JHDev2006
ec803a64a6
you can now bind UI / Menu options to keys in the settings
2025-09-27 18:38:03 +01:00
Jeod
683580794a
Switch issue template bug report to github forms yaml ( #414 )
2025-09-27 18:36:59 +01:00
JHDev2006
7728ccea7b
fixed a bug where reopening the custom level menu after playing a custom level from the lss browser would cause a crash
2025-09-27 11:40:42 +01:00
JHDev2006
e4334dbb7a
removed player preload scene from level class (unused multiplayer shennanigans i was trying ages ago)
2025-09-27 11:19:38 +01:00
JHDev2006
de3cfd57d5
updated some sound effects to be quieter (thanks trimint!)
2025-09-27 11:18:42 +01:00
JHDev2006
edc0c82959
updated tilesets with hcb's edits, and fixed the custom characters not loading in non-portable mode
2025-09-27 11:15:40 +01:00
JHDev2006
64f9004107
updated title screen, to make the version labels more clear
2025-09-26 21:38:04 +01:00
JHDev2006
7c0567647b
Merge branch 'main' of https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public
2025-09-26 21:14:43 +01:00
JHDev2006
a5676640dd
made a quick change to new game clearing, to only clear data, when you actually go into a game, so you can still backout in case of an accident
2025-09-26 21:14:39 +01:00
KirbyKidJ
22d02213cd
Added Debug DLLs to Git Ignore ( #389 )
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This is honestly getting on my nerves.
Includes whatever this debug DLL thing is into the .gitignore file. Nothing much, but for me personally, it's been really hard to work with.
2025-09-26 21:13:43 +01:00
JHDev2006
786a81a7b8
couple fixes, to do with minus world
2025-09-26 20:46:39 +01:00
Jeod
659e9f3ce8
Add true portable mode ( #259 )
2025-09-26 20:32:42 +01:00
KirbyKidJ
3a3340ed88
Prevents small crouch if it's not a used animation
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Also added some functions for debugging and toggling visible collisions.
Also fixed some inconsistencies with both small and big collisions.
2025-09-26 11:46:09 -07:00
guzlad
7b0a62c765
Fixed initial window size from being tiny ( #401 )
2025-09-26 19:40:18 +01:00
guzlad
f997e11565
Added a version field to the bug template, helps with normal and nightly builds ( #404 )
2025-09-26 19:40:06 +01:00
BarrierFalki
78f68b3be1
Allow Mod Loader to automatically add hooks on export ( #405 )
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* Update Mod Loader and Tool addons
* Mod tool checks if script exists before reloading
* Change script export mode to Text for hook export
* Change return type of load_image_from_path to Texture2D
2025-09-26 19:30:40 +01:00
KirbyKidJ
4f06366c94
Merge remote-tracking branch 'upstream/main' into pulls/small-crouch-hitbox-fix
2025-09-26 10:51:17 -07:00
Jeod
1c309ce731
Modularize Discord RPC ( #247 )
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This commit delegates all Discord-related functions to DiscordManager.gd and adds a project setting bool to toggle using Discord RPC at all. Toggling off will reduce cpu and memory overhead when Discord is not needed.
2025-09-26 14:56:44 +01:00
Abdulaziz
c2eafee352
Updated RomVerifier.gd to add support for the European version ( #97 )
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Co-authored-by: Joe H <97353363+JHDev2006@users.noreply.github.com >
2025-09-26 14:50:23 +01:00
Jeod
6008161c54
Try to verify rom from exe dir ( #277 )
2025-09-26 14:49:23 +01:00
JHDev2006
53dc4923a0
edited pokey collision a lil bit
2025-09-26 14:46:10 +01:00
JHDev2006
578655553a
fixed a missing pipe in SMBLL 5-2 challenge mode
2025-09-26 14:23:27 +01:00
KirbyKidJ
e0a4d2d3c9
Updated Lost Levels Castle WATER Tileset (i forgor) ( #388 )
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* Updated Castle WATER Tileset (i forgor)
Yeah I realized late at night that I forgot to update the Underwater Castle tileset.
This updates the Castle tileset, but underwater.
Basically the same as the last one with a couple of extra changes:
- Linked Deco Tiles for ANN to LL since there's no mushrooms
- Replaced ROM Extractor check for ANN tileset
- Yeah that's about it
Side note only partially related to this, someone should make a Settings button that JUST regenerates the Base Assets without having to re-install the ROM.
* Fucked up a pixel on the regular Brick Block
2025-09-26 14:15:03 +01:00
JHDev2006
3ef51b8ec2
fixed a bug where going into the pipe in ANN 5-2, would send you to the SMB1 5-2 sub area
2025-09-26 13:38:29 +01:00
JHDev2006
11a4b57ac5
cleaned up some of the posing code
2025-09-26 12:58:25 +01:00
Joe H
9eb206d203
Merge pull request #395 from KirbyKid256/pulls/pose-at-door
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All-Stars Pose at Level End
2025-09-26 12:48:31 +01:00
JHDev2006
0ef8a28826
updated the pipe cutscene, so that itll use the pipewalk animation, and custom characters pipe sfx
2025-09-26 12:48:14 +01:00
Joe H
aa266d3607
Merge pull request #393 from SkyanUltra/bugfixes
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Fixed "Locked Achievement" english localization.
2025-09-26 12:37:34 +01:00
JHDev2006
3ecb8c34f5
fixed a bug where you couldnt have two config resource packs loaded at once
2025-09-26 12:36:34 +01:00
KirbyKidJ
db23384a0c
Fixed position offsetting bug
2025-09-25 18:55:16 -07:00
KirbyKidJ
a7eeab14a3
I realized I didn't need an extra Node2D
2025-09-25 17:57:26 -07:00
KirbyKidJ
2d4b6105b6
All-Stars Pose at Level End
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This adds a new and optional animation for Characters called `PoseDoor`. When a character uses this animation, they stop at the entrance of the castle door to strike a pose like in All-Stars.
2025-09-25 17:47:11 -07:00
SkyanUltra
8c05b96075
fixed locked achievement eng localization
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was accidentally changed at some point. should be good now
2025-09-25 18:30:56 -04:00
JHDev2006
40c2c04fcd
couple things, icr
2025-09-25 22:54:23 +01:00
JHDev2006
7b5399147f
forgot about second quest, whoops
2025-09-25 17:11:28 +01:00
JHDev2006
caff518d5d
There! you can now reset your campaign WITHOUT worrying about deleting everything else
2025-09-25 17:08:52 +01:00
JHDev2006
402440853b
no flag checkpoints no longer appear in ANN
2025-09-25 13:27:46 +01:00
JHDev2006
8126439a81
you can now have as MANY checkpoints as you want, in as many rooms as you want!
2025-09-25 09:29:00 +01:00
JHDev2006
d058425c13
fixed a softlock in 6-3 SP and also a crash with challenge mode in the title screen
2025-09-24 21:39:39 +01:00
JHDev2006
21098feb72
error messages now properly wrap, so they dont go off screen
2025-09-24 19:03:23 +01:00
JHDev2006
df13040b45
Fixed a colour palette issue with autumn yellow pipes
2025-09-24 18:22:02 +01:00
Joe H
aa9ae078cb
Merge pull request #377 from jdaster64/main
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Slight tweak to Challenge Mode anti-infinite shell combo
2025-09-24 18:08:48 +01:00
jdaster64
407d51220e
Merge remote-tracking branch 'upstream/main'
2025-09-24 13:01:08 -04:00
JHDev2006
5edc5466b8
fixed a door bug with cusotm levels
2025-09-24 17:53:33 +01:00
jdaster64
368cc148b3
Rework anti-infinite shell combo
2025-09-24 11:18:10 -04:00
JHDev2006
0d0632ee2b
added a missing buzzy beetle in 4-2
2025-09-24 16:05:53 +01:00
Joe H
5244dcce63
Merge pull request #375 from jdaster64/main
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Koopa shell scoring, Challenge Mode anti-infinite score reworks
2025-09-24 16:02:45 +01:00
JHDev2006
c9b7ebd264
Merge branch 'main' of https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public
2025-09-24 16:01:48 +01:00
JHDev2006
962787c861
fixed a world 9 softlocks with the world select menu
2025-09-24 16:01:47 +01:00
jdaster64
b3694e0cf2
Revert 10k stomp change in Player
2025-09-24 10:32:16 -04:00