JHDev2006
3bfd80b68f
fixed checkpoint flags persiting nomateer the settings
2025-10-24 11:39:19 +01:00
guzlad
df9c00c460
Fixed spaces and tabs in the resource template ( #658 )
2025-10-23 23:03:26 +01:00
JHDev2006
aa6fb17072
Update ResourcePackTemplateCreator.gd
2025-10-23 22:33:57 +01:00
JHDev2006
4a3da23429
Update ResourcePackTemplateCreator.gd
2025-10-23 22:13:13 +01:00
guzlad
27396cca5d
Resource pack export fixes for specific filetypes ( #657 )
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* Resource pack creator fixes
* Spacing fix + comments for Joe
* Some further fixes, added an array of files which shouldn't be loaded in-engine to remove large amount of ifs
2025-10-23 21:43:53 +01:00
JHDev2006
d7f56f7678
changed the menu text to let players know when a pack is being created (so they dont think it crashes)
2025-10-23 20:41:07 +01:00
JHDev2006
22a1af89d4
couple of error fixes
2025-10-23 20:05:30 +01:00
JHDev2006
aa5c50accb
Merge branch 'main' of https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public
2025-10-22 21:10:23 +01:00
JHDev2006
a30e359f4e
removed window size saving, not too happy with how it was implemented, and think it would be better off saving it for later, so i can get it right
2025-10-22 21:10:22 +01:00
John Cooper McDonald
f228ea51f6
Match SMM2 points with Flagpole Lives on ( #627 )
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* Match SMM2 points with Flagpole Lives on
* Update EndFlagpole.gd
* Update EndFlagpole.gd
2025-10-22 21:08:14 +01:00
SkyanUltra
bc73dc899b
Implement WaterCrouchMove and WingCrouchMove (and fix an incorrect default value on small crouch height) ( #643 )
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* Add WaterCrouchMove and WingCrouchMove states
* Implement WaterCrouchMove and WingCrouchMove
* Quick patch for incorrect crouch height
im adding this to this branch for this since its literally just a number change lol
2025-10-22 19:51:52 +01:00
John Cooper McDonald
1e2d4d9404
Fix Extra Checkpoint option not doing anything + other checkpoint fixes ( #649 )
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* Fix Extra Checkpoint option not doing anything + other checkpoint fixes
* Remove redundancy
2025-10-22 19:51:22 +01:00
JHDev2006
b54c4b5913
fixed a bug where the invincibility palette would stop after collecting a starman at the last second
2025-10-22 17:24:41 +01:00
John Cooper McDonald
d372ff4840
Fix Bowser not disabling flame generators ( #648 )
2025-10-22 16:44:56 +01:00
John Cooper McDonald
6a373125b1
Fix challenge transition text shadow + show high score ( #641 )
2025-10-20 20:57:50 +01:00
KirbyKidJ
50da5f62f3
Some Fake Bowser Fixes ( #635 )
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This PR fixes the issues mentioned in #557 with Fake and Real Bowsers. Also for fun, I got the Bowser fall SFX to work when you kill a REAL Bowser or Bowser Bro by moving it outside of Bowser before they were freed from the scene.
2025-10-20 09:43:34 +01:00
SkyanUltra
b87d6e6a7c
Fix for broken crouch size in marathon/boo races. ( #632 )
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Previously, if you entered a boo race your hitbox scale changes would never be applied, meaning your crouch size would be unchanged from your standing stance. This fixes that, and adds a single parameter to apply character physics.
2025-10-20 09:41:45 +01:00
JHDev2006
65718342c6
Merge branch 'main' of https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public
2025-10-19 21:31:11 +01:00
JHDev2006
f77e1510cf
fixed bumpers crashing, and FINALLY HAVE SORTED RESOURCE PACK EXTRACTION, ONLY TOOK BEING ABLE TO DOWNLOAD SOME OF THE FILES FROM THE FUCKING GITHUB TO WORK YEAAAAAAAAAAAAAA I LOVE GODOT
2025-10-19 21:31:09 +01:00
John Cooper McDonald
d37910a379
Don't give points for the powerup from a checkpoint ( #628 )
2025-10-19 09:53:26 +01:00
John Cooper McDonald
568d45ee31
Change 1-up flagpole to replace the 5000 point bonus ( #550 )
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* Change 1-up flagpole to replace the 5000 point bonus
* Also no 1-ups in you vs boo
* Update EndFlagpole.gd
* Style
* Update EndFlagpole.tscn
2025-10-18 14:42:51 +01:00
JHDev2006
0fd33d6893
fixed fonts not being loaded on export
2025-10-18 13:26:43 +01:00
JHDev2006
e45e7bfce3
added missing infinite spoawning cheep cheeps to LL underwater levels
2025-10-18 13:07:02 +01:00
SkyanUltra
ac41fbf121
Change default character on character variation key from 'Mario' to 'default' ( #623 )
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A very simple 1 line change that just fixes the character variation key which characters use as a default to use a proper "default" key rather than just Mario's. May require some JSON changes, but I'll check around and make sure to fix what I can find.
2025-10-18 11:59:41 +01:00
guzlad
b1f6024fa7
Added special scrolling to menu + fixes ( #618 )
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* Added Special Scrolling to the visuals menu
* Added the actual functionality for special scrolling to work with menu
* Fixed PC-8801 mode if smooth transitions are enabled
* Special scrolling, not-so special translations
2025-10-18 00:27:25 +01:00
KirbyKidJ
e7ad269317
Fixed Space Title Stars and PlayerSprite Fallback Check ( #619 )
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* Fixed Space Title Stars
Fixes the position of the title stars in the space theme
* Fixed `PlayerSprite` Fallback Check
PlayerSprites check recursively for fallbacks. However, this does mean that if one fallback links to something that was already checked, it would make an infinite loop.
Also fixes the Pipe Cutscene, and updated Mario's `Big.tres` UIDs
2025-10-18 00:26:34 +01:00
guzlad
e48b7c2c0f
[QoL] Noclip can be toggled, works w/o debug in leveltesting, some convenience functions. ( #621 )
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* Some state machine functions to make code tidier in the future
* Added a function to Global to check if we're playtesting, for convenience
* Only allow noclip w/o debug in leveltesting, toggling added, kept jump key to exit
2025-10-18 00:24:50 +01:00
Ramona
75b293040e
Recenter resized window on launch ( #622 )
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* Flip death gravity when upside down
* Improvements to code per Joe's request
* Recenter resized window on launch
2025-10-18 00:24:11 +01:00
guzlad
9a0d61d1e1
Audio Manager sound override rework and fixes ( #617 )
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* Reworked the sound override system to prevent non-playing sounds
* Weird bug where it would call to stop a non-existant hammer sound on death
2025-10-17 20:26:04 +01:00
JHDev2006
7d6652a242
Merge branch 'main' of https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public
2025-10-17 19:23:14 +01:00
JHDev2006
676efa6443
fixed fonts being loaded using shitty fuckass uids
2025-10-17 19:23:13 +01:00
SkyanUltra
ad92f70925
Quick remapping of SwimMove to WaterMove ( #614 )
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Fixes the fallback for WingMove to be set correctly to WaterMove.
2025-10-17 17:28:17 +01:00
John Cooper McDonald
9a17f140e0
Update hitboxes for consistency ( #608 )
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Co-authored-by: Joe H <97353363+JHDev2006@users.noreply.github.com >
2025-10-17 17:12:57 +01:00
SkyanUltra
ed297891fd
Quick fixes for optional animations ( #612 )
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* Quick fix for flipped Jump/RunJump anims
accidentally used the condition the wrong way, my bad LOL
* >= moment
so thats why it was playing the fall animation for a single frame
* Reverted attempted fixes accidentally left in for CrouchBump
2025-10-17 13:56:12 +01:00
JHDev2006
a0521becb4
fixed an animation override bug cause im dumb and havent touched the json parser in a while
2025-10-17 13:32:08 +01:00
JHDev2006
2e66c00163
animation overrides for jsons
2025-10-17 12:58:08 +01:00
JoeMama
8fbe607983
Merge branch 'main' of https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public
2025-10-17 11:48:30 +01:00
JoeMama
5d0a1a8101
couple fixes
2025-10-17 11:48:28 +01:00
guzlad
3866b6bc35
Added HammerHurry.mp3, moved hammer sounds over to a json and bgm ( #610 )
2025-10-17 09:58:34 +01:00
JoeMama
80faeadafc
fixed a crash when exiting pipes, and restored the LL font cause apparently i accidentily deleted it last commit, whoops, also wrote a quick optimization into the font updater to speed up load times
2025-10-17 09:48:04 +01:00
JHDev2006
77b91b3840
the main font now only uses ONE .fnt file, and the other language fonts fnt files are now embedded into the main .fnt file
2025-10-16 23:20:36 +01:00
JHDev2006
c16903e9a9
final touches
2025-10-16 22:50:31 +01:00
JHDev2006
44e7da3fea
fonts can now have custom variations via jsons
2025-10-16 22:46:02 +01:00
JHDev2006
823b6274f8
fixed the mouse cursor icon in the level editor flicker
2025-10-16 21:13:17 +01:00
JHDev2006
610cd4594a
window size now gets saved
2025-10-16 18:18:25 +01:00
JHDev2006
0d2f0a0187
added Special style scrolling, just for funsies, might make toggleable, not sure yet
2025-10-16 18:13:02 +01:00
John Cooper McDonald
ae4317f9e5
Fix lingering Hammer issues ( #607 )
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* Fix lingering Hammer issues
* CannonBall gib
* Spike Block and Rocky Wrench cleanup
* Update SpikeBlock.tscn
* Update PlayerDetection.gd
2025-10-16 18:02:29 +01:00
John Cooper McDonald
8474bc3c19
Properly implement the Hammer item ( #599 )
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* Properly implement the Hammer item
* Update Boo.gd
* Update LongFirebar.tscn
2025-10-15 18:14:19 +01:00
CST1229
651988bf5e
Fix resource packs enabled in 1.0.1 being permanently enabled ( #602 )
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* Fix resource packs enabled in 1.0.1 being permanently enabled
* Also add an explanatory comment
2025-10-15 18:13:42 +01:00
JHDev2006
6b598e717d
added a quick updating thing to resource extraction + fixed a bug where the timer warnings would play, upon death
2025-10-15 14:37:05 +01:00