Commit Graph

402 Commits

Author SHA1 Message Date
John Cooper McDonald
ae4317f9e5 Fix lingering Hammer issues (#607)
* Fix lingering Hammer issues

* CannonBall gib

* Spike Block and Rocky Wrench cleanup

* Update SpikeBlock.tscn

* Update PlayerDetection.gd
2025-10-16 18:02:29 +01:00
John Cooper McDonald
8474bc3c19 Properly implement the Hammer item (#599)
* Properly implement the Hammer item

* Update Boo.gd

* Update LongFirebar.tscn
2025-10-15 18:14:19 +01:00
CST1229
651988bf5e Fix resource packs enabled in 1.0.1 being permanently enabled (#602)
* Fix resource packs enabled in 1.0.1 being permanently enabled

* Also add an explanatory comment
2025-10-15 18:13:42 +01:00
JHDev2006
6b598e717d added a quick updating thing to resource extraction + fixed a bug where the timer warnings would play, upon death 2025-10-15 14:37:05 +01:00
SkyanUltra
447b6d3ea7 Optional Animations 2: Electric Boogaloo (#596)
* Additional optional animations for water/wing power-up + extras

* Added animation fallbacks for new animations

* Kicking animation function

* Kick anim functionality for shells

* Player performs kick animation

* RunJump anims + quick fixes

new anims, including RunJump, RunJumpFall and RunJumpBump (incredible name) which play depending on the X velocity the player left the ground with.

also fixed the bob-omb to play the kick animation as well as it should

also

* Updated "FlyMove" to "WingMove" for consistency

* Update "FlyMove" to "WingMove" in animation fallbacks
2025-10-15 12:51:38 +01:00
JHDev2006
69fb2b5005 fixed some warning spam on startup 2025-10-14 16:30:37 +01:00
JHDev2006
11e74a0171 Merge branch 'main' of https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public 2025-10-14 16:27:13 +01:00
JHDev2006
0e36cdfc60 block destruction particles now get cached, hopefully reducing stutter 2025-10-14 16:27:10 +01:00
KirbyKidJ
0be8a1d277 P-Switch BGM File and Hurry Music (#589)
Added a .bgm file for P-Switches so it gets exported for Resource Packs. Also added a Hurry Up variant.
2025-10-14 16:22:54 +01:00
John Cooper McDonald
f35740d0ca Fix physics overwriting character ceiling bump speed for brick blocks (#545)
* Fix physics overwriting character ceiling bump speed for brick blocks

* Update BrickBlock.gd

* Update BrickBlock.gd

* Update BrickBlock.gd
2025-10-14 16:22:00 +01:00
Ramona
46b4dc82b4 Flip death gravity when upside down (#586)
* Flip death gravity when upside down

* Improvements to code per Joe's request
2025-10-14 16:20:09 +01:00
guzlad
a0369cd612 [QoL] FPS Counter disabled by default, show message after screenshot, show message if noclip is enabled/disabled (#591)
* FPS counter is off by default, enable with F4

* A message or error is now shown on-screen if a screenshot is taken with F2

* Show message when noclip is enabled or disabled
2025-10-14 16:04:08 +01:00
guzlad
74270bcca4 Fixed leftover upside-down pipe tiles in SMBS 7-4b (#587) 2025-10-13 22:50:25 +01:00
JHDev2006
c994bb3503 Merge branch 'main' of https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public 2025-10-13 20:05:46 +01:00
JHDev2006
21499f3697 fixed challenge mode results being able to be closed 2025-10-13 20:05:42 +01:00
guzlad
83bff6397a Ground tiling in 8-2a is now fixed (#581) 2025-10-13 20:04:40 +01:00
guzlad
4ce4d2bddf Fixed ChallengeEnd and ChallengeResults (#583) 2025-10-13 20:04:28 +01:00
SkyanUltra
a9b4cbe674 StarFall animation fallback fix (#584)
if you don't have StarJump, it would ignore your JumpFall animation when you have invincibility. this fixes that.
2025-10-13 19:56:40 +01:00
JHDev2006
14c193fb27 fixed an issue where coin particles werent spawning if the coin was part of the tilemap 2025-10-13 19:53:40 +01:00
JHDev2006
455aa14b35 fixed an issue where you could re-enter pipes, while exiting them, by spamming down 2025-10-13 19:25:32 +01:00
JHDev2006
a9055451ae fixed an issue where you could throw a fireball frame one of exiting a pipe 2025-10-13 19:23:24 +01:00
SkyanUltra
22a4afbc95 Slight tweak to animation fallbacks (#573)
Changes a few animation fallbacks to something more reasonable, and fixes potential broken animation fallbacks (notably PipeMove, which didn't work if you didn't define a Move animation.)
2025-10-12 23:06:29 +01:00
guzlad
11da83fd8a Fixed fire flower palette in Cave, Underwater and CastleWater. Added new fireflower sprite for Special (#575) 2025-10-12 23:06:08 +01:00
guzlad
79339ab5ae Fixed peach sprite in -1 (#576) 2025-10-12 23:05:35 +01:00
JoeMama
9e278d70ca Merge branch 'main' of https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public 2025-10-12 15:10:57 +01:00
JoeMama
584300f8e4 Update NoteBlock.json 2025-10-12 15:10:51 +01:00
guzlad
832b34214c Castle bridge particles on classic now only appear if Extra Effects is enabled (#569) 2025-10-12 13:35:17 +01:00
JoeMama
7560403c54 updated sprites 2025-10-12 13:34:14 +01:00
JoeMama
9a23059362 Merge branch 'main' of https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public 2025-10-11 22:48:58 +01:00
JoeMama
efe3b98aa0 added a quick and dirty fps counter (press F4 or R3 on controller, for it to be toggled) 2025-10-11 22:48:52 +01:00
guzlad
333ceae967 Fixed certain upside down pipe tiles in SMBLL and SMBS (#560) 2025-10-11 16:27:12 +01:00
JoeMama
01238a0f1c fixed the results menuu persisting to the title screen in ANN 2025-10-10 11:41:22 +01:00
JoeMama
57a659ba34 re-implemented the respawning blocks + items fix, and got rid of a few annoying prints + removed the warning from the resource pack menu in the settings, as its no longer needed 2025-10-10 11:26:09 +01:00
JoeMama
437f98884d Revert "Merge pull request #458 from KirbyKid256/pulls/more-animated-tilesets"
This reverts commit 07cb5015cf, reversing
changes made to ad03246040.
2025-10-10 11:06:32 +01:00
guzlad
7e0443d030 Fixed C-4 LL Bowser throwing hammers 2025-10-10 05:31:14 +02:00
guzlad
6b53e86ac1 Fixed axe flashing while the game is paused 2025-10-10 05:27:42 +02:00
guzlad
08adf8fd6c Added 'Is Real' option to Bowser and his bro 2025-10-10 02:58:19 +02:00
guzlad
fbb592fbe8 Fixed GameHUD spam and an annoying warning 2025-10-10 02:53:27 +02:00
guzlad
07cb5015cf Merge pull request #458 from KirbyKid256/pulls/more-animated-tilesets
Animated Tilesets for Resource Packs
2025-10-10 00:46:40 +02:00
guzlad
ad03246040 Merge pull request #342 from KirbyKid256/pulls/small-crouch-hitbox-fix
Hitbox Change for When Small and Crouching
2025-10-10 00:39:37 +02:00
guzlad
6768ddc005 Merge pull request #549 from JHDev2006/SkyanUltra-patch-1
JP Localization update for text referring to lives left.
2025-10-10 00:29:37 +02:00
guzlad
bf962801ac Merge pull request #548 from kittenchilly/challenge-transition
New transition screen + no lives in modern hud for challenge mode
2025-10-10 00:28:53 +02:00
guzlad
711bf536e2 Merge pull request #538 from nabbup/main
Flashing sprite fixups
2025-10-10 00:22:19 +02:00
KirbyKidJ
e6bc64affb Refactored Small Crouching and Big Crouching
- Added new variables to `CharacterInfo.json`
- Made it so `BlockCollision` area position is attached to top of `SmallCollision` and `BigCollision`
2025-10-09 15:16:14 -07:00
SkyanUltra
8b51723c3c JP Localization update for text referring to lives left.
Replaces all instances of "のこりにんずう" (nokorininsuu) with "ざんき" (zanki) which is a more traditional and concise term used to refer to the player's lives. This is a fix proposed by #539.
2025-10-09 17:24:16 -04:00
kittenchilly
897625c19d New transition screen + no lives in modern hud for challenge mode 2025-10-09 16:20:34 -05:00
JoeMama
e771443a4c added bowsers bro to the entity id map 2025-10-09 18:32:25 +01:00
KirbyKidJ
0f628302cb Merge remote-tracking branch 'upstream/main' into pulls/small-crouch-hitbox-fix 2025-10-09 08:23:38 -07:00
Ramona
46d7ef5a1f forgot about Modern UI and Key icon 2025-10-08 20:07:05 -04:00
Ramona
32583d0295 Merge branch 'JHDev2006:main' into main 2025-10-08 19:49:38 -04:00