444 Commits

Author SHA1 Message Date
BarrierFalki
b397ff4f6b Add Sigebou to the editor (#468)
* Add Sigebou to the editor

* Add translations for Sigebou
2025-10-01 14:30:36 +01:00
JHDev2006
09c4b3c31b fixed some sfx's not being able to be replaced, via resource packs 2025-10-01 14:28:58 +01:00
JHDev2006
76953f8e40 ANN + LL ending npc's are no longer hard coded 2025-10-01 14:24:26 +01:00
JHDev2006
b8d85d1bb2 adjusted player climbing position 2025-10-01 14:18:34 +01:00
JHDev2006
9e5d7bd8e6 skid particles + extra particles setting 2025-10-01 12:33:34 +01:00
JHDev2006
d0d04c64c7 Merge branch 'main' of https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public 2025-10-01 10:58:21 +01:00
JHDev2006
51d81844d0 Added Death Counter to Custom Levels + Fixed castle bridge axe bonus sprites 2025-10-01 10:58:20 +01:00
Jeod
5848b3e5ef Merge pull request #469 from CST1229/gitattributes
Force LF line endings in .gitattributes
2025-09-30 17:22:18 -04:00
KirbyKidJ
3b30fb5f84 I forgot a few Conveyer Belt frames 2025-09-30 11:00:40 -07:00
CST1229
0595371b2b Force LF line endings in .gitattributes 2025-09-30 19:52:10 +02:00
Jeod
fa4c1c711c Fix slightly off colors on a few sprites (#464) 2025-09-30 17:07:53 +01:00
KirbyKidJ
8b5d9afba9 Animated Tilesets for All-Stars Resource Packs
This PR adds animated tilesets! I spent the day working on these, and it wasn't easy. This is primarily to help animate the All-Stars' grass tiles. You should be able to animate the other tilesets as well, but I haven't tested them.

JSONs are provided in the assets for Conveyer Belts and Liquids. There's two ways to animate the tilesets. The first is by the traditional way as used by `AnimatedSprite2D`, and the other is by how Godot animates tilesets normally as seen with the conveyer belts and liquids.

The last thing is that while doing this, I actually managed to fix the Resource Pack bug where reloading also reloads the blocks! It was surprisingly straightforward. I just edited the `BlockClass.gd` file to erase the cells when a block is hit or destroyed.

Let me know if you have any suggestions for things I should change or fix.
2025-09-30 00:04:03 -07:00
JHDev2006
9311424f55 fixed bob omb explosions AGAIN 2025-09-29 20:40:46 +01:00
JHDev2006
6fb271e5aa Update LevelSelectNew.tscn 2025-09-29 20:27:35 +01:00
JHDev2006
8ae27f63a6 fixed up some lost levels stuff 2025-09-29 20:03:19 +01:00
Jeod
528c4ddfa9 Make cmd arg for rom a bit cleaner (#449) 2025-09-29 18:58:08 +01:00
JHDev2006
f2adcc512f OK NOW IM DONE 2025-09-29 15:50:24 +01:00
JHDev2006
87e0a2d032 OK NOW ITS DONE I SWEAR 2025-09-29 15:48:12 +01:00
JHDev2006
8c9ae3f6ab ok yea im done, updating might be a bit weird? but overall itll be fine 2025-09-29 15:39:06 +01:00
JHDev2006
23c0cb5791 ok, now its REALLY done 2025-09-29 15:16:30 +01:00
JHDev2006
62df14f804 alr, multiple inputs are DONE 2025-09-29 15:04:54 +01:00
JHDev2006
99b9de4dad ok, working now, wanna just get unbinding working 2025-09-29 14:57:22 +01:00
JHDev2006
00015d2650 started work on multiple input bindinghs, but is very shit, so need to rewrite how these are stored 2025-09-29 13:52:10 +01:00
JHDev2006
0a5e2ea211 added palette effect during small -> fire transformation 2025-09-29 12:19:51 +01:00
JHDev2006
487c6af0ea fixed a weirdly setup level select for the challenge mode results 2025-09-29 12:12:07 +01:00
JHDev2006
370a6c045f added missing firebars to LL castle bridges 2025-09-29 12:09:23 +01:00
JHDev2006
a7412e4083 fixed some bowser behaviour innaccuracies in LL 2025-09-29 12:03:02 +01:00
JHDev2006
ed809c2c79 Merge branch 'main' of https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public 2025-09-29 11:58:28 +01:00
JHDev2006
4fa07b7d06 fixed a tiling error, and not being able to skip the challenge "miss.." screen 2025-09-29 11:58:21 +01:00
Jeod
9220d8257d Merge pull request #440 from JeodC/gitignore
Remove temp file addon binaries
2025-09-29 06:55:46 -04:00
Jeod
8c942ecf10 Add godotgif temp files to gitignore
Revert "Add godotgif temp files to gitignore"

This reverts commit 93c8cb94e3.

Remove temp files
2025-09-29 06:51:15 -04:00
JHDev2006
a1e6ed85c1 fixed a couple challenge mode tiling issues 2025-09-29 11:50:35 +01:00
JHDev2006
2f6a36395a edited red coin and blue coin particles to also be CPUParticles 2025-09-29 11:45:07 +01:00
Jeod
5819dee966 Use CPUParticles2D for coin sparkle (#444) 2025-09-29 11:44:45 +01:00
Jeod
f213f72ba0 Fix bug report label in issue template
Github can't process checkboxes and concatenate into labels properly, ffs.
2025-09-29 06:44:16 -04:00
jdaster64
00fffc35b7 Fix 1UP check condition for LL (#446) 2025-09-29 11:43:38 +01:00
SkyanUltra
3f8bde23a8 proofread
i forgot to update the full-width text for spinies
2025-09-28 17:42:06 -04:00
JHDev2006
475f0ddf97 Merge branch 'main' of https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public 2025-09-28 22:16:31 +01:00
JHDev2006
ac1c2eaf5b adjusted boo unlocking, since you could technically beat gold boo, on white boo, which i thought was a bit dumb and unfair 2025-09-28 22:16:26 +01:00
Jeod
9f13f7913c Update issue template to automatically assign issue labels based on checkboxes selected (#436)
* Update issue template to automatically assign labels based on bug type checkbox

* Add additional label for custom pack bug
2025-09-28 21:52:49 +01:00
JHDev2006
1711402a6a fixed a bug where the puase menu couldnt be closed by pressing the pause button again 2025-09-28 21:52:14 +01:00
JHDev2006
c0f2044a1e Merge branch 'main' of https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public 2025-09-28 16:49:13 +01:00
JHDev2006
f4cdbe18cb added in coin sparkles to blue coins and red coins 2025-09-28 16:49:08 +01:00
Jeod
7ae8f97dde Use ui_accept in ResourcePackContainer.gd (#431) 2025-09-28 16:41:09 +01:00
KirbyKidJ
6d23f9dcd4 Added Coin Sparkle Effects (#350)
* Just the Coin Sparkle stuff

FYI, if a property in the json is formatted like `exa.exb` then it reads `exa` as another object and `exb` as a property in `exa` assuming the root `property_node` contains this object.
Also primarily for Resource Packs to change how the particles work and should explain how I got there with my personal SMAS skin.

* Added Coin Sparkle Texture to Scene

Of course I broke it in some form.
2025-09-28 11:30:45 +01:00
SkyanUltra
f6a31f8508 New Optional Animation States (#420)
* new animation states

additional conditional animation states, including:
- SkidAttack
- IdleAttack
- WalkAttack
- RunAttack
- CrouchJump
- CrouchMove
... along with a new set of animations, the Bump animations (play when hitting your head on a block)
- JumpBump
- CrouchBump
- SwimBump

* added fly animations & tweaked bump animation time

new anims for FlyIdle, FlyUp, FlyMove, FlyAttack, and FlyBump, which all fallback on their Swim counterparts if not found. also changed around some animation fallbacks which made more sense, like bumps using fall animations instead if applicable.

* added bump ignore checks and added a general bump animation

you can now define Bump which will define a bump animation for all bump animations. additionally, bump animations will only play if they can detect an animation. no more fallbacks needed
2025-09-28 11:25:50 +01:00
Jeod
8c5ce9b99d Get config path in own function in store.gd (#417) 2025-09-28 11:19:42 +01:00
JHDev2006
872e7fe468 added in pause button rebinding 2025-09-27 21:17:50 +01:00
SkyanUltra
5649ba81f6 Fixed "spiny's" and "hachisuki" misspellings.
Just fixes a small error in the description text for the Lakitu bugfix toggle and the hover text for Hachisuke in the editor.
2025-09-27 15:17:17 -04:00
JHDev2006
1f21cb646f Merge branch 'main' of https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public 2025-09-27 18:38:08 +01:00