* Fixed Space Title Stars
Fixes the position of the title stars in the space theme
* Fixed `PlayerSprite` Fallback Check
PlayerSprites check recursively for fallbacks. However, this does mean that if one fallback links to something that was already checked, it would make an infinite loop.
Also fixes the Pipe Cutscene, and updated Mario's `Big.tres` UIDs
Replaces all instances of "のこりにんずう" (nokorininsuu) with "ざんき" (zanki) which is a more traditional and concise term used to refer to the player's lives. This is a fix proposed by #539.
* Update Mod Loader and Tool addons
* Mod tool checks if script exists before reloading
* Change script export mode to Text for hook export
* Change return type of load_image_from_path to Texture2D
* Updated Castle WATER Tileset (i forgor)
Yeah I realized late at night that I forgot to update the Underwater Castle tileset.
This updates the Castle tileset, but underwater.
Basically the same as the last one with a couple of extra changes:
- Linked Deco Tiles for ANN to LL since there's no mushrooms
- Replaced ROM Extractor check for ANN tileset
- Yeah that's about it
Side note only partially related to this, someone should make a Settings button that JUST regenerates the Base Assets without having to re-install the ROM.
* Fucked up a pixel on the regular Brick Block
Adds a new Difficulty Setting which changes how long each "second" lasts in a level. Off by default, but when on it uses full seconds instead of 0.4 seconds like in SMM2.
NOTE: The translations will need to be checked properly.