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https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public.git
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Change 1-up flagpole to replace the 5000 point bonus (#550)
* Change 1-up flagpole to replace the 5000 point bonus * Also no 1-ups in you vs boo * Update EndFlagpole.gd * Style * Update EndFlagpole.tscn
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568d45ee31
@@ -1,8 +1,7 @@
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[gd_scene load_steps=24 format=3 uid="uid://c6loucilra6da"]
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[gd_scene load_steps=22 format=3 uid="uid://c6loucilra6da"]
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[ext_resource type="Script" uid="uid://dwfnvpioh2kvi" path="res://Scripts/Parts/EndFlagpole.gd" id="1_3rtm4"]
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[ext_resource type="Texture2D" uid="uid://3vg41a5plc4e" path="res://Assets/Sprites/Tilesets/FlagPole.png" id="1_hnd65"]
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[ext_resource type="Script" uid="uid://cnheej0sxmoxg" path="res://Scripts/Parts/PlayerDetection.gd" id="4_62gix"]
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[ext_resource type="JSON" path="res://Assets/Sprites/Tilesets/FlagPole.json" id="4_nykv5"]
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[ext_resource type="Script" uid="uid://5octqlf4ohel" path="res://Scripts/Classes/Components/ScoreNoteSpawner.gd" id="5_dm4yn"]
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[ext_resource type="Script" uid="uid://cmvlgsjmsk0v5" path="res://Scripts/Classes/Resources/ThemedResource.gd" id="5_jihtx"]
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@@ -57,9 +56,6 @@ _data = {
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&"RESET": SubResource("Animation_xwflf")
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}
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[sub_resource type="CircleShape2D" id="CircleShape2D_c56yc"]
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radius = 4.0
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[sub_resource type="Animation" id="Animation_uwkl1"]
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length = 0.001
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tracks/0/type = "value"
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@@ -170,14 +166,6 @@ libraries = {
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&"": SubResource("AnimationLibrary_62gix")
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}
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[node name="Top" type="Area2D" parent="."]
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script = ExtResource("4_62gix")
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metadata/_custom_type_script = "uid://cnheej0sxmoxg"
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Top"]
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position = Vector2(0, -164)
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shape = SubResource("CircleShape2D_c56yc")
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[node name="ScoreNoteSpawner" type="Node" parent="."]
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script = ExtResource("5_dm4yn")
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note_offset = Vector2(0, -160)
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@@ -211,5 +199,3 @@ json_file_path = "res://Assets/Sprites/Tilesets/FlagPole.json"
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metadata/_custom_type_script = "uid://cqif1li7otvpl"
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[connection signal="area_entered" from="Hitbox" to="." method="on_area_entered"]
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[connection signal="player_entered" from="Top" to="." method="on_player_entered"]
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[connection signal="player_entered" from="Top" to="ScoreNoteSpawner" method="spawn_one_up_note" unbinds=1]
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@@ -18,10 +18,10 @@ func on_area_entered(area: Area2D) -> void:
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func give_life(_player: Player) -> void:
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DiscoLevel.combo_amount += 1
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AudioManager.play_sfx("1_up", global_position)
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if Global.current_game_mode == Global.GameMode.CHALLENGE or Settings.file.difficulty.inf_lives:
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if [Global.GameMode.CHALLENGE, Global.GameMode.BOO_RACE].has(Global.current_game_mode) or Settings.file.difficulty.inf_lives:
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Global.score += 2000
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$ScoreNoteSpawner.spawn_note(2000)
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else:
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$ScoreNoteSpawner.spawn_one_up_note()
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Global.lives += 1
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$ScoreNoteSpawner.spawn_one_up_note()
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queue_free()
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@@ -445,7 +445,7 @@ func enemy_bounce_off(add_combo := true, award_score := true) -> void:
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func add_stomp_combo(award_score := true) -> void:
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if stomp_combo >= 10:
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if award_score:
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if Global.current_game_mode == Global.GameMode.CHALLENGE or Settings.file.difficulty.inf_lives:
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if [Global.GameMode.CHALLENGE, Global.GameMode.BOO_RACE].has(Global.current_gamemode) or Settings.file.difficulty.inf_lives:
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Global.score += 10000
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score_note_spawner.spawn_note(10000)
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else:
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@@ -67,7 +67,7 @@ func on_player_hit(hit_player: Player) -> void:
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func award_score(award_level: int) -> void:
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if award_level >= 10:
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if Global.current_game_mode == Global.GameMode.CHALLENGE or Settings.file.difficulty.inf_lives:
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if [Global.GameMode.CHALLENGE, Global.GameMode.BOO_RACE].has(Global.current_game_mode) or Settings.file.difficulty.inf_lives:
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$ScoreNoteSpawner.spawn_note(10000)
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else:
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AudioManager.play_global_sfx("1_up")
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@@ -85,9 +85,13 @@ func do_lost_levels_firework_check() -> void:
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else:
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await show_fireworks(3)
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if Global.coins % 11 == 0:
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spawn_one_up_note()
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AudioManager.play_sfx("1_up", global_position)
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Global.lives += 1
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if [Global.GameMode.CHALLENGE, Global.GameMode.BOO_RACE].has(Global.current_game_mode) or Settings.file.difficulty.inf_lives:
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Global.score += 2000
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$ScoreNoteSpawner.spawn_note(2000)
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else:
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Global.lives += 1
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spawn_one_up_note()
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const ONE_UP_NOTE = preload("uid://dopxwjj37gu0l")
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@@ -6,17 +6,10 @@ signal player_reached
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signal sequence_begin
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func _ready() -> void:
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if Settings.file.difficulty.flagpole_lives == 0:
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print(Settings.file.difficulty)
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$Top.queue_free()
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func on_area_entered(area: Area2D) -> void:
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if area.owner is Player:
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player_touch(area.owner)
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func player_touch(player: Player) -> void:
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player_reached.emit()
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if Global.current_game_mode == Global.GameMode.MARATHON_PRACTICE:
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@@ -50,10 +43,10 @@ func give_points(player: Player) -> void:
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var value = clamp(int(lerp(0, 4, (player.global_position.y / -144))), 0, 4)
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var nearest_value = FLAG_POINTS[value]
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$Score.text = str(nearest_value)
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Global.score += nearest_value
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$Score/Animation2.play("ScoreRise")
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func on_player_entered(player: Player) -> void:
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player_touch(player)
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Global.lives += 1
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AudioManager.play_sfx("1_up", global_position)
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if nearest_value == 5000 and Settings.file.difficulty.flagpole_lives and not [Global.GameMode.CHALLENGE, Global.GameMode.BOO_RACE].has(Global.current_game_mode) and not Settings.file.difficulty.inf_lives:
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AudioManager.play_sfx("1_up", global_position)
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Global.lives += 1
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$ScoreNoteSpawner.spawn_one_up_note()
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else:
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Global.score += nearest_value
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$Score/Animation2.play("ScoreRise")
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