KirbyKidJ
0be8a1d277
P-Switch BGM File and Hurry Music ( #589 )
...
Added a .bgm file for P-Switches so it gets exported for Resource Packs. Also added a Hurry Up variant.
2025-10-14 16:22:54 +01:00
John Cooper McDonald
f35740d0ca
Fix physics overwriting character ceiling bump speed for brick blocks ( #545 )
...
* Fix physics overwriting character ceiling bump speed for brick blocks
* Update BrickBlock.gd
* Update BrickBlock.gd
* Update BrickBlock.gd
2025-10-14 16:22:00 +01:00
Ramona
46b4dc82b4
Flip death gravity when upside down ( #586 )
...
* Flip death gravity when upside down
* Improvements to code per Joe's request
2025-10-14 16:20:09 +01:00
guzlad
a0369cd612
[QoL] FPS Counter disabled by default, show message after screenshot, show message if noclip is enabled/disabled ( #591 )
...
* FPS counter is off by default, enable with F4
* A message or error is now shown on-screen if a screenshot is taken with F2
* Show message when noclip is enabled or disabled
2025-10-14 16:04:08 +01:00
guzlad
74270bcca4
Fixed leftover upside-down pipe tiles in SMBS 7-4b ( #587 )
2025-10-13 22:50:25 +01:00
JHDev2006
c994bb3503
Merge branch 'main' of https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public
2025-10-13 20:05:46 +01:00
JHDev2006
21499f3697
fixed challenge mode results being able to be closed
2025-10-13 20:05:42 +01:00
guzlad
83bff6397a
Ground tiling in 8-2a is now fixed ( #581 )
2025-10-13 20:04:40 +01:00
guzlad
4ce4d2bddf
Fixed ChallengeEnd and ChallengeResults ( #583 )
2025-10-13 20:04:28 +01:00
SkyanUltra
a9b4cbe674
StarFall animation fallback fix ( #584 )
...
if you don't have StarJump, it would ignore your JumpFall animation when you have invincibility. this fixes that.
2025-10-13 19:56:40 +01:00
JHDev2006
14c193fb27
fixed an issue where coin particles werent spawning if the coin was part of the tilemap
2025-10-13 19:53:40 +01:00
JHDev2006
455aa14b35
fixed an issue where you could re-enter pipes, while exiting them, by spamming down
2025-10-13 19:25:32 +01:00
JHDev2006
a9055451ae
fixed an issue where you could throw a fireball frame one of exiting a pipe
2025-10-13 19:23:24 +01:00
SkyanUltra
22a4afbc95
Slight tweak to animation fallbacks ( #573 )
...
Changes a few animation fallbacks to something more reasonable, and fixes potential broken animation fallbacks (notably PipeMove, which didn't work if you didn't define a Move animation.)
2025-10-12 23:06:29 +01:00
guzlad
11da83fd8a
Fixed fire flower palette in Cave, Underwater and CastleWater. Added new fireflower sprite for Special ( #575 )
2025-10-12 23:06:08 +01:00
guzlad
79339ab5ae
Fixed peach sprite in -1 ( #576 )
2025-10-12 23:05:35 +01:00
JoeMama
9e278d70ca
Merge branch 'main' of https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public
2025-10-12 15:10:57 +01:00
JoeMama
584300f8e4
Update NoteBlock.json
2025-10-12 15:10:51 +01:00
guzlad
832b34214c
Castle bridge particles on classic now only appear if Extra Effects is enabled ( #569 )
2025-10-12 13:35:17 +01:00
JoeMama
7560403c54
updated sprites
2025-10-12 13:34:14 +01:00
JoeMama
9a23059362
Merge branch 'main' of https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public
2025-10-11 22:48:58 +01:00
JoeMama
efe3b98aa0
added a quick and dirty fps counter (press F4 or R3 on controller, for it to be toggled)
2025-10-11 22:48:52 +01:00
guzlad
333ceae967
Fixed certain upside down pipe tiles in SMBLL and SMBS ( #560 )
2025-10-11 16:27:12 +01:00
JoeMama
01238a0f1c
fixed the results menuu persisting to the title screen in ANN
2025-10-10 11:41:22 +01:00
JoeMama
57a659ba34
re-implemented the respawning blocks + items fix, and got rid of a few annoying prints + removed the warning from the resource pack menu in the settings, as its no longer needed
2025-10-10 11:26:09 +01:00
JoeMama
437f98884d
Revert "Merge pull request #458 from KirbyKid256/pulls/more-animated-tilesets"
...
This reverts commit 07cb5015cf
, reversing
changes made to ad03246040
.
2025-10-10 11:06:32 +01:00
guzlad
7e0443d030
Fixed C-4 LL Bowser throwing hammers
2025-10-10 05:31:14 +02:00
guzlad
6b53e86ac1
Fixed axe flashing while the game is paused
2025-10-10 05:27:42 +02:00
guzlad
08adf8fd6c
Added 'Is Real' option to Bowser and his bro
2025-10-10 02:58:19 +02:00
guzlad
fbb592fbe8
Fixed GameHUD spam and an annoying warning
2025-10-10 02:53:27 +02:00
guzlad
07cb5015cf
Merge pull request #458 from KirbyKid256/pulls/more-animated-tilesets
...
Animated Tilesets for Resource Packs
2025-10-10 00:46:40 +02:00
guzlad
ad03246040
Merge pull request #342 from KirbyKid256/pulls/small-crouch-hitbox-fix
...
Hitbox Change for When Small and Crouching
2025-10-10 00:39:37 +02:00
guzlad
6768ddc005
Merge pull request #549 from JHDev2006/SkyanUltra-patch-1
...
JP Localization update for text referring to lives left.
2025-10-10 00:29:37 +02:00
guzlad
bf962801ac
Merge pull request #548 from kittenchilly/challenge-transition
...
New transition screen + no lives in modern hud for challenge mode
2025-10-10 00:28:53 +02:00
guzlad
711bf536e2
Merge pull request #538 from nabbup/main
...
Flashing sprite fixups
2025-10-10 00:22:19 +02:00
KirbyKidJ
e6bc64affb
Refactored Small Crouching and Big Crouching
...
- Added new variables to `CharacterInfo.json`
- Made it so `BlockCollision` area position is attached to top of `SmallCollision` and `BigCollision`
2025-10-09 15:16:14 -07:00
SkyanUltra
8b51723c3c
JP Localization update for text referring to lives left.
...
Replaces all instances of "のこりにんずう" (nokorininsuu) with "ざんき" (zanki) which is a more traditional and concise term used to refer to the player's lives. This is a fix proposed by #539 .
2025-10-09 17:24:16 -04:00
kittenchilly
897625c19d
New transition screen + no lives in modern hud for challenge mode
2025-10-09 16:20:34 -05:00
JoeMama
e771443a4c
added bowsers bro to the entity id map
2025-10-09 18:32:25 +01:00
KirbyKidJ
0f628302cb
Merge remote-tracking branch 'upstream/main' into pulls/small-crouch-hitbox-fix
2025-10-09 08:23:38 -07:00
Ramona
46d7ef5a1f
forgot about Modern UI and Key icon
2025-10-08 20:07:05 -04:00
Ramona
32583d0295
Merge branch 'JHDev2006:main' into main
2025-10-08 19:49:38 -04:00
Ramona
2170d0b1a4
? Block timing matches other flashing objects now
2025-10-08 19:46:23 -04:00
Ramona
5b40319842
Make Coin HUD sprite pause-able to match objects
2025-10-08 19:43:21 -04:00
guzlad
2fb96e40a9
Merge pull request #535 from Tsank35/main
...
Coin Heaven fix
2025-10-09 00:42:00 +02:00
guzlad
6d7590ced0
Moved Bowsers brother into the scrollable menu on Bowser
2025-10-09 00:37:59 +02:00
guzlad
379da41f04
Added Bowser's brother to the level editor
2025-10-08 21:35:47 +02:00
Tsank35
e94cb2d837
Adds alternate check for coin heaven variation
2025-10-08 12:13:17 -07:00
Tsank35
33d3b080d4
Removed get_room_type() from CoinHeaven.gd
...
Godot craps it pants when running this script it export mode.
Removing the function fixes that.
2025-10-08 12:11:59 -07:00
guzlad
a63e305ea7
Merge branch 'main' of https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public
2025-10-08 17:27:49 +02:00