the warning from the resource pack menu in the settings, as its no longer needed
2025-10-10 11:26:09 +01:00
JoeMama
437f98884d
Revert "Merge pull request #458 from KirbyKid256/pulls/more-animated-tilesets"
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This reverts commit 07cb5015cf
, reversing
changes made to ad03246040
.
2025-10-10 11:06:32 +01:00
guzlad
7e0443d030
Fixed C-4 LL Bowser throwing hammers
2025-10-10 05:31:14 +02:00
guzlad
6b53e86ac1
Fixed axe flashing while the game is paused
2025-10-10 05:27:42 +02:00