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Updated Lost Levels Castle WATER Tileset (i forgor) (#388)
* Updated Castle WATER Tileset (i forgor) Yeah I realized late at night that I forgot to update the Underwater Castle tileset. This updates the Castle tileset, but underwater. Basically the same as the last one with a couple of extra changes: - Linked Deco Tiles for ANN to LL since there's no mushrooms - Replaced ROM Extractor check for ANN tileset - Yeah that's about it Side note only partially related to this, someone should make a Settings button that JUST regenerates the Base Assets without having to re-install the ROM. * Fucked up a pixel on the regular Brick Block
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@@ -96,6 +96,7 @@
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"res://Assets/Sprites/Tilesets/Terrain/CastleANN.png",
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"res://Assets/Sprites/Tilesets/Terrain/CastleLL.png",
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"res://Assets/Sprites/Tilesets/Terrain/CastleWater.png",
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"res://Assets/Sprites/Tilesets/Terrain/CastleWaterANN.png",
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"res://Assets/Sprites/Tilesets/Terrain/CastleWaterLL.png",
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"res://Assets/Sprites/Tilesets/Terrain/CastleWaterSP.png",
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"res://Assets/Sprites/Tilesets/Terrain/Desert.png",
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@@ -155,6 +156,6 @@
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"res://Assets/Sprites/UI/TitleSMB1.png",
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"res://Assets/Sprites/UI/TitleSMBS.png",
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"res://Assets/Sprites/UI/TitleSMBLL.png",
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"res://Assets/Sprites/UI/TitleSMBANN.png",
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"res://Assets/Sprites/UI/TitleSMBANN.png"
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]
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}
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