KirbyKidJ
e7ad269317
Fixed Space Title Stars and PlayerSprite
Fallback Check ( #619 )
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* Fixed Space Title Stars
Fixes the position of the title stars in the space theme
* Fixed `PlayerSprite` Fallback Check
PlayerSprites check recursively for fallbacks. However, this does mean that if one fallback links to something that was already checked, it would make an infinite loop.
Also fixes the Pipe Cutscene, and updated Mario's `Big.tres` UIDs
2025-10-18 00:26:34 +01:00
guzlad
e48b7c2c0f
[QoL] Noclip can be toggled, works w/o debug in leveltesting, some convenience functions. ( #621 )
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* Some state machine functions to make code tidier in the future
* Added a function to Global to check if we're playtesting, for convenience
* Only allow noclip w/o debug in leveltesting, toggling added, kept jump key to exit
2025-10-18 00:24:50 +01:00
Ramona
75b293040e
Recenter resized window on launch ( #622 )
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* Flip death gravity when upside down
* Improvements to code per Joe's request
* Recenter resized window on launch
2025-10-18 00:24:11 +01:00
guzlad
9a0d61d1e1
Audio Manager sound override rework and fixes ( #617 )
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* Reworked the sound override system to prevent non-playing sounds
* Weird bug where it would call to stop a non-existant hammer sound on death
2025-10-17 20:26:04 +01:00
JHDev2006
7d6652a242
Merge branch 'main' of https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public
2025-10-17 19:23:14 +01:00
JHDev2006
676efa6443
fixed fonts being loaded using shitty fuckass uids
2025-10-17 19:23:13 +01:00
SkyanUltra
ad92f70925
Quick remapping of SwimMove to WaterMove ( #614 )
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Fixes the fallback for WingMove to be set correctly to WaterMove.
2025-10-17 17:28:17 +01:00
John Cooper McDonald
9a17f140e0
Update hitboxes for consistency ( #608 )
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Co-authored-by: Joe H <97353363+JHDev2006@users.noreply.github.com >
2025-10-17 17:12:57 +01:00
SkyanUltra
ed297891fd
Quick fixes for optional animations ( #612 )
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* Quick fix for flipped Jump/RunJump anims
accidentally used the condition the wrong way, my bad LOL
* >= moment
so thats why it was playing the fall animation for a single frame
* Reverted attempted fixes accidentally left in for CrouchBump
2025-10-17 13:56:12 +01:00
JHDev2006
a0521becb4
fixed an animation override bug cause im dumb and havent touched the json parser in a while
2025-10-17 13:32:08 +01:00
JHDev2006
2e66c00163
animation overrides for jsons
2025-10-17 12:58:08 +01:00
JoeMama
8fbe607983
Merge branch 'main' of https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public
2025-10-17 11:48:30 +01:00
JoeMama
5d0a1a8101
couple fixes
2025-10-17 11:48:28 +01:00
guzlad
3866b6bc35
Added HammerHurry.mp3, moved hammer sounds over to a json and bgm ( #610 )
2025-10-17 09:58:34 +01:00
JoeMama
80faeadafc
fixed a crash when exiting pipes, and restored the LL font cause apparently i accidentily deleted it last commit, whoops, also wrote a quick optimization into the font updater to speed up load times
2025-10-17 09:48:04 +01:00
JHDev2006
77b91b3840
the main font now only uses ONE .fnt file, and the other language fonts fnt files are now embedded into the main .fnt file
2025-10-16 23:20:36 +01:00
JHDev2006
c16903e9a9
final touches
2025-10-16 22:50:31 +01:00
JHDev2006
44e7da3fea
fonts can now have custom variations via jsons
2025-10-16 22:46:02 +01:00
JHDev2006
823b6274f8
fixed the mouse cursor icon in the level editor flicker
2025-10-16 21:13:17 +01:00
JHDev2006
610cd4594a
window size now gets saved
2025-10-16 18:18:25 +01:00
JHDev2006
0d2f0a0187
added Special style scrolling, just for funsies, might make toggleable, not sure yet
2025-10-16 18:13:02 +01:00
John Cooper McDonald
ae4317f9e5
Fix lingering Hammer issues ( #607 )
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* Fix lingering Hammer issues
* CannonBall gib
* Spike Block and Rocky Wrench cleanup
* Update SpikeBlock.tscn
* Update PlayerDetection.gd
2025-10-16 18:02:29 +01:00
John Cooper McDonald
8474bc3c19
Properly implement the Hammer item ( #599 )
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* Properly implement the Hammer item
* Update Boo.gd
* Update LongFirebar.tscn
2025-10-15 18:14:19 +01:00
CST1229
651988bf5e
Fix resource packs enabled in 1.0.1 being permanently enabled ( #602 )
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* Fix resource packs enabled in 1.0.1 being permanently enabled
* Also add an explanatory comment
2025-10-15 18:13:42 +01:00
JHDev2006
6b598e717d
added a quick updating thing to resource extraction + fixed a bug where the timer warnings would play, upon death
2025-10-15 14:37:05 +01:00
SkyanUltra
447b6d3ea7
Optional Animations 2: Electric Boogaloo ( #596 )
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* Additional optional animations for water/wing power-up + extras
* Added animation fallbacks for new animations
* Kicking animation function
* Kick anim functionality for shells
* Player performs kick animation
* RunJump anims + quick fixes
new anims, including RunJump, RunJumpFall and RunJumpBump (incredible name) which play depending on the X velocity the player left the ground with.
also fixed the bob-omb to play the kick animation as well as it should
also
* Updated "FlyMove" to "WingMove" for consistency
* Update "FlyMove" to "WingMove" in animation fallbacks
2025-10-15 12:51:38 +01:00
John Cooper McDonald
f35740d0ca
Fix physics overwriting character ceiling bump speed for brick blocks ( #545 )
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* Fix physics overwriting character ceiling bump speed for brick blocks
* Update BrickBlock.gd
* Update BrickBlock.gd
* Update BrickBlock.gd
2025-10-14 16:22:00 +01:00
Ramona
46b4dc82b4
Flip death gravity when upside down ( #586 )
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* Flip death gravity when upside down
* Improvements to code per Joe's request
2025-10-14 16:20:09 +01:00
guzlad
a0369cd612
[QoL] FPS Counter disabled by default, show message after screenshot, show message if noclip is enabled/disabled ( #591 )
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* FPS counter is off by default, enable with F4
* A message or error is now shown on-screen if a screenshot is taken with F2
* Show message when noclip is enabled or disabled
2025-10-14 16:04:08 +01:00
JHDev2006
c994bb3503
Merge branch 'main' of https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public
2025-10-13 20:05:46 +01:00
JHDev2006
21499f3697
fixed challenge mode results being able to be closed
2025-10-13 20:05:42 +01:00
guzlad
4ce4d2bddf
Fixed ChallengeEnd and ChallengeResults ( #583 )
2025-10-13 20:04:28 +01:00
SkyanUltra
a9b4cbe674
StarFall animation fallback fix ( #584 )
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if you don't have StarJump, it would ignore your JumpFall animation when you have invincibility. this fixes that.
2025-10-13 19:56:40 +01:00
JHDev2006
14c193fb27
fixed an issue where coin particles werent spawning if the coin was part of the tilemap
2025-10-13 19:53:40 +01:00
JHDev2006
455aa14b35
fixed an issue where you could re-enter pipes, while exiting them, by spamming down
2025-10-13 19:25:32 +01:00
JHDev2006
a9055451ae
fixed an issue where you could throw a fireball frame one of exiting a pipe
2025-10-13 19:23:24 +01:00
SkyanUltra
22a4afbc95
Slight tweak to animation fallbacks ( #573 )
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Changes a few animation fallbacks to something more reasonable, and fixes potential broken animation fallbacks (notably PipeMove, which didn't work if you didn't define a Move animation.)
2025-10-12 23:06:29 +01:00
guzlad
832b34214c
Castle bridge particles on classic now only appear if Extra Effects is enabled ( #569 )
2025-10-12 13:35:17 +01:00
JoeMama
efe3b98aa0
added a quick and dirty fps counter (press F4 or R3 on controller, for it to be toggled)
2025-10-11 22:48:52 +01:00
JoeMama
01238a0f1c
fixed the results menuu persisting to the title screen in ANN
2025-10-10 11:41:22 +01:00
JoeMama
57a659ba34
re-implemented the respawning blocks + items fix, and got rid of a few annoying prints + removed the warning from the resource pack menu in the settings, as its no longer needed
2025-10-10 11:26:09 +01:00
JoeMama
437f98884d
Revert "Merge pull request #458 from KirbyKid256/pulls/more-animated-tilesets"
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This reverts commit 07cb5015cf
, reversing
changes made to ad03246040
.
2025-10-10 11:06:32 +01:00
guzlad
08adf8fd6c
Added 'Is Real' option to Bowser and his bro
2025-10-10 02:58:19 +02:00
guzlad
fbb592fbe8
Fixed GameHUD spam and an annoying warning
2025-10-10 02:53:27 +02:00
guzlad
07cb5015cf
Merge pull request #458 from KirbyKid256/pulls/more-animated-tilesets
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Animated Tilesets for Resource Packs
2025-10-10 00:46:40 +02:00
guzlad
ad03246040
Merge pull request #342 from KirbyKid256/pulls/small-crouch-hitbox-fix
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Hitbox Change for When Small and Crouching
2025-10-10 00:39:37 +02:00
KirbyKidJ
e6bc64affb
Refactored Small Crouching and Big Crouching
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- Added new variables to `CharacterInfo.json`
- Made it so `BlockCollision` area position is attached to top of `SmallCollision` and `BigCollision`
2025-10-09 15:16:14 -07:00
kittenchilly
897625c19d
New transition screen + no lives in modern hud for challenge mode
2025-10-09 16:20:34 -05:00
KirbyKidJ
0f628302cb
Merge remote-tracking branch 'upstream/main' into pulls/small-crouch-hitbox-fix
2025-10-09 08:23:38 -07:00
Tsank35
e94cb2d837
Adds alternate check for coin heaven variation
2025-10-08 12:13:17 -07:00