fixed piranha plants missing in SMB1 yvb

This commit is contained in:
JHDev2006
2025-09-13 17:03:24 +01:00
parent 165d3a8377
commit 55d2a7c7ca
21 changed files with 3223 additions and 3864 deletions

0
.gitattributes vendored Normal file → Executable file
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15
.gitignore vendored Normal file → Executable file
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@@ -1,15 +1,4 @@
# Godot 4+ specific ignores
.godot/
# Godot-specific ignores
.import/
export.cfg
export_presets.cfg
# Imported translations (automatically generated from CSV files)
*.translation
# Mono-specific ignores
.mono/
data_*/
mono_crash.*.json
/android/
Exports/

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@@ -124,13 +124,13 @@ SETTINGS_VISUALS,,Visuals,Visuels,Obraz,bизУaл,Visuales,Grafica,
SETTINGS_DIFFICULTY,,Difficulty,Difficulté,Trudność,cлoжhoctь,Dificultad,Difficoltà,,Antas ng difficulty,Schwierigkeitsgrad,Zorluk,Kesulitan,Dificuldade,なんいど
SETTINGS_KEYBOARD,,Keyboard,Clavier,Klawiatura,kлabиatУpa,Teclado,Tastiera,,Keyboard,Tastatur,Klavye,Keyboard,Teclado,キーボード
SETTINGS_CONTROLLER,,Controller,Manette,Kontroler,kohtpoллep,Controles,Controller,,Controller,Controller,Kumanda,Kontrol,Controle,コントローラー
SETTINGS_DATA,,Data,Données,,,,,,,,Verİler,,,
SETTINGS_DATA,,Data,Données,,,Datos,,,,,Verİler,,Dados,
SETTINGS_RESOURCE_PACK,,Resource Packs,Packs de Ressources,Paczki Zasobów,tekctУp-пakи,Paquetes de recursos,Pacchetti di risorse, ,Resource Packs,Ressourcenpakete,Kaynak Paketlerİ,Paket Resource,Pacotes de Recurso,リソースパック
SETTING_ON,"might change to just be true or false, instead. idk",On,On,Wł.,bkл.,Activado,On,,On,An,ık,Aktif,Ligado,オン
SETTING_OFF,,Off,Off,Wył.,bыkл.,Desactivado,Off,,Off,Aus,Kapalı,Mati,Desligado,オフ
VIDEO_MODE,"windowed, fullscreen, etc",Mode,Mode,Tryb,peжиm,Modo,Modalità video,,Mode,Fenstermodus,Pencere Modu,Mode,Modo,ウィンドウモード
VIDEO_SIZE,"aspect ratio (4:3, widescreen)",Size,Taille,Wielkość,paзmep,Tamaño,Formato schermo,,Sukat ng Screen,Seitenverhältnis,En Boy Oranı,Ukuran,Proporção,かいぞうど
VIDEO_RENDER,,Rendering,Rendu,Renderowanie,pehдepиhг,Renderización,,,,,Görselleştİrme,Rendering,,レンダリング
VIDEO_RENDER,,Rendering,Rendu,Renderowanie,pehдepиhг,Renderización,,,,,Görselleştİrme,Rendering,Renderização,レンダリング
VIDEO_SCALING,,Scaling,Mise à l'échelle,Powiększanie,Фильtpaция,Escalado,Ridimensionamento,,Pagka-render,Skalierung,Ölçeklendİrme,Scaling,Dimensionamento,スケーリング
VIDEO_VSYNC,,VSync,VSync,V-Sync,bept. cиhxpohизaция,VSync,VSync,,VSync,VSync,VSync,VSync,VSync,VSYNC
VIDEO_SHADOWS,,Drop Shadows,Ombres portées,Cienie,Пaдaющиe tehи,Sombras paralelas,Ombre, ,Drop Shadows,Schatten,Gölgeler,Bayangan,Sombras,ドロップシャドウ
@@ -192,8 +192,8 @@ DIFFI_GAME_OVER_GME,,Start of Game,Début du jeu,Początek Gry,haчatь c Игp
DIFFI_CHECK_NO_FLAG,,No Flag,Aucun drapeaux,Brak Flagi,het Флaгa,Sin Bandera,Senza bandiera, ,Walang Flag,Flaggen aus,Bayraksız,Tanpa Bendera,Sem Bandeira,フラッグなし
DIFFI_CHECK_FLAG,,Flag,Drapeaux,Flaga,Флaг,Bandera,Bandiera,,Flag,Flaggen an,Bayrak,Bendera,Bandeira,フラッグ
DIFFI_CHECK_FLAG+,"Checkpoint flag, which gives a powerup when crossed, like in New Super",Flag+,Drapeaux+,Flaga+,Флaг+,Bandera+,Bandiera+,+,Flag+,Flaggen+,Bayrak+,Bendera+,Bandeira+,フラッグ+
DIFFI_LAKITU_0,,Original,Original,Oryginalna,opигиhaл,Original,Originale,,Klasik,Klassisch,Orİjİnal,Original,Original,オリジナル
DIFFI_LAKITU_1,,Fixed,Corrigé,Naprawiona,hobый,Corregido,Corretto,,Moderno,Modern,Modern,Fixed,Consertado,なおされた
DIFFI_LAKITU_0,,Original,Original,Oryginalny,opигиhaл,Original,Originale,,Klasik,Klassisch,Orİjİnal,Original,Original,オリジナル
DIFFI_LAKITU_1,,Fixed,Corrigé,Naprawiony,hobый,Corregido,Corretto,,Moderno,Modern,Modern,Fixed,Consertado,なおされた
DESC_DMG_STYLE_0,,"When taking damage, revert to ""Small"" state.","Après une blessure, retour à l'état ""Petit"", peu importe l'état actuel.","Przy dostaniu obrażeń, wróć do stanu ""Małego"".","Пpи пoлУчehии Уpoha, boзbpaщehиe b coctoяhиe «maлehьkий».","Al recibir daño, vuelve al estado ""Pequeño"".","In caso di danno, il personaggio torna allo stato ""piccolo""."," , """" .","Pagnasaktan, babalik sa ""Small"" state.","Verwandlung zum ""kleinen"" Status bei Schaden.","Hasar alındığında ""Küçük"" durumuna gerİ dön.","Saat terkena damage, kembali ke status ""Kecil"".","Quando receber dano, reverter para estado ""Pequeno"".",あたると、ちびキャラクターにもどる
DESC_DMG_STYLE_1,,"When taking damage, revert to ""Big"" state, if ""Fire.","Après une blessure, retour à l'état ""Grand"", si l'état actuelle est ""Feu"".","Przy dostaniu obrażeń, wróć do stanu ""Dużego"", jeżeli jesteś w stanie ""Ognistym"".","Пpи пoлУчehии Уpoha, boзbpaщehиe b coctoяhиe «Бoльшoй», ecли «oгhehhый».","Al recibir daño, vuelve al estado ""Grande"", si estas en el estado de ""Fuego"".","In caso di danno, il personaggio torna allo stato ""grande"" se si ha il potere del fuoco."," , """" , "".","Pagnasaktan, babalik sa ""previous state"" kung nasa ""Fire"" state.","Wenn ""Feuer"", Verwandlung zum ""grossen"" Status bei Schaden.","Hasar alındığında ""Ateş"" durumunda İse ""Büyük"" durumuna gerİ dön.","""Saat terkena damage, kembali ke status """"Besar"""", jika """"Api.""","Quando receber dano, reverter para estado ""Grande"" se estiver estado ""Fogo"".",あたると、ファイアキャラクターからスーパーキャラクターにもどる
DESC_FLAG_0,,"No flags, simply pass a certain point within a level, classic experience.","Aucun drapeau relais, il suffit de passer un certain point dans les niveaux, expérience classique.","Bez flag, po prostu przejdź przez pewien punkt poziomu, klasyczny styl gry.","hиkakиx флaгob, пpocto пpoйдиte oпpeдeлehhУю toчkУ ha Уpobhe, kлaccичeckий oпыt.","No hay banderas, basta con pasar un determinado punto dentro de un nivel, experiencia clásica.","Non ci sarà alcuna bandiera checkpoint, basta superare un certo punto del livello per attivare il checkpoint, l'esperienza classica."," , , .","Walang checkpoint, klasik na experience","Keine Checkpoints, wie bei den Originalspielen.",Kontrol bayrağı yok. Leveldekİ belİrlİ bİr noktayı geçİnce. Klasİk.,"Tanpa bendera, cukup lewati titik tertentu dalam satu level, pengalaman klasik.","Sem Bandeiras, simplismente passe por um ponto específico em um nível, experiência classica.",チェックポイントのエリアをつうかすると、じどうてきにアクティブになる。
@@ -215,8 +215,8 @@ DESC_TIME_0,,There is no time limit in levels.,Il n'y a pas de limite de temps d
DESC_TIME_1,,There is a time limit in all levels.,Il y a une limite de temps dans ce niveau,Jest limit czasu w poziomach.,ha Уpobhяx ectь лиmиt bpemehи.,Hay un límite de tiempo en todos los niveles.,Ci saranno limiti di tempo nei livelli., .,May time limit sa mga lebel,Bei Leveln gibt es ein Zeitlimit.,Tüm levellerde zaman lİmİtİ var.,Ada batas waktu di semua level.,Tem tempo limite nos níveis.,ステージに じかんせいげんは ある。
DESC_BACKSCROLL_0,,"You cannot move backwards in levels (unless a custom level allows it), Intended Experience",Vous ne pouvez pas retournez en arrière (sauf si un niveau custom vous l'autorise). Expérience prévue,Nie możesz iść do tyłu (chyba że poziom użytnikowa na to pozwala) Domyślny styl gry,"bы he moжete дbигatьcя haзaд ha Уpobhяx (kpome, ecли пoльзobateльckий Уpobehь пoзboляet), пpeдпoлaгaemый oпыt","No puedes retroceder en los niveles (a menos que un nivel personalizado lo permita), Experiencia prevista","Non puoi tornare indietro nei livelli (a meno che un livello creato dall'utente lo consente), l'esperienza originale."," ( ), ","Walang backscroll, maliban kung pwede sa custom game, klasik na experience","Die Kamera bewegt sich nicht nach links, wie bei den Originalspielen, ausser wenn ein Nutzererstelltes Level es erlaubt.","Levellerde gerİye doğru hareket edemezsİnİz (özel bİr level buna İzİn vermedİğİ sürece), Amaçlanan Deneyİm","Anda tidak dapat bergerak mundur dalam level (kecuali level kustom mengizinkannya), Pengalaman yang Diinginkan","Você não pode andar para trás nos níveis (a menos que um nível customizado o permita), Experiência recomendada.",デフォルトステージモード:もどることはできない。
DESC_BACKSCROLL_1,,You can move backwards in all levels (unless a custom level prevents it),Vous pouvez retournez en arrière (sauf si un niveau custom vous l'en empêche),Możesz iść do tyłu (chyba że poziom użytnikowa na to nie pozwala) ,"bы moжete дbигatьcя haзaд ha Уpobhяx (kpome, ecли пoльзobateльckий Уpobehь he пoзboляet)",Puedes retroceder en todos los niveles (a menos que un nivel personalizado lo impida).,Puoi tornare indietro nei livelli (a meno che un livello creato dall'utente non lo consente)., ( ),"Free Camera, maliban kung pinagbawal sa custom games","Die Kamera kann sich auch nach links bewegen, ausser wenn ein nutzererstelltes Level es nicht erlaubt.",Tüm levellerde gerİye doğru hareket edebİlİrsİnİz (özel bİr level bunu engellemedİğİ sürece),Anda dapat bergerak mundur di semua level (kecuali level kustom mencegahnya),"Você pode andar para trás em todos os níveis (a menos que um nível customizado não o permita), Experiência recomendada.",デフォルトステージモード:もどることはできる。
DESC_LAKITU_0,,"Lakitu will throw spiny's straight upwards, exactly like in the original games. (was due to a bug)","Lakitu jettera des Hériss en ligne droite verticale, comme il le faisait dans les jeux originaux (à cause d'un bug)",,"ЛakиtУ бУдet пoдбpacыbatь koлючkУ пpяmo bbepx, b toчhoctи kak b opигиhaльhыx игpax. (эto пpoизoшлo из-зa oшибkи)","Lakitu lanzará a los Spiny directamente hacia arriba, exactamente igual que en los juegos originales. (debido a un error)","Lakitu lancierà i koopistrici verticalmente verso l'alto, esattamente come nel gioco originale (questo era a causa di un bug)."," ' , . ( )","Pataas, Klasik na pagtapon ng Lakitu ng spiny","Lakitu wirft Stachis senkrecht nach oben, wie bei den Originalspielen. (Dies passierte aufgrund eines Bugs)",Lakİtu orİjİnal oyunlardakİ gİbİ Spİny'lerİ dümdüz yukarı doğru fırlatacak. (bİr hata nedenİyle),"Lakitu akan melemparkan spiny lurus ke atas, persis seperti di game aslinya. (disebabkan oleh bug)","Lakitus vão arremessar spinys direto para cima, que nem no jogo original.",トゲゾーが うえに なげられる。
DESC_LAKITU_1,,"Lakitu will throw spiny's diagonally up, which was the originally intended behaviour.","Lakitu jettera des Hériss en diagonal, ce qui était le comportement originalement prévu. ",,"ЛakиtУ пoдбpacыbaet koлючkУ пo диaгohaли bbepx, чto и былo изhaчaльho зaдУmaho.","Lakitu lanzará a los Spiny en diagonal hacia arriba, que era el comportamiento previsto originalmente.","Lakitu lancierà i koopistrici in diagonale verso l'alto, il comportamento originariamente inteso."," ' , .","Pasulong, Maayos na pagtapon ng Lakitu ng mga spiny","Lakitu wirft Stachis diagonal nach oben, was das eigentliche Verhalten von Lakitu sein sollte.","Lakİtu, Spİny düşmanlarını çapraz olarak yukarı fırlatacak, düzeltİlmİş davranış.","Lakitu akan melemparkan spiny secara diagonal ke atas, yang merupakan perilaku yang dimaksudkan pada awalnya.","Lakitus vão arremessar spinys diagonalmente para cima, o que era originalmente pretendido",トゲゾーが ななめうえに なげられる。
DESC_LAKITU_0,,"Lakitu will throw spiny's straight upwards, exactly like in the original games. (was due to a bug)","Lakitu jettera des Hériss en ligne droite verticale, comme il le faisait dans les jeux originaux (à cause d'un bug)","Lakitu rzuca kolczastych prosto w górę, dokładnie jak w oryginale. (Oryginalnie niezamierzane)","ЛakиtУ бУдet пoдбpacыbatь koлючkУ пpяmo bbepx, b toчhoctи kak b opигиhaльhыx игpax. (эto пpoизoшлo из-зa oшибkи)","Lakitu lanzará a los Spiny directamente hacia arriba, exactamente igual que en los juegos originales. (debido a un error)","Lakitu lancierà i koopistrici verticalmente verso l'alto, esattamente come nel gioco originale (questo era a causa di un bug)."," ' , . ( )","Pataas, Klasik na pagtapon ng Lakitu ng spiny","Lakitu wirft Stachis senkrecht nach oben, wie bei den Originalspielen. (Dies passierte aufgrund eines Bugs)",Lakİtu orİjİnal oyunlardakİ gİbİ Spİny'lerİ dümdüz yukarı doğru fırlatacak. (bİr hata nedenİyle),"Lakitu akan melemparkan spiny lurus ke atas, persis seperti di game aslinya. (disebabkan oleh bug)","Lakitus vão arremessar spinys direto para cima, que nem no jogo original.",トゲゾーが うえに なげられる。
DESC_LAKITU_1,,"Lakitu will throw spiny's diagonally up, which was the originally intended behaviour.","Lakitu jettera des Hériss en diagonal, ce qui était le comportement originalement prévu. ","Lakitu rzuca kolczastych ukośnie do góry, tak jak miało być w oryginale.","ЛakиtУ пoдбpacыbaet koлючkУ пo диaгohaли bbepx, чto и былo изhaчaльho зaдУmaho.","Lakitu lanzará a los Spiny en diagonal hacia arriba, que era el comportamiento previsto originalmente.","Lakitu lancierà i koopistrici in diagonale verso l'alto, il comportamento originariamente inteso."," ' , .","Pasulong, Maayos na pagtapon ng Lakitu ng mga spiny","Lakitu wirft Stachis diagonal nach oben, was das eigentliche Verhalten von Lakitu sein sollte.","Lakİtu, Spİny düşmanlarını çapraz olarak yukarı fırlatacak, düzeltİlmİş davranış.","Lakitu akan melemparkan spiny secara diagonal ke atas, yang merupakan perilaku yang dimaksudkan pada awalnya.","Lakitus vão arremessar spinys diagonalmente para cima, o que era originalmente pretendido",トゲゾーが ななめうえに なげられる。
ACTION_JUMP,,Jump,Sauter,Skok,Пpыжok,Saltar,Salta,,Jump,Springen,Zıpla,Lompat,Pular,ジャンプ
ACTION_RUN,,Run,Courir,Bieg,Бeг,Correr,Corri,,Kilos,Rennen,Koş,Lari,Correr,ダッシュ
ACTION_ACTION,"Terrible name, but basically the ""action button"", used for fireballs and powerup actions",Action,Action,Akcja,Дeйctbиe,Acción,Azione,,Aksyon,Aktion,Aksİyon,Aksi,Ação,アクション
@@ -269,7 +269,7 @@ MENU_ACHIEVEMENTS,,Achievements,Succès,Osiągnięcia,Дoctижehия,Logros,Obi
GHOST_SELECT,Do you want a ghost or not during the run?,Select Ghost,Fantôme ?,Wybierz Ducha,бepиte Пpиbeдehиe,Seleccionar fantasma,Seleziona fantasma, ,Iyong previous ghost,Geist anzeigen?,Hayalet Seç,Pilih Hantu,Selecione seu Fantasma,テレサをえらぶ
DELETION_CONFIRM,,Confirm?,Confirmer ?,Potwierdzić?,Пoдtbepдиtь?,¿Confirmar?,Confermi?,?,I-confirm?,Bestätigen?,Onayla,Mengonfirmasi?,Confirmar?,かくにん?
DELETION_CONFIRM_2,,You Sure?,Vous êtes sûr ?,Jesteś Pewien?,Уbepehы?,¿Estás seguro?,Ne sei sicuro?, ?,Sigurado ka?,Sicher?,Emİn Mİsİn?,Kau Yakin?,Certeza?,ほんとうにいいの?
DELETION_WARNING,,Warning! This will permanently delete data!,Attention ! Toute données sera supprimer à jamais !,Uwaga! To trwale usunie dane!,,¡Atención! ¡Esto eliminará los datos de forma permanente!,,! !,,Achtung! Dies wird permanent Speicherdaten löschen!,Uyarı! Bu tüm verİlerİ kalıcı olarak sİlecektİr!,Peringatan! Ini akan menghapus data secara permanen!,Aviso! Isso vai permanentemente deletar seus dados,ちゅうい!これによって データが かんぜんに さくじょされる かのせいが ある。
DELETION_WARNING,,Warning! This will permanently delete data!,Attention ! Toute données sera supprimer à jamais !,Uwaga! To trwale usunie dane!,Внимание! Ваши данные удалятся навсегда!,¡Atención! ¡Esto eliminará los datos de forma permanente!,,! !,,Achtung! Dies wird permanent Speicherdaten löschen!,Uyarı! Bu tüm verİlerİ kalıcı olarak sİlecektİr!,Peringatan! Ini akan menghapus data secara permanen!,Aviso! Isso vai permanentemente deletar seus dados,ちゅうい!これによって データが かんぜんに さくじょされる かのせいが ある。
DELETION_CAMPAIGN,,Delete Campaign Data,Supprimer Données de la Campagne,Usuń Dane Kampanii,Удaлиtь дahhыe kamпahий,Eliminar datos de la campaña,Elimina dati della campagna, ,I-delete ang data ng Kampanya,Kampagne-Speicherdaten löschen,Kampanya Verİlerİnİ Sİl,Hapus Data Kampanye,Excluir Dados da Campanha,キャンペーンデータをさくじょする
DELETION_CHALLENGE,,Delete Challenge Data,Supprimer Données des Challenges,Usuń Dane Wyzwań,Удaлиtь дahhыe иcпыtahий,Eliminar datos del desafío,Elimina dati delle sfide, ,I-delete ang data ng mga Hamon,Herausforderungen-Speicherdaten löschen,Zorluk Verİlerİnİ Sİl,Hapus Data Tantangan,Excluir Dados de Desafio,チャレンジデータをさくじょする
DELETION_MARATHON,,Delete Marathon Data,Supprimer Données des Marathons,Usuń Dane Maratonów,Удaлиtь дahhыe mapaфohob,Eliminar datos del maratón,Elimina dati delle maratone, ,I-delete ang data ng Maraton,Marathon-Speicherdaten löschen,Maraton Verİlerİnİ Sİl,Hapus Data Marathon,Excluir Dados de Maratona,マラソンデータをさくじょする
@@ -298,8 +298,8 @@ EDITOR_LSS_ORDER_DEC,,Descending,Décroissant,Malejąca,Пo Убыbahию,Descen
EDITOR_LSS_PAGE,,Page: {NUM},Page : {NUM},Strona: {NUM},ctpahицa: {NUM},Página: {NUM},Pagina: {NUM},: {},Pahina: {NUM},Seite: {NUM},Sayfa: {NUM},Halaman: {NUM},Página: {NUM},ページ:{NUM}
EDITOR_LSS_DOWNLOAD,Make sure these are uppercase (godots a bit weird),DOWNLOAD,TÉLÉCHARGER,POBIERZ,УctahobИtЬ,DESCARGAR,SCARICA,,I-DOWNLOAD,HERUNTERLADEN,İNDİR,UNDUH,DOWNLOAD,ダウンロード
EDITOR_LSS_OPEN_PAGE,Opens the level page on LSS,OPEN LSS,OUVRIR LSS,OTWÓRZ LSS,otkpЫtЬ LSS,ABRIR LSS,APRI LSS, ,BUKSAN ANG LSS,IM BROWSER ÖFFNEN,LSS'Yİ AÇ,BUKA LSS,ABRIR LSS,LSSをひらく
RESOURCE_PACK_WARNING,,"CHANGING RESOURCE PACKS MID LEVEL WILL CAUSE COINS + BLOCKS TO RESPAWN. THIS IS A GODOT BUG, THAT I CANNOT FIX. SORRY.","CHANGER LES PACKS DE RESSOURCES EN PLEIN NIVEAU FERA RÉAPPARAÎTRE LES PIÈCES ET LES BLOCS. C'EST UN BUG DE GODOT, QUE JE NE PEUX PAS CORRIGER. DÉSOLÉ.",,,,,,,,"KAYNAK PAKETLERİNİ LEVELİN ORTASINDA DEĞİŞTİRMEK ALTIN VE BLOKLARIN YENİDEN DOĞMASINA NEDEN OLACAKTIR. BU, BENİM DÜZELTEMEDİĞİM BİR GODOT HATASIDIR. ÜZGÜNÜM.",,"MUDAR PACOTES DE RECURSO ENQUNTO ESTÁ EM UM NÍVEL VAI CAUSAR MOEDAS + BLOCOS RESETAREM. ESSE É UM BUG DO GODOT, QUE EU NÃO POSSO CONSERTAR. DESCULPA.",
RESOURCE_PACK_CREATE,,Create new resource pack,,,,,,,,,,,,
RESOURCE_PACK_WARNING,,"CHANGING RESOURCE PACKS MID LEVEL WILL CAUSE COINS + BLOCKS TO RESPAWN. THIS IS A GODOT BUG, THAT I CANNOT FIX. SORRY.","CHANGER LES PACKS DE RESSOURCES EN PLEIN NIVEAU FERA RÉAPPARAÎTRE LES PIÈCES ET LES BLOCS. C'EST UN BUG DE GODOT, QUE JE NE PEUX PAS CORRIGER. DÉSOLÉ.","ZMIANA PACZEK ZASOBÓW PODCZAS POZIOMU SPOWODUJE POWRÓT MONET I BLOKÓW. TO BŁĄD, KTÓREGO NIE MOGĘ NAPRAWIĆ. PRZEPRASZAM.","ИЗМЕНЕНИЕ РЕСУРС ПАКОВ ПОСРЕДИ УРОВНЯ ПРИВЕДЕТ К ВОССТАНОВЛЕНИЮ МОНЕТ И БЛОКОВ. ЭТО ОШИБКА ГОДОТА, КОТОРУЮ Я НЕ МОГУ ИСПРАВИТЬ. ИЗВИНИТЕ.",,,,,,"KAYNAK PAKETLERİNİ LEVELİN ORTASINDA DEĞİŞTİRMEK ALTIN VE BLOKLARIN YENİDEN DOĞMASINA NEDEN OLACAKTIR. BU, BENİM DÜZELTEMEDİĞİM BİR GODOT HATASIDIR. ÜZGÜNÜM.",,"MUDAR PACOTES DE RECURSO ENQUNTO ESTÁ EM UM NÍVEL VAI CAUSAR MOEDAS + BLOCOS RESETAREM. ESSE É UM BUG DO GODOT, QUE EU NÃO POSSO CONSERTAR. DESCULPA.",
RESOURCE_PACK_CREATE,,Create new resource pack,,Stwórz nową paczkę zasobów,Создать новый Ресурс Пак,,,,,,,,Criar novo pacote de recursos,
LEVEL_TITLE,,{NAME} By {AUTHOR},{NAME} par {AUTHOR},{NAME} przez {AUTHOR},{NAME} ot {AUTHOR},{NOMBRE} Por {AUTOR},{NAME} Fatto da {AUTHOR},{} {},{NAME} ni {AUTHOR},{NAME} von {AUTHOR},{AUTHOR} Tarafından {NAME},{NAME} Oleh {AUTHOR},{NAME} Por {AUTHOR},{AUTHOR}による「{NAME}」
EDITOR_HUD_MENU,,{KEY} to open menu,{KEY} pour ouvrir le menu,{KEY} aby otworzyć menu,{KEУ} для otkpыtия mehю,{TECLA} para abrir el menú,{KEY} per aprire il menu,{} ,pindutin ang {KEY} pagbukas ng menu,{KEY} um das Menü zu öffnen.,{KEY} İle menüyü aç,{KEY} untuk membuka menu,{KEY} para abrir menu,{KEY}キーでメニューをひらく
EDITOR_HUD_LAYER,,Layer {LAYER},Couche {LAYER},Warstwa {LAYER},cлoй {LAYER},Capa {CAPA},Livello, {},Layer {LAYER},Ebene {LAYER},Kat {LAYER},Layer {LAYER},Camada {LAYER},レィヤー
@@ -577,10 +577,10 @@ TITLE_SMBLL_CHALLENGE,,Lost and Found!,Super Mario Bros. Les Objets Trouvés,Tu
TITLE_SMBS_CHALLENGE,,A special hiding spot…,Une cachette bien spéciale…,Specjalne miejsce kryjówki...,ocoбoe пotaйhoe mecto...,¡Boo-yah!,, SPOT…,Walang takas...,Ein besonderer Versteck...,Özel bİr saklanma yerİ...,Tempat persembunyian khusus…,Um esconderijo especial...,スペシャルコインハンター
TITLE_SMB1_BOO,,Boo-yah!,Boo-ais !,Dusza tańczy z radości!,БУ-Уpa!,¡BOO-M!,,-!,Boo-yah!,Boo-yah!,Boo-ya!,Boo-yah!,Boo-yah!,しょうりのゴースト1
TITLE_SMBLL_BOO,,BOO-M!,Et BOO-M !,Straszna radocha!,БУ-Уm!,¿Boo-quién?,,-!,BOO-M!,Boo-m!,BOO-M!,BOO-M!,BOO-M!,しょうりのゴースト2
TITLE_SMBS_BOO,,Boo-who?,Boo ? Où ?,Żart o duchach!,БУ-kto?,¡Tur-Boo!,,-?,Boo-who?,Boo-wer?,Boo-kİm?,Boo-siapa?,Boo-quem?,スペシャル・しょうりのゴースト
TITLE_SMBS_BOO,,Boo-who?,Boo ? Où ?,Specjalny żart o duchach!,БУ-kto?,¡Tur-Boo!,,-?,Boo-who?,Boo-wer?,Boo-kİm?,Boo-siapa?,Boo-quem?,スペシャル・しょうりのゴースト
TITLE_SMB1_GOLD_BOO,,Tur-Boo!!,Tur-Boo !!,Duch pędziwiatr!!,tУp-БУ!!,¡Boo-donkulous!,,-!!,Tur-Boo!!,Tur-Boo!!,Tur-Boo!,Tur-Boo!!,Tur-Boo!!,かがやくゴースト1
TITLE_SMBLL_GOLD_BOO,,Boo-donkulous!!,On rentre du Boo-lot !,Spektralnie!!,БУ-зУmhый!!,¡Jam-Boo-ree!,,-!!,Boo-donkulous!!,Boo-tastisch!!,Boo-Zonglu!,Boo-donkulous!!,Ridícu-Boo,かがやくゴースト2
TITLE_SMBS_GOLD_BOO,,Jam-Boo-ree!!,Jam-Boo-ree !!,Zabrakło przysłowii.,Джam-БУ-pи!!,Un buen calentamiento...,,--!!,Jam-Boo-ree!!,Jam-Boo-Ree!!,Jam-Boo-ree!!,Jam-Boo-ree!!,Jam-Boo-ree!!,スペシャルかがやくゴースト
TITLE_SMBS_GOLD_BOO,,Jam-Boo-ree!!,Jam-Boo-ree !!,Zabrakło frazeologizmów.,Джam-БУ-pи!!,Un buen calentamiento...,,--!!,Jam-Boo-ree!!,Jam-Boo-Ree!!,Jam-Boo-ree!!,Jam-Boo-ree!!,Jam-Boo-ree!!,スペシャルかがやくゴースト
TITLE_SMB1_BRONZE,,A good warm-up…,Joggeur du Dimanche,Dobra rozgrzewka...,xopoший paзoгpeb...,Ambicioso... Pero una porquería...,, -UP…,Magandang simula,Gut aufgewärmt...,İyİ bİr ısınma...,Pemanasan yang baik…,Um bom aquecimento...,ブロンズショーケースマリオ1
TITLE_SMBLL_BRONZE,,Ambitious… But rubbish…,Avoir de l'ambitions…,Ambitnie... choć okropnie.,amбициoзho... ho otctoй...,¡Ya empezó!,,AMBITIOUS… RUBBISH…,Pwede na,Guter Versuch!,Hırslı.. ama kötü.,Ambisius… Tapi sampah…,Ambicioso... mas bobo...,ブロンズショーケースマリオ2
TITLE_SMBS_BRONZE,,It's on!,Les débuts d'un spécialiste,Ruszaj!,Пoгhaли!,¡Ahora estás jugando con Power!,,' !,Let's get it,Auf geht's!,Hazır!,Sudah dimulai!,Vem pro fight!,ブロンズショーケース(マリオスペシャル)
1 description en fr pl ru es it ga fil de tr id pt jp
124 DESC_DMG_STYLE_0 When taking damage, revert to "Small" state. Après une blessure, retour à l'état "Petit", peu importe l'état actuel. Przy dostaniu obrażeń, wróć do stanu "Małego". Пpи пoлУчehии Уpoha, boзbpaщehиe b coctoяhиe «maлehьkий». Al recibir daño, vuelve al estado "Pequeño". In caso di danno, il personaggio torna allo stato "piccolo". WHEN TAKING DAMAGE, REVERT TO "SMALL" STATE. Pagnasaktan, babalik sa "Small" state. Verwandlung zum "kleinen" Status bei Schaden. Hasar alındığında "Küçük" durumuna gerİ dön. Saat terkena damage, kembali ke status "Kecil". Quando receber dano, reverter para estado "Pequeno". あたると、ちびキャラクターにもどる
125 DESC_DMG_STYLE_1 When taking damage, revert to "Big" state, if "Fire. Après une blessure, retour à l'état "Grand", si l'état actuelle est "Feu". Przy dostaniu obrażeń, wróć do stanu "Dużego", jeżeli jesteś w stanie "Ognistym". Пpи пoлУчehии Уpoha, boзbpaщehиe b coctoяhиe «Бoльшoй», ecли «oгhehhый». Al recibir daño, vuelve al estado "Grande", si estas en el estado de "Fuego". In caso di danno, il personaggio torna allo stato "grande" se si ha il potere del fuoco. WHEN TAKING DAMAGE, REVERT TO "BIG" STATE, IF "FIRE. Pagnasaktan, babalik sa "previous state" kung nasa "Fire" state. Wenn "Feuer", Verwandlung zum "grossen" Status bei Schaden. Hasar alındığında "Ateş" durumunda İse "Büyük" durumuna gerİ dön. "Saat terkena damage, kembali ke status ""Besar"", jika ""Api." Quando receber dano, reverter para estado "Grande" se estiver estado "Fogo". あたると、ファイアキャラクターからスーパーキャラクターにもどる
126 DESC_FLAG_0 No flags, simply pass a certain point within a level, classic experience. Aucun drapeau relais, il suffit de passer un certain point dans les niveaux, expérience classique. Bez flag, po prostu przejdź przez pewien punkt poziomu, klasyczny styl gry. hиkakиx флaгob, пpocto пpoйдиte oпpeдeлehhУю toчkУ ha Уpobhe, kлaccичeckий oпыt. No hay banderas, basta con pasar un determinado punto dentro de un nivel, experiencia clásica. Non ci sarà alcuna bandiera checkpoint, basta superare un certo punto del livello per attivare il checkpoint, l'esperienza classica. NO FLAGS, SIMPLY PASS A CERTAIN POINT WITHIN A LEVEL, CLASSIC EXPERIENCE. Walang checkpoint, klasik na experience Keine Checkpoints, wie bei den Originalspielen. Kontrol bayrağı yok. Leveldekİ belİrlİ bİr noktayı geçİnce. Klasİk. Tanpa bendera, cukup lewati titik tertentu dalam satu level, pengalaman klasik. Sem Bandeiras, simplismente passe por um ponto específico em um nível, experiência classica. チェックポイントのエリアをつうかすると、じどうてきにアクティブになる。
127 DESC_FLAG_1 Checkpoint flags are present within levels, modern experience Des drapeaux relais sont présents dans les niveaux, expérience moderne. Checkpointy są w poziomach, współczesny styl gry. Флaги чekпoиhtob пpиcУtctbУюt ha Уpobhяx, cobpemehhый oпыt Hay banderas de punto de control en los niveles, experiencia moderna Le bandiere checkpoint saranno presenti nel livello, l'esperienza moderna. CHECKPOINT FLAGS ARE PRESENT WITHIN LEVELS, MODERN EXPERIENCE May checkpoint sa bawat levels, modernong experience Checkpoints sind in Leveln vorhanden, wie bei modernen Spielen. Kontrol noktası bayrakları levelİn İçİnde. Modern. Bendera pos pemeriksaan hadir dalam level, pengalaman modern Bandeiras de Checkpoint estão presente nos níveis, experiência moderna. フラッグがひょうじされる。
128 DESC_FLAG_2 Checkpoint flags now give you a mushroom if needed, when activated. Les drapeaux relais donnent à présent un champignon si besoin. Po aktywacji checkpointy dają nagrody, jeżeli są potrzebne. Флaги чekпoиhtob teпepь дaюt teбe пpeдmetы ecли hУжho, koгдa aktиbиpobahhы. Las banderas de punto de control ahora te dan un potenciador, si es necesario, cuando se activan. Le bandiere checkpoint, appena attivate, danno un potenziamento se è necessario. CHECKPOINT FLAGS NOW GIVE YOU A MUSHROOM IF NEEDED, WHEN ACTIVATED. May power-up ang checkpoint kung makuha at kailangan. Checkpoints geben bei Aktivierung einen Pilz, falls nötig. Kontrol noktası bayrakları şİmdİ aktİfleştİrİldİğİnde sana gereklİ İse bİr mantar verecektİr. Bendera pos pemeriksaan sekarang memberi Anda jamur jika diperlukan, saat diaktifkan. Bandeiras de Checkpoint agore te dão cogumelos se voçê precisar quando ativado. フラッグがひょうじされ、ちびキャラクターにキノコがおくられる。
129 DESC_EXTRA_CHECK_0 There are no extra checkpoints in levels. Aucun drapeaux relais supplémentaire Bez dodatkowych checkpointów w poziomie. hetУ эkctpa чekпoиhtob ha Уpobhяx. No hay puntos de control adicionales en los niveles. Non ci saranno checkpoint extra nei livelli. THERE ARE NO EXTRA CHECKPOINTS IN LEVELS. Walang extra checkpoints Es gibt keine zusätzlichen Checkpoints. Levellerde ekstra kontrol noktaları yok. Tidak ada pos pemeriksaan tambahan dalam setiap level. Não tem Checkpoints extras em níveis. ついかのチェックポイントなし。
130 DESC_EXTRA_CHECK_1 Checkpoints have been added to levels, that didnt have them. Des drapeaux relais ont été ajoutés aux niveaux qui n'en avaient pas. Checkpointy dodane do poziomów, które ich nie miały. ha Уpobhяx, b kotopыx иx he былo, дoбabлehы чekпoиhtы. Se han añadido puntos de control a niveles que no los tenían. I checkpoint extra sono appena stati aggiunti nei livelli che non ne avevano. CHECKPOINTS HAVE BEEN ADDED TO LEVELS, THAT DIDNT HAVE THEM. extra checkpoints sa ibang lebel na wala previously Checkpoints wurden bei Leveln, wo keine vorhanden sind, hinzugefügt. Kontrol noktası olmayan levellere kontrol noktaları eklenmİştİr. Pos pemeriksaan telah ditambahkan ke level yang tidak memilikinya. Checkpoints foram adicionados em níveis que não os possuem. ついかのチェックポイントがついかされた。
131 DESC_INF_LIVES_0 Limited lives, classic experience. Vies limitées, pour une expérience classique. Limitowane życia, klasyczny styl gry. oгpahичehhыe жизhи, kлaccичeckий oпыt. Vidas limitadas, experiencia clásica. Vite limitate, l'esperienza classica. LIMITED LIVES, CLASSIC EXPERIENCE. Limitadong Buhay, Klasik na Experience Begrenzte Leben, wie bei den Originalspielen. Lİmİtlİ hayat sayısı, klasİk deneyİm. Kehidupan Yang Tidak terbatas, pengalaman klasik. Vidas limitadas, experiência clássica. かぎられた のこりにんずう。
132 DESC_INF_LIVES_1 Infinite lives, modern experience. Vies illimitées, pour une expérience moderne. Nieskończone życia, współczesny styl gry. Бeckoheчhыe Жизhи, cobpemehhый oпыt. Vidas infinitas, experiencia moderna. Vite infinite, l'esperienza moderna. INFINITE LIVES, MODERN EXPERIENCE. Infinite lives, Modernong Experience Unendliche Leben, wie bei mordernen Spielen. Sonsuz hayat sayısı, modern deneyİm. Kehidupan Yang tdak terbatas, pengalaman modern. Vidas infinitas, experiência moderna. いま、のこりにんずうはむげんである。
133 DESC_FLAG_LIVES_0 Flagpoles will not give an extra life when touching the top, classic experience. Toucher le bout des drapeaux de fin de niveaux ne permet pas d'obtenir une vie supplémentaire. Flagi nie dają dodatkowych żyć przy dotknięciu ich szczytu, klasyczny styl gry. Флaгшtokи he дaюt дoпoлhиteльhыx жизheй пpи kacahии иx bepxУшkи, kлaccичeckий oпыt. Las astas de bandera no darán una vida extra al tocar la cima, experiencia clásica. Le bandiere alla fine non ti daranno una vita extra toccando la cima, l'esperienza classica. FLAGPOLES WILL NOT GIVE AN EXTRA LIFE WHEN TOUCHING THE TOP, CLASSIC EXPERIENCE. Walang Life points sa taas ng Flagpole, Klasik na Experience Zielpfahle geben kein Extra-Leben, wie bei den Originalspielen. Bayraklar en üstüne dokunulduğunda ekstra hayat vermez, klasİk deneyİm. Tiang bendera tidak akan memberikan nyawa ekstra saat menyentuh bagian atas,, pengalaman klasik. Bandeiras não darão vidas extras ao tocar no topo delas, experiência clássica. ポールのうえに さわれると ついかのこりんいんずうを おくるな。
134 DESC_FLAG_LIVES_1 Flagpoles will give an extra life if touching the top, modern experience Toucher le bout des drapeaux de fin de niveaux permet d'obtenir une vie supplémentaire. Flagi dają dodatkowe życie przy dotknięciu ich szczytu, współczesny styl gry. Флaгшtokи дaюt дoпoлhиteльhыe жизhи пpи kacahии иx bepxУшkи, cobpemehhый oпыt. Las astas de bandera darán una vida extra al tocar la cima, experiencia moderna. Le bandiere alla fine ti daranno una vita extra toccando la cima, l'esperienza moderna. FLAGPOLES WILL GIVE AN EXTRA LIFE IF TOUCHING THE TOP, MODERN EXPERIENCE Extra Life sa taas ng Flagpole, Modernong Experience Zielpfahle geben ein Extra-Leben, wie bei modernen Spielen. Bayrakların en üstüne dokunulduğunda ekstra hayat verİr, modern deneyİm. Tiang bendera akan memberi kehidupan ekstra saat menyentuh bagian atas, pengalaman modern Bandeiras darão vidas extras ao tocar no topo delas, experiência moderna. ポールのうえに さわれると ついかのこりんいんずうを おくる。
135 DESC_GAME_OVER_0 When reaching a Game Over, go back to the start of the world. Lors d'un Game Over, retour au début du monde Przy skończeniu żyć, wróć na początek świata. Пpи "Игpa okohчeha", bephУtьcя b haчaлo mиpa. Al llegar a un Game Over, vuelve al principio del mundo. Dopo un Game Over, torna all'inizio del mondo. WHEN REACHING A GAME OVER, GO BACK TO THE START OF THE WORLD. Kapag natalo, balik sa simula ng mundo Zurück zum ersten Level der Welt bei einem Game-Over. Tüm canlarını kaybedİnce dünyanın başına gerİ dön. Saat mencapai Game Over, kembali ke awal dunia. Quando você alcançar um Game Over, volte para o começo do mundo. ワールドのはじまりにかえる。
136 DESC_GAME_OVER_1 When reaching a Game Over, go back to the start of the level. Lors d'un Game Over, retour au début du niveau Przy skończeniu żyć, wróć na początek poziomu. Пpи "Игpa okohчeha", bephУtьcя b haчaлo Уpobhя. Al llegar a un Game Over, vuelve al principio del nivel. Dopo un Game Over, torna all'inizio del livello. WHEN REACHING A GAME OVER, GO BACK TO THE START OF THE LEVEL. Kapag natalo, balik sa simula ng lebe; Zurück zum Start des Levels bei einem Game-Over. Tüm canlarını kaybedİnce levelİn başına gerİ dön. Saat mencapai Game Over, kembali ke awal level. Quando você alcançar um Game Over, volte para o começo do nível. ステージのはじまりにかえる。
192 MENU_CREDITS Credits Crédits Zasługi tиtpы Créditos Crediti CREDITS Credits Credits Katkıda Bulunanlar Kredit Créditos クレジット
193 MENU_ACHIEVEMENTS Achievements Succès Osiągnięcia Дoctижehия Logros Obiettivi ACHIEVEMENTS Tropeo Erfolge Başarılar Achievement Conquistas トロフィー
194 GHOST_SELECT Do you want a ghost or not during the run? Select Ghost Fantôme ? Wybierz Ducha bыбepиte Пpиbeдehиe Seleccionar fantasma Seleziona fantasma SELECT GHOST Iyong previous ghost Geist anzeigen? Hayalet Seç Pilih Hantu Selecione seu Fantasma テレサをえらぶ
195 DELETION_CONFIRM Confirm? Confirmer ? Potwierdzić? Пoдtbepдиtь? ¿Confirmar? Confermi? CONFIRM? I-confirm? Bestätigen? Onayla Mengonfirmasi? Confirmar? かくにん?
196 DELETION_CONFIRM_2 You Sure? Vous êtes sûr ? Jesteś Pewien? bы Уbepehы? ¿Estás seguro? Ne sei sicuro? YOU SURE? Sigurado ka? Sicher? Emİn Mİsİn? Kau Yakin? Certeza? ほんとうにいいの?
197 DELETION_WARNING Warning! This will permanently delete data! Attention ! Toute données sera supprimer à jamais ! Uwaga! To trwale usunie dane! Внимание! Ваши данные удалятся навсегда! ¡Atención! ¡Esto eliminará los datos de forma permanente! WARNING! THIS WILL PERMANENTLY DELETE DATA! Achtung! Dies wird permanent Speicherdaten löschen! Uyarı! Bu tüm verİlerİ kalıcı olarak sİlecektİr! Peringatan! Ini akan menghapus data secara permanen! Aviso! Isso vai permanentemente deletar seus dados ちゅうい!これによって データが かんぜんに さくじょされる かのせいが ある。
198 DELETION_CAMPAIGN Delete Campaign Data Supprimer Données de la Campagne Usuń Dane Kampanii Удaлиtь дahhыe kamпahий Eliminar datos de la campaña Elimina dati della campagna DELETE CAMPAIGN DATA I-delete ang data ng Kampanya Kampagne-Speicherdaten löschen Kampanya Verİlerİnİ Sİl Hapus Data Kampanye Excluir Dados da Campanha キャンペーンデータをさくじょする
199 DELETION_CHALLENGE Delete Challenge Data Supprimer Données des Challenges Usuń Dane Wyzwań Удaлиtь дahhыe иcпыtahий Eliminar datos del desafío Elimina dati delle sfide DELETE CHALLENGE DATA I-delete ang data ng mga Hamon Herausforderungen-Speicherdaten löschen Zorluk Verİlerİnİ Sİl Hapus Data Tantangan Excluir Dados de Desafio チャレンジデータをさくじょする
215 EDITOR_LSS_SORT Sort: Filtre: Filtruj coptиpobka: Ordenar Filtra: SORT: Sort: Sortieren: Sırala: Menyortir: Organizar: ならべかえる:
216 EDITOR_LSS_SORT_FEATURED Featured Mis en avant Wyróżnione pekomehдУemыe Destacados In evidenza FEATURED Featured Empfohlen Öne Çıkan Unggulan Destaque にんき
217 EDITOR_LSS_SORT_RECENT Recent Récent Ostatnie heдabhиe Recientes Più recente RECENT Bago Neu Yenİ Terkini Recente あたらしい
218 EDITOR_LSS_SORT_DOWNLOADS Downloads Téléchargements Pobrane ckaчиbahия Descargas Più scaricati DOWNLOADS mga nakadownload Downloads İndİrİlenler Unduhan Downloads ダウンロードすう
219 EDITOR_LSS_SORT_RATING Ratings Notes Najlepsze oцehkи Valoraciones Valutazioni RATINGS Ratings Bewertungen Derecelendİrmeler Ratings Classificações とうひょうすう
220 EDITOR_LSS_ORDER Order: Ordre: Kolejność Пopядok: Ordenar: Ordine: ORDER: Order: Reihenfolge: Sıra: Order: Ordem: じゅんじょ:
221 EDITOR_LSS_ORDER_ASC Ascending Croissant Wzrastająca Пo boзpactahию Ascendente Crescente ASCENDING Pataas Aufsteigend Artan Sırada Menaikkan Crescente しょうじゅん
222 EDITOR_LSS_ORDER_DEC Descending Décroissant Malejąca Пo Убыbahию Descendente Decrescente DESCENDING Pababa Absteigend Azalan Sırada Menurun Decrescente こうじゅん
269 TILE_PIPE2A_TR Vertical Yellow Pipe TR Tuyau Jaune Vertical HD Pionowa Żółta Rura GP beptиkaльhaя Жёлtaя tpУбa bП Tubería amarilla vertical TR VERTICAL YELLOW PIPE TR Patayong Dilaw na Tubo (Taas sa Kanan) Vertikale gelbe Röhre OR Dİkey Sarı Boru TR Pipa Kuning Vertikal TR Cano Vertical Amarelo CSD きいろいどかん(タテ、ミウ)
270 TILE_PIPE2A_BL Vertical Yellow Pipe BL Tuyau Jaune Vertical BG Pionowa Żółta Rura DL beptиkaльhaя Жёлtaя tpУбa hЛ Tubería amarilla vertical BL VERTICAL YELLOW PIPE BL Patayong Dilaw na Tubo (Baba sa Kaliwa) Vertikale gelbe Röhre UL Dİkey Sarı Boru BL Pipa Kuning Vertikal BL Cano Vertical Amarelo CIE きいろいどかん(タテ、ヒシ)
271 TILE_PIPE2A_BR Vertical Yellow Pipe BR Tuyau Jaune Vertical BD Pionowa Żółta Rura DP beptиkaльhaя Жёлtaя tpУбa hП Tubería amarilla vertical BR VERTICAL YELLOW PIPE BR Patayong Dilaw na Tubo (Baba sa Kanan) Vertikale gelbe Röhre UR Dİkey Sarı Boru BR Pipa Kuning Vertikal BR Cano Vertical Amarelo CID きいろいどかん(タテ、ミシ)
272 TILE_PIPE3A_TL Blue Pipe Vertical Vertical Blue Pipe TL Tuyau Bleu Vertical HG Pionowa Niebieska Rura GL beptиkaльhaя cиhяя tpУбa bЛ Tubería azul vertical TL VERTICAL BLUE PIPE TL Patayong Asul na Tubo (Taas sa Kaliwa) Vertikale blaue Röhre OL Dİkey Mavİ Boru TL Pipa Biru Vertikal TL Cano Vertical Azul CSE あおいどかん(タテ、ヒウ)
273 TILE_PIPE3A_TR Vertical Blue Pipe TR Tuyau Bleu Vertical HD Pionowa Niebieska Rura GP beptиkaльhaя cиhяя tpУбa bП Tubería azul vertical TR VERTICAL BLUE PIPE TR Patayong Asul na Tubo (Taas sa Kanan Vertikale blaue Röhre OR Dİkey Mavİ Boru TR Pipa Biru Vertikal TR Cano Vertical Azul CSD あおいどかん(タテ、ミウ)
274 TILE_PIPE3A_BL Vertical Blue Pipe BL Tuyau Bleu Vertical BG Pionowa Niebieska Rura DL beptиkaльhaя cиhяя tpУбa hЛ Tubería azul vertical BL VERTICAL BLUE PIPE BL Patayong Asul na Tubo (Baba sa Kaliwa) Vertikale blaue Röhre UL Dİkey Mavİ Boru BL Pipa Biru Vertikal BL Cano Vertical Azul CIE あおいどかん(タテ、ヒシ)
275 TILE_PIPE3A_BR Vertical Blue Pipe BR Tuyau Bleu Vertical BD Pionowa Niebieska Rura DP beptиkaльhaя cиhяя tpУбa hП Tubería azul vertical BR VERTICAL BLUE PIPE BR Patayong Asul na Tubo (Baba sa Kanan Vertikale blaue Röhre UR Dİkey Mavİ Boru BR Pipa Biru Vertikal BR Cano Vertical Azul CID あおいどかん(タテ、ミシ)
298 TILE_LAVA Lava Lave Lawa Лaba Lava LAVA Lava Lava Lav Lahar Lava マグマ
299 TILE_POISION Poison Poison Kwas Яд Veneno POISON Lason Giftwasser Zehİr Racun Veneno どくぬま
300 TILE_BLASTER_TOP Bill Blaster Top Haut du Cannon Góra Działa bepxУшka ПУшkи Биллa BILL BLASTER TOP Itaas ng Kanyong Bill Kanone Oben Bombardİman Sİlahı Üst Bill Blaster Atas Bill Blaster Superior キラーほうだい(ウ)
301 TILE_BLASTER_MIDDLE Bill Blaster Middle Milieux du Cannon Środek Działa cepeдиha ПУшkи Биллa BILL BLASTER MIDDLE Katawan ng Kanyong Bill Kanone Mitte Bombardİman Sİlahı Orta Bill Blaster Tengah Bill Blaster Meio キラーほうだい(ナカ)
302 TILE_BLASTER_BOTTOM Bill Blaster Bottom Bas du Cannon Dół Działa hиз ПУшkи Биллa BILL BLASTER BOTTOM Ilalim ng Kanyong Bill Kanone Unten Bombardİman Sİlahı Alt Bill Blaster Bawah Bill Blaster Inferior キラーほうだい(シ)
303 DECO_WIDE_L Deco Wide L Large deco G Deko Szerokie L Шиpokaя Дekopaция Л DECO WIDE L Pahabang Deco (Kaliwa) Deko breit L Dekor Genİş L Deko Lebar L Decoração Longa L デコ(ワイド、ヒ)
304 DECO_WIDE_M Deco Wide M Large deco M Deko Szerokie Ś Шиpokaя Дekopaция c DECO WIDE M Pahabang Deco (Gitna) Deko breit M Dekor Genİş M Deko Lebar M Decoração Longa M デコ(ワイド、ナカ)
305 DECO_WIDE_R Deco Wide R Large deco D Deko Szerokie P Шиpokaя Дekopaция П DECO WIDE R Pahabang Deco (Kanan) Deko breit R Dekor Genİş R Deko Lebar R Decoração Longa R デコ(ワイド、ミ)
577
578
579
580
581
582
583
584
585
586

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@@ -1,4 +1,4 @@
[gd_scene load_steps=13 format=4 uid="uid://c48a6ol3orgl4"]
[gd_scene load_steps=14 format=4 uid="uid://c48a6ol3orgl4"]
[ext_resource type="Script" uid="uid://bcqr1v25ygedb" path="res://Scripts/Classes/LevelClass.gd" id="1_pjjgr"]
[ext_resource type="JSON" path="res://Assets/Audio/BGM/BooRace.json" id="2_jksf4"]
@@ -11,6 +11,7 @@
[ext_resource type="PackedScene" uid="uid://d1wjw5tobpb3w" path="res://Scenes/Prefabs/LevelObjects/BooRaceHandler.tscn" id="10_jksf4"]
[ext_resource type="PackedScene" uid="uid://bbrkol4k3yobq" path="res://Scenes/Prefabs/Entities/Enemies/RaceBoo.tscn" id="11_78qw3"]
[ext_resource type="PackedScene" uid="uid://githt8ci1xal" path="res://Scenes/Parts/StartCastle.tscn" id="12_78qw3"]
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@@ -66,103 +67,109 @@ level_id = 4
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[node name="PirannhaPlant" parent="." instance=ExtResource("12_jddgu")]
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[node name="PirannhaPlant2" parent="." instance=ExtResource("12_jddgu")]
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[connection signal="collected" from="Tiles/@Node2D@71702" to="Tiles/@Node2D@71702/LevelPersistance" method="set_as_active"]
[connection signal="collected" from="Tiles/@Node2D@71703" to="Tiles/@Node2D@71703/LevelPersistance" method="set_as_active"]
[connection signal="collected" from="Tiles/@Node2D@71704" to="Tiles/@Node2D@71704/LevelPersistance" method="set_as_active"]
[connection signal="collected" from="Tiles/@Node2D@71705" to="Tiles/@Node2D@71705/LevelPersistance" method="set_as_active"]
[connection signal="collected" from="Tiles/@Node2D@71706" to="Tiles/@Node2D@71706/LevelPersistance" method="set_as_active"]
[connection signal="collected" from="Tiles/@Node2D@71707" to="Tiles/@Node2D@71707/LevelPersistance" method="set_as_active"]
[connection signal="collected" from="Tiles/@Node2D@71708" to="Tiles/@Node2D@71708/LevelPersistance" method="set_as_active"]
[connection signal="collected" from="Tiles/@Node2D@71709" to="Tiles/@Node2D@71709/LevelPersistance" method="set_as_active"]
[connection signal="collected" from="Tiles/@Node2D@71710" to="Tiles/@Node2D@71710/LevelPersistance" method="set_as_active"]
[connection signal="collected" from="Tiles/@Node2D@71711" to="Tiles/@Node2D@71711/LevelPersistance" method="set_as_active"]
[connection signal="collected" from="Tiles/@Node2D@71712" to="Tiles/@Node2D@71712/LevelPersistance" method="set_as_active"]
[connection signal="collected" from="Tiles/@Node2D@71713" to="Tiles/@Node2D@71713/LevelPersistance" method="set_as_active"]
[connection signal="collected" from="Tiles/@Node2D@71714" to="Tiles/@Node2D@71714/LevelPersistance" method="set_as_active"]
[connection signal="collected" from="Tiles/@Node2D@71715" to="Tiles/@Node2D@71715/LevelPersistance" method="set_as_active"]
[connection signal="block_destroyed" from="Tiles/@AnimatableBody2D@71716" to="Tiles/@AnimatableBody2D@71716/LevelPersistance" method="set_as_active_2"]
[connection signal="block_emptied" from="Tiles/@AnimatableBody2D@71716" to="Tiles/@AnimatableBody2D@71716/LevelPersistance" method="set_as_active"]
[connection signal="player_block_hit" from="Tiles/@AnimatableBody2D@71716" to="Tiles/@AnimatableBody2D@71716" method="on_block_hit"]
[connection signal="player_block_hit" from="Tiles/@AnimatableBody2D@71716" to="Tiles/@AnimatableBody2D@71716/BlockAnimations" method="bounce_block" unbinds=1]
[connection signal="shell_block_hit" from="Tiles/@AnimatableBody2D@71716" to="Tiles/@AnimatableBody2D@71716" method="on_shell_block_hit"]
[connection signal="shell_block_hit" from="Tiles/@AnimatableBody2D@71716" to="Tiles/@AnimatableBody2D@71716/BlockAnimations" method="bounce_block" unbinds=1]
[connection signal="block_destroyed" from="Tiles/@AnimatableBody2D@71717" to="Tiles/@AnimatableBody2D@71717/LevelPersistance" method="set_as_active_2"]
[connection signal="block_emptied" from="Tiles/@AnimatableBody2D@71717" to="Tiles/@AnimatableBody2D@71717/LevelPersistance" method="set_as_active"]
[connection signal="player_block_hit" from="Tiles/@AnimatableBody2D@71717" to="Tiles/@AnimatableBody2D@71717" method="on_block_hit"]
[connection signal="player_block_hit" from="Tiles/@AnimatableBody2D@71717" to="Tiles/@AnimatableBody2D@71717/BlockAnimations" method="bounce_block" unbinds=1]
[connection signal="shell_block_hit" from="Tiles/@AnimatableBody2D@71717" to="Tiles/@AnimatableBody2D@71717" method="on_shell_block_hit"]
[connection signal="shell_block_hit" from="Tiles/@AnimatableBody2D@71717" to="Tiles/@AnimatableBody2D@71717/BlockAnimations" method="bounce_block" unbinds=1]
[connection signal="block_destroyed" from="Tiles/@AnimatableBody2D@71718" to="Tiles/@AnimatableBody2D@71718/LevelPersistance" method="set_as_active_2"]
[connection signal="block_emptied" from="Tiles/@AnimatableBody2D@71718" to="Tiles/@AnimatableBody2D@71718/LevelPersistance" method="set_as_active"]
[connection signal="player_block_hit" from="Tiles/@AnimatableBody2D@71718" to="Tiles/@AnimatableBody2D@71718" method="on_block_hit"]
[connection signal="player_block_hit" from="Tiles/@AnimatableBody2D@71718" to="Tiles/@AnimatableBody2D@71718/BlockAnimations" method="bounce_block" unbinds=1]
[connection signal="shell_block_hit" from="Tiles/@AnimatableBody2D@71718" to="Tiles/@AnimatableBody2D@71718" method="on_shell_block_hit"]
[connection signal="shell_block_hit" from="Tiles/@AnimatableBody2D@71718" to="Tiles/@AnimatableBody2D@71718/BlockAnimations" method="bounce_block" unbinds=1]
[connection signal="block_destroyed" from="Tiles/@AnimatableBody2D@71719" to="Tiles/@AnimatableBody2D@71719/LevelPersistance" method="set_as_active_2"]
[connection signal="block_emptied" from="Tiles/@AnimatableBody2D@71719" to="Tiles/@AnimatableBody2D@71719/LevelPersistance" method="set_as_active"]
[connection signal="player_block_hit" from="Tiles/@AnimatableBody2D@71719" to="Tiles/@AnimatableBody2D@71719" method="on_block_hit"]
[connection signal="player_block_hit" from="Tiles/@AnimatableBody2D@71719" to="Tiles/@AnimatableBody2D@71719/BlockAnimations" method="bounce_block" unbinds=1]
[connection signal="shell_block_hit" from="Tiles/@AnimatableBody2D@71719" to="Tiles/@AnimatableBody2D@71719" method="on_shell_block_hit"]
[connection signal="shell_block_hit" from="Tiles/@AnimatableBody2D@71719" to="Tiles/@AnimatableBody2D@71719/BlockAnimations" method="bounce_block" unbinds=1]
[connection signal="block_destroyed" from="Tiles/@AnimatableBody2D@71720" to="Tiles/@AnimatableBody2D@71720/LevelPersistance" method="set_as_active_2"]
[connection signal="block_emptied" from="Tiles/@AnimatableBody2D@71720" to="Tiles/@AnimatableBody2D@71720/LevelPersistance" method="set_as_active"]
[connection signal="player_block_hit" from="Tiles/@AnimatableBody2D@71720" to="Tiles/@AnimatableBody2D@71720" method="on_block_hit"]
[connection signal="player_block_hit" from="Tiles/@AnimatableBody2D@71720" to="Tiles/@AnimatableBody2D@71720/BlockAnimations" method="bounce_block" unbinds=1]
[connection signal="shell_block_hit" from="Tiles/@AnimatableBody2D@71720" to="Tiles/@AnimatableBody2D@71720" method="on_shell_block_hit"]
[connection signal="shell_block_hit" from="Tiles/@AnimatableBody2D@71720" to="Tiles/@AnimatableBody2D@71720/BlockAnimations" method="bounce_block" unbinds=1]
[connection signal="block_destroyed" from="Tiles/@AnimatableBody2D@71721" to="Tiles/@AnimatableBody2D@71721/LevelPersistance" method="set_as_active_2"]
[connection signal="block_emptied" from="Tiles/@AnimatableBody2D@71721" to="Tiles/@AnimatableBody2D@71721/LevelPersistance" method="set_as_active"]
[connection signal="player_block_hit" from="Tiles/@AnimatableBody2D@71721" to="Tiles/@AnimatableBody2D@71721" method="on_block_hit"]
[connection signal="player_block_hit" from="Tiles/@AnimatableBody2D@71721" to="Tiles/@AnimatableBody2D@71721/BlockAnimations" method="bounce_block" unbinds=1]
[connection signal="shell_block_hit" from="Tiles/@AnimatableBody2D@71721" to="Tiles/@AnimatableBody2D@71721" method="on_shell_block_hit"]
[connection signal="shell_block_hit" from="Tiles/@AnimatableBody2D@71721" to="Tiles/@AnimatableBody2D@71721/BlockAnimations" method="bounce_block" unbinds=1]
[connection signal="block_destroyed" from="Tiles/QuestionBlock" to="Tiles/QuestionBlock/LevelPersistance" method="set_as_active_2"]
[connection signal="block_emptied" from="Tiles/QuestionBlock" to="Tiles/QuestionBlock/LevelPersistance" method="set_as_active"]
[connection signal="player_block_hit" from="Tiles/QuestionBlock" to="Tiles/QuestionBlock" method="player_mushroom_check"]
@@ -172,37 +179,37 @@ position = Vector2(-216, -40)
[connection signal="shell_block_hit" from="Tiles/QuestionBlock" to="Tiles/QuestionBlock/BlockAnimations" method="bounce_block" unbinds=1]
[connection signal="player_block_hit" from="Tiles/BooOnOffSwitch" to="Tiles/BooOnOffSwitch" method="on_block_hit" unbinds=1]
[connection signal="player_block_hit" from="Tiles/BooOnOffSwitch" to="Tiles/BooOnOffSwitch/BlockAnimations" method="bounce_block" unbinds=1]
[connection signal="player_block_hit" from="Tiles/@AnimatableBody2D@90984" to="Tiles/@AnimatableBody2D@90984" method="on_block_hit" unbinds=1]
[connection signal="player_block_hit" from="Tiles/@AnimatableBody2D@90984" to="Tiles/@AnimatableBody2D@90984/BlockAnimations" method="bounce_block" unbinds=1]
[connection signal="player_block_hit" from="Tiles/@AnimatableBody2D@90985" to="Tiles/@AnimatableBody2D@90985" method="on_block_hit" unbinds=1]
[connection signal="player_block_hit" from="Tiles/@AnimatableBody2D@90985" to="Tiles/@AnimatableBody2D@90985/BlockAnimations" method="bounce_block" unbinds=1]
[connection signal="player_block_hit" from="Tiles/@AnimatableBody2D@90986" to="Tiles/@AnimatableBody2D@90986" method="on_block_hit" unbinds=1]
[connection signal="player_block_hit" from="Tiles/@AnimatableBody2D@90986" to="Tiles/@AnimatableBody2D@90986/BlockAnimations" method="bounce_block" unbinds=1]
[connection signal="player_block_hit" from="Tiles/@AnimatableBody2D@90987" to="Tiles/@AnimatableBody2D@90987" method="on_block_hit" unbinds=1]
[connection signal="player_block_hit" from="Tiles/@AnimatableBody2D@90987" to="Tiles/@AnimatableBody2D@90987/BlockAnimations" method="bounce_block" unbinds=1]
[connection signal="player_block_hit" from="Tiles/@AnimatableBody2D@90988" to="Tiles/@AnimatableBody2D@90988" method="on_block_hit" unbinds=1]
[connection signal="player_block_hit" from="Tiles/@AnimatableBody2D@90988" to="Tiles/@AnimatableBody2D@90988/BlockAnimations" method="bounce_block" unbinds=1]
[connection signal="player_block_hit" from="Tiles/@AnimatableBody2D@90989" to="Tiles/@AnimatableBody2D@90989" method="on_block_hit" unbinds=1]
[connection signal="player_block_hit" from="Tiles/@AnimatableBody2D@90989" to="Tiles/@AnimatableBody2D@90989/BlockAnimations" method="bounce_block" unbinds=1]
[connection signal="player_block_hit" from="Tiles/@AnimatableBody2D@90990" to="Tiles/@AnimatableBody2D@90990" method="on_block_hit" unbinds=1]
[connection signal="player_block_hit" from="Tiles/@AnimatableBody2D@90990" to="Tiles/@AnimatableBody2D@90990/BlockAnimations" method="bounce_block" unbinds=1]
[connection signal="player_block_hit" from="Tiles/@AnimatableBody2D@90991" to="Tiles/@AnimatableBody2D@90991" method="on_block_hit" unbinds=1]
[connection signal="player_block_hit" from="Tiles/@AnimatableBody2D@90991" to="Tiles/@AnimatableBody2D@90991/BlockAnimations" method="bounce_block" unbinds=1]
[connection signal="player_block_hit" from="Tiles/@AnimatableBody2D@90992" to="Tiles/@AnimatableBody2D@90992" method="on_block_hit" unbinds=1]
[connection signal="player_block_hit" from="Tiles/@AnimatableBody2D@90992" to="Tiles/@AnimatableBody2D@90992/BlockAnimations" method="bounce_block" unbinds=1]
[connection signal="player_block_hit" from="Tiles/@AnimatableBody2D@90993" to="Tiles/@AnimatableBody2D@90993" method="on_block_hit" unbinds=1]
[connection signal="player_block_hit" from="Tiles/@AnimatableBody2D@90993" to="Tiles/@AnimatableBody2D@90993/BlockAnimations" method="bounce_block" unbinds=1]
[connection signal="player_block_hit" from="Tiles/@AnimatableBody2D@90994" to="Tiles/@AnimatableBody2D@90994" method="on_block_hit" unbinds=1]
[connection signal="player_block_hit" from="Tiles/@AnimatableBody2D@90994" to="Tiles/@AnimatableBody2D@90994/BlockAnimations" method="bounce_block" unbinds=1]
[connection signal="player_block_hit" from="Tiles/@AnimatableBody2D@90995" to="Tiles/@AnimatableBody2D@90995" method="on_block_hit" unbinds=1]
[connection signal="player_block_hit" from="Tiles/@AnimatableBody2D@90995" to="Tiles/@AnimatableBody2D@90995/BlockAnimations" method="bounce_block" unbinds=1]
[connection signal="player_block_hit" from="Tiles/@AnimatableBody2D@90996" to="Tiles/@AnimatableBody2D@90996" method="on_block_hit" unbinds=1]
[connection signal="player_block_hit" from="Tiles/@AnimatableBody2D@90996" to="Tiles/@AnimatableBody2D@90996/BlockAnimations" method="bounce_block" unbinds=1]
[connection signal="block_destroyed" from="Tiles/@AnimatableBody2D@91052" to="Tiles/@AnimatableBody2D@91052/LevelPersistance" method="set_as_active_2"]
[connection signal="block_emptied" from="Tiles/@AnimatableBody2D@91052" to="Tiles/@AnimatableBody2D@91052/LevelPersistance" method="set_as_active"]
[connection signal="player_block_hit" from="Tiles/@AnimatableBody2D@91052" to="Tiles/@AnimatableBody2D@91052" method="player_mushroom_check"]
[connection signal="player_block_hit" from="Tiles/@AnimatableBody2D@91052" to="Tiles/@AnimatableBody2D@91052" method="dispense_item" unbinds=1]
[connection signal="player_block_hit" from="Tiles/@AnimatableBody2D@91052" to="Tiles/@AnimatableBody2D@91052/BlockAnimations" method="bounce_block" unbinds=1]
[connection signal="shell_block_hit" from="Tiles/@AnimatableBody2D@91052" to="Tiles/@AnimatableBody2D@91052" method="dispense_item" unbinds=1]
[connection signal="shell_block_hit" from="Tiles/@AnimatableBody2D@91052" to="Tiles/@AnimatableBody2D@91052/BlockAnimations" method="bounce_block" unbinds=1]
[connection signal="player_block_hit" from="Tiles/@AnimatableBody2D@71722" to="Tiles/@AnimatableBody2D@71722" method="on_block_hit" unbinds=1]
[connection signal="player_block_hit" from="Tiles/@AnimatableBody2D@71722" to="Tiles/@AnimatableBody2D@71722/BlockAnimations" method="bounce_block" unbinds=1]
[connection signal="player_block_hit" from="Tiles/@AnimatableBody2D@71723" to="Tiles/@AnimatableBody2D@71723" method="on_block_hit" unbinds=1]
[connection signal="player_block_hit" from="Tiles/@AnimatableBody2D@71723" to="Tiles/@AnimatableBody2D@71723/BlockAnimations" method="bounce_block" unbinds=1]
[connection signal="player_block_hit" from="Tiles/@AnimatableBody2D@71724" to="Tiles/@AnimatableBody2D@71724" method="on_block_hit" unbinds=1]
[connection signal="player_block_hit" from="Tiles/@AnimatableBody2D@71724" to="Tiles/@AnimatableBody2D@71724/BlockAnimations" method="bounce_block" unbinds=1]
[connection signal="player_block_hit" from="Tiles/@AnimatableBody2D@71725" to="Tiles/@AnimatableBody2D@71725" method="on_block_hit" unbinds=1]
[connection signal="player_block_hit" from="Tiles/@AnimatableBody2D@71725" to="Tiles/@AnimatableBody2D@71725/BlockAnimations" method="bounce_block" unbinds=1]
[connection signal="player_block_hit" from="Tiles/@AnimatableBody2D@71726" to="Tiles/@AnimatableBody2D@71726" method="on_block_hit" unbinds=1]
[connection signal="player_block_hit" from="Tiles/@AnimatableBody2D@71726" to="Tiles/@AnimatableBody2D@71726/BlockAnimations" method="bounce_block" unbinds=1]
[connection signal="player_block_hit" from="Tiles/@AnimatableBody2D@71727" to="Tiles/@AnimatableBody2D@71727" method="on_block_hit" unbinds=1]
[connection signal="player_block_hit" from="Tiles/@AnimatableBody2D@71727" to="Tiles/@AnimatableBody2D@71727/BlockAnimations" method="bounce_block" unbinds=1]
[connection signal="player_block_hit" from="Tiles/@AnimatableBody2D@71728" to="Tiles/@AnimatableBody2D@71728" method="on_block_hit" unbinds=1]
[connection signal="player_block_hit" from="Tiles/@AnimatableBody2D@71728" to="Tiles/@AnimatableBody2D@71728/BlockAnimations" method="bounce_block" unbinds=1]
[connection signal="player_block_hit" from="Tiles/@AnimatableBody2D@71729" to="Tiles/@AnimatableBody2D@71729" method="on_block_hit" unbinds=1]
[connection signal="player_block_hit" from="Tiles/@AnimatableBody2D@71729" to="Tiles/@AnimatableBody2D@71729/BlockAnimations" method="bounce_block" unbinds=1]
[connection signal="player_block_hit" from="Tiles/@AnimatableBody2D@71730" to="Tiles/@AnimatableBody2D@71730" method="on_block_hit" unbinds=1]
[connection signal="player_block_hit" from="Tiles/@AnimatableBody2D@71730" to="Tiles/@AnimatableBody2D@71730/BlockAnimations" method="bounce_block" unbinds=1]
[connection signal="player_block_hit" from="Tiles/@AnimatableBody2D@71731" to="Tiles/@AnimatableBody2D@71731" method="on_block_hit" unbinds=1]
[connection signal="player_block_hit" from="Tiles/@AnimatableBody2D@71731" to="Tiles/@AnimatableBody2D@71731/BlockAnimations" method="bounce_block" unbinds=1]
[connection signal="player_block_hit" from="Tiles/@AnimatableBody2D@71732" to="Tiles/@AnimatableBody2D@71732" method="on_block_hit" unbinds=1]
[connection signal="player_block_hit" from="Tiles/@AnimatableBody2D@71732" to="Tiles/@AnimatableBody2D@71732/BlockAnimations" method="bounce_block" unbinds=1]
[connection signal="player_block_hit" from="Tiles/@AnimatableBody2D@71733" to="Tiles/@AnimatableBody2D@71733" method="on_block_hit" unbinds=1]
[connection signal="player_block_hit" from="Tiles/@AnimatableBody2D@71733" to="Tiles/@AnimatableBody2D@71733/BlockAnimations" method="bounce_block" unbinds=1]
[connection signal="player_block_hit" from="Tiles/@AnimatableBody2D@71734" to="Tiles/@AnimatableBody2D@71734" method="on_block_hit" unbinds=1]
[connection signal="player_block_hit" from="Tiles/@AnimatableBody2D@71734" to="Tiles/@AnimatableBody2D@71734/BlockAnimations" method="bounce_block" unbinds=1]
[connection signal="block_destroyed" from="Tiles/@AnimatableBody2D@71789" to="Tiles/@AnimatableBody2D@71789/LevelPersistance" method="set_as_active_2"]
[connection signal="block_emptied" from="Tiles/@AnimatableBody2D@71789" to="Tiles/@AnimatableBody2D@71789/LevelPersistance" method="set_as_active"]
[connection signal="player_block_hit" from="Tiles/@AnimatableBody2D@71789" to="Tiles/@AnimatableBody2D@71789" method="player_mushroom_check"]
[connection signal="player_block_hit" from="Tiles/@AnimatableBody2D@71789" to="Tiles/@AnimatableBody2D@71789" method="dispense_item" unbinds=1]
[connection signal="player_block_hit" from="Tiles/@AnimatableBody2D@71789" to="Tiles/@AnimatableBody2D@71789/BlockAnimations" method="bounce_block" unbinds=1]
[connection signal="shell_block_hit" from="Tiles/@AnimatableBody2D@71789" to="Tiles/@AnimatableBody2D@71789" method="dispense_item" unbinds=1]
[connection signal="shell_block_hit" from="Tiles/@AnimatableBody2D@71789" to="Tiles/@AnimatableBody2D@71789/BlockAnimations" method="bounce_block" unbinds=1]
[connection signal="player_reached" from="EndFlagpole" to="BooRaceHandler" method="player_win_race"]

252
export_presets.cfg Normal file
View File

@@ -0,0 +1,252 @@
[preset.0]
name="Windows Desktop x86"
platform="Windows Desktop"
runnable=true
advanced_options=false
dedicated_server=false
custom_features=""
export_filter="all_resources"
include_filter="*.bgm, *.txt"
exclude_filter=""
export_path="../builds/Windows/SMB1R.exe"
patches=PackedStringArray()
encryption_include_filters=""
encryption_exclude_filters=""
seed=0
encrypt_pck=false
encrypt_directory=false
script_export_mode=2
[preset.0.options]
custom_template/debug=""
custom_template/release=""
debug/export_console_wrapper=1
binary_format/embed_pck=false
texture_format/s3tc_bptc=true
texture_format/etc2_astc=false
shader_baker/enabled=false
binary_format/architecture="x86_64"
codesign/enable=false
codesign/timestamp=true
codesign/timestamp_server_url=""
codesign/digest_algorithm=1
codesign/description=""
codesign/custom_options=PackedStringArray()
application/modify_resources=true
application/icon=""
application/console_wrapper_icon=""
application/icon_interpolation=4
application/file_version=""
application/product_version=""
application/company_name=""
application/product_name=""
application/file_description=""
application/copyright=""
application/trademarks=""
application/export_angle=0
application/export_d3d12=0
application/d3d12_agility_sdk_multiarch=true
ssh_remote_deploy/enabled=false
ssh_remote_deploy/host="user@host_ip"
ssh_remote_deploy/port="22"
ssh_remote_deploy/extra_args_ssh=""
ssh_remote_deploy/extra_args_scp=""
ssh_remote_deploy/run_script="Expand-Archive -LiteralPath '{temp_dir}\\{archive_name}' -DestinationPath '{temp_dir}'
$action = New-ScheduledTaskAction -Execute '{temp_dir}\\{exe_name}' -Argument '{cmd_args}'
$trigger = New-ScheduledTaskTrigger -Once -At 00:00
$settings = New-ScheduledTaskSettingsSet
$task = New-ScheduledTask -Action $action -Trigger $trigger -Settings $settings
Register-ScheduledTask godot_remote_debug -InputObject $task -Force:$true
Start-ScheduledTask -TaskName godot_remote_debug
while (Get-ScheduledTask -TaskName godot_remote_debug | ? State -eq running) { Start-Sleep -Milliseconds 100 }
Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorAction:SilentlyContinue"
ssh_remote_deploy/cleanup_script="Stop-ScheduledTask -TaskName godot_remote_debug -ErrorAction:SilentlyContinue
Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorAction:SilentlyContinue
Remove-Item -Recurse -Force '{temp_dir}'"
dotnet/include_scripts_content=false
dotnet/include_debug_symbols=true
dotnet/embed_build_outputs=false
[preset.1]
name="Linux x86"
platform="Linux"
runnable=true
advanced_options=true
dedicated_server=false
custom_features=""
export_filter="all_resources"
include_filter="*.bgm, *.mp3, *.txt"
exclude_filter=""
export_path="../builds/Linux/SMB1R.x86_64"
patches=PackedStringArray()
encryption_include_filters=""
encryption_exclude_filters=""
seed=0
encrypt_pck=false
encrypt_directory=false
script_export_mode=2
[preset.1.options]
custom_template/debug=""
custom_template/release=""
debug/export_console_wrapper=1
binary_format/embed_pck=false
texture_format/s3tc_bptc=true
texture_format/etc2_astc=false
shader_baker/enabled=false
binary_format/architecture="x86_64"
ssh_remote_deploy/enabled=false
ssh_remote_deploy/host="user@host_ip"
ssh_remote_deploy/port="22"
ssh_remote_deploy/extra_args_ssh=""
ssh_remote_deploy/extra_args_scp=""
ssh_remote_deploy/run_script="#!/usr/bin/env bash
export DISPLAY=:0
unzip -o -q \"{temp_dir}/{archive_name}\" -d \"{temp_dir}\"
\"{temp_dir}/{exe_name}\" {cmd_args}"
ssh_remote_deploy/cleanup_script="#!/usr/bin/env bash
kill $(pgrep -x -f \"{temp_dir}/{exe_name} {cmd_args}\")
rm -rf \"{temp_dir}\""
dotnet/include_scripts_content=false
dotnet/include_debug_symbols=true
dotnet/embed_build_outputs=false
[preset.2]
name="Windows Desktop 32"
platform="Windows Desktop"
runnable=false
advanced_options=true
dedicated_server=false
custom_features=""
export_filter="all_resources"
include_filter="*.bgm, *.txt"
exclude_filter=""
export_path="../builds/Win32/SMB1R.exe"
patches=PackedStringArray()
encryption_include_filters=""
encryption_exclude_filters=""
seed=0
encrypt_pck=false
encrypt_directory=false
script_export_mode=2
[preset.2.options]
custom_template/debug=""
custom_template/release=""
debug/export_console_wrapper=1
binary_format/embed_pck=false
texture_format/s3tc_bptc=true
texture_format/etc2_astc=false
shader_baker/enabled=false
binary_format/architecture="x86_32"
codesign/enable=false
codesign/timestamp=true
codesign/timestamp_server_url=""
codesign/digest_algorithm=1
codesign/description=""
codesign/custom_options=PackedStringArray()
application/modify_resources=true
application/icon=""
application/console_wrapper_icon=""
application/icon_interpolation=4
application/file_version=""
application/product_version=""
application/company_name=""
application/product_name=""
application/file_description=""
application/copyright=""
application/trademarks=""
application/export_angle=0
application/export_d3d12=0
application/d3d12_agility_sdk_multiarch=true
ssh_remote_deploy/enabled=false
ssh_remote_deploy/host="user@host_ip"
ssh_remote_deploy/port="22"
ssh_remote_deploy/extra_args_ssh=""
ssh_remote_deploy/extra_args_scp=""
ssh_remote_deploy/run_script="Expand-Archive -LiteralPath '{temp_dir}\\{archive_name}' -DestinationPath '{temp_dir}'
$action = New-ScheduledTaskAction -Execute '{temp_dir}\\{exe_name}' -Argument '{cmd_args}'
$trigger = New-ScheduledTaskTrigger -Once -At 00:00
$settings = New-ScheduledTaskSettingsSet -AllowStartIfOnBatteries -DontStopIfGoingOnBatteries
$task = New-ScheduledTask -Action $action -Trigger $trigger -Settings $settings
Register-ScheduledTask godot_remote_debug -InputObject $task -Force:$true
Start-ScheduledTask -TaskName godot_remote_debug
while (Get-ScheduledTask -TaskName godot_remote_debug | ? State -eq running) { Start-Sleep -Milliseconds 100 }
Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorAction:SilentlyContinue"
ssh_remote_deploy/cleanup_script="Stop-ScheduledTask -TaskName godot_remote_debug -ErrorAction:SilentlyContinue
Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorAction:SilentlyContinue
Remove-Item -Recurse -Force '{temp_dir}'"
[preset.3]
name="Windows Desktop ARM"
platform="Windows Desktop"
runnable=false
advanced_options=false
dedicated_server=false
custom_features=""
export_filter="all_resources"
include_filter=""
exclude_filter=""
export_path="../builds/Arm64/SMB1R.exe"
patches=PackedStringArray()
encryption_include_filters=""
encryption_exclude_filters=""
seed=0
encrypt_pck=false
encrypt_directory=false
script_export_mode=2
[preset.3.options]
custom_template/debug=""
custom_template/release=""
debug/export_console_wrapper=1
binary_format/embed_pck=false
texture_format/s3tc_bptc=true
texture_format/etc2_astc=false
shader_baker/enabled=false
binary_format/architecture="arm64"
codesign/enable=false
codesign/timestamp=true
codesign/timestamp_server_url=""
codesign/digest_algorithm=1
codesign/description=""
codesign/custom_options=PackedStringArray()
application/modify_resources=true
application/icon=""
application/console_wrapper_icon=""
application/icon_interpolation=4
application/file_version=""
application/product_version=""
application/company_name=""
application/product_name=""
application/file_description=""
application/copyright=""
application/trademarks=""
application/export_angle=0
application/export_d3d12=0
application/d3d12_agility_sdk_multiarch=true
ssh_remote_deploy/enabled=false
ssh_remote_deploy/host="user@host_ip"
ssh_remote_deploy/port="22"
ssh_remote_deploy/extra_args_ssh=""
ssh_remote_deploy/extra_args_scp=""
ssh_remote_deploy/run_script="Expand-Archive -LiteralPath '{temp_dir}\\{archive_name}' -DestinationPath '{temp_dir}'
$action = New-ScheduledTaskAction -Execute '{temp_dir}\\{exe_name}' -Argument '{cmd_args}'
$trigger = New-ScheduledTaskTrigger -Once -At 00:00
$settings = New-ScheduledTaskSettingsSet -AllowStartIfOnBatteries -DontStopIfGoingOnBatteries
$task = New-ScheduledTask -Action $action -Trigger $trigger -Settings $settings
Register-ScheduledTask godot_remote_debug -InputObject $task -Force:$true
Start-ScheduledTask -TaskName godot_remote_debug
while (Get-ScheduledTask -TaskName godot_remote_debug | ? State -eq running) { Start-Sleep -Milliseconds 100 }
Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorAction:SilentlyContinue"
ssh_remote_deploy/cleanup_script="Stop-ScheduledTask -TaskName godot_remote_debug -ErrorAction:SilentlyContinue
Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorAction:SilentlyContinue
Remove-Item -Recurse -Force '{temp_dir}'"