fixed bumpers crashing, and FINALLY HAVE SORTED RESOURCE PACK EXTRACTION, ONLY TOOK BEING ABLE TO DOWNLOAD SOME OF THE FILES FROM THE FUCKING GITHUB TO WORK YEAAAAAAAAAAAAAA I LOVE GODOT

This commit is contained in:
JHDev2006
2025-10-19 21:31:09 +01:00
parent 6011e6f63b
commit f77e1510cf
3 changed files with 42 additions and 11 deletions

View File

@@ -447,7 +447,7 @@ size_flags_vertical = 3
theme_override_constants/separation = -4
script = ExtResource("4_avtty")
category_name = "SETTINGS_VISUALS"
options = [NodePath("ParallaxStyle"), NodePath("BGParticles"), NodePath("HUDStyle"), NodePath("RainbowEffect"), NodePath("TransformationEffect"), NodePath("TextShadows"), NodePath("BridgeDestructionAnimation"), NodePath("VisibleTimers"), NodePath("TransitionAnimation"), NodePath(""), NodePath("ColourfulPipes"), NodePath("FirebarStyle"), NodePath("ExtraParticles")]
options = [NodePath("ParallaxStyle"), NodePath("BGParticles"), NodePath("HUDStyle"), NodePath("RainbowEffect"), NodePath("TransformationEffect"), NodePath("TextShadows"), NodePath("BridgeDestructionAnimation"), NodePath("VisibleTimers"), NodePath("TransitionAnimation"), null, NodePath("ColourfulPipes"), NodePath("FirebarStyle"), NodePath("ExtraParticles")]
[node name="Control" type="Control" parent="PanelContainer/MarginContainer/VBoxContainer/Visuals"]
custom_minimum_size = Vector2(0, 4)

View File

@@ -32,7 +32,7 @@ func bounce_player(player: Player) -> void:
$Sprite.play("Idle")
func refresh_hitbox() -> void:
$Hitbox/CollisionShape2D.set_deferred("disabled", true)
$PlayerDetection/CollisionShape2D.set_deferred("disabled", true)
await get_tree().physics_frame
$Hitbox/CollisionShape2D.set_deferred("disabled", false)
$PlayerDetection/CollisionShape2D.set_deferred("disabled", false)

View File

@@ -3,6 +3,10 @@ extends Node
var files := []
var directories := []
signal fnt_file_downloaded(text: String)
var downloaded_fnt_text := []
const base_info_json := {
"name": "New Pack",
"description": "Template, give me a description!",
@@ -19,14 +23,26 @@ func create_template() -> void:
destination = i.replace("res://Assets", Global.config_path.path_join("resource_packs/new_pack"))
else:
destination = i.replace(Global.config_path.path_join("resource_packs/BaseAssets"), Global.config_path.path_join("resource_packs/new_pack"))
print("Copying '" + i + "' to: '" + destination)
var old_file = FileAccess.open(i, FileAccess.READ)
if old_file != null:
var new_file = FileAccess.open(destination, FileAccess.WRITE)
new_file.store_buffer(old_file.get_buffer(old_file.get_length()))
var data = []
if i.contains(".fnt"):
data = await download_fnt_text(i)
## Imagine being one of the best open source game engines, yet not able to get the FUCKING CONTENTS
## OF AN FNT FILE SO INSTEAD YOU HAVE TO WRITE THE MOST BULLSHIT CODE TO DOWNLOAD THE FUCKING FILE
## FROM THE FUCKING GITHUB REPO. WHY? BECAUSE GODOT IS SHIT. FUCK GODOT.
elif i.contains(".bgm") == false and i.contains(".ctex") == false and i.contains(".json") == false and i.contains("res://") and i.contains(".fnt") == false:
var resource = load(i)
if resource is Texture:
data = resource.get_image().save_png_to_buffer()
elif resource is AudioStream:
data = resource.get_data()
else:
var old_file = FileAccess.open(i, FileAccess.READ)
data = old_file.get_buffer(old_file.get_length())
old_file.close()
new_file.close()
var new_file = FileAccess.open(destination, FileAccess.WRITE)
new_file.store_buffer(data)
new_file.close()
var pack_info_path = Global.config_path.path_join("resource_packs/new_pack/pack_info.json")
DirAccess.make_dir_recursive_absolute(pack_info_path.get_base_dir())
@@ -35,9 +51,24 @@ func create_template() -> void:
file.close()
print("Done")
func download_fnt_text(file_path := "") -> PackedByteArray:
var http = HTTPRequest.new()
const GITHUB_URL = "https://raw.githubusercontent.com/JHDev2006/Super-Mario-Bros.-Remastered-Public/refs/heads/main/"
var url = GITHUB_URL + file_path.replace("res://", "")
add_child(http)
http.request_completed.connect(file_downloaded)
http.request(url, [], HTTPClient.METHOD_GET)
await fnt_file_downloaded
http.queue_free()
return downloaded_fnt_text
func file_downloaded(result: int, response_code: int, headers: PackedStringArray, body: PackedByteArray) -> void:
downloaded_fnt_text = body
fnt_file_downloaded.emit(downloaded_fnt_text)
func get_directories(base_dir := "", files := [], directories := []) -> void:
for i in DirAccess.get_directories_at(base_dir):
if base_dir.contains("LevelGuides") == false:
if base_dir.contains("LevelGuides") == false and base_dir.contains(".godot") == false:
directories.append(base_dir + "/" + i)
get_directories(base_dir + "/" + i, files, directories)
get_files(base_dir + "/" + i, files)