mirror of
https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public.git
synced 2025-10-21 15:08:12 +00:00
fixed bumpers crashing, and FINALLY HAVE SORTED RESOURCE PACK EXTRACTION, ONLY TOOK BEING ABLE TO DOWNLOAD SOME OF THE FILES FROM THE FUCKING GITHUB TO WORK YEAAAAAAAAAAAAAA I LOVE GODOT
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@@ -447,7 +447,7 @@ size_flags_vertical = 3
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theme_override_constants/separation = -4
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script = ExtResource("4_avtty")
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category_name = "SETTINGS_VISUALS"
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options = [NodePath("ParallaxStyle"), NodePath("BGParticles"), NodePath("HUDStyle"), NodePath("RainbowEffect"), NodePath("TransformationEffect"), NodePath("TextShadows"), NodePath("BridgeDestructionAnimation"), NodePath("VisibleTimers"), NodePath("TransitionAnimation"), NodePath(""), NodePath("ColourfulPipes"), NodePath("FirebarStyle"), NodePath("ExtraParticles")]
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options = [NodePath("ParallaxStyle"), NodePath("BGParticles"), NodePath("HUDStyle"), NodePath("RainbowEffect"), NodePath("TransformationEffect"), NodePath("TextShadows"), NodePath("BridgeDestructionAnimation"), NodePath("VisibleTimers"), NodePath("TransitionAnimation"), null, NodePath("ColourfulPipes"), NodePath("FirebarStyle"), NodePath("ExtraParticles")]
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[node name="Control" type="Control" parent="PanelContainer/MarginContainer/VBoxContainer/Visuals"]
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custom_minimum_size = Vector2(0, 4)
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@@ -32,7 +32,7 @@ func bounce_player(player: Player) -> void:
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$Sprite.play("Idle")
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func refresh_hitbox() -> void:
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$Hitbox/CollisionShape2D.set_deferred("disabled", true)
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$PlayerDetection/CollisionShape2D.set_deferred("disabled", true)
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await get_tree().physics_frame
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$Hitbox/CollisionShape2D.set_deferred("disabled", false)
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$PlayerDetection/CollisionShape2D.set_deferred("disabled", false)
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@@ -3,6 +3,10 @@ extends Node
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var files := []
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var directories := []
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signal fnt_file_downloaded(text: String)
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var downloaded_fnt_text := []
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const base_info_json := {
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"name": "New Pack",
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"description": "Template, give me a description!",
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@@ -19,14 +23,26 @@ func create_template() -> void:
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destination = i.replace("res://Assets", Global.config_path.path_join("resource_packs/new_pack"))
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else:
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destination = i.replace(Global.config_path.path_join("resource_packs/BaseAssets"), Global.config_path.path_join("resource_packs/new_pack"))
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print("Copying '" + i + "' to: '" + destination)
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var old_file = FileAccess.open(i, FileAccess.READ)
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if old_file != null:
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var new_file = FileAccess.open(destination, FileAccess.WRITE)
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new_file.store_buffer(old_file.get_buffer(old_file.get_length()))
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var data = []
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if i.contains(".fnt"):
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data = await download_fnt_text(i)
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## Imagine being one of the best open source game engines, yet not able to get the FUCKING CONTENTS
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## OF AN FNT FILE SO INSTEAD YOU HAVE TO WRITE THE MOST BULLSHIT CODE TO DOWNLOAD THE FUCKING FILE
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## FROM THE FUCKING GITHUB REPO. WHY? BECAUSE GODOT IS SHIT. FUCK GODOT.
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elif i.contains(".bgm") == false and i.contains(".ctex") == false and i.contains(".json") == false and i.contains("res://") and i.contains(".fnt") == false:
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var resource = load(i)
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if resource is Texture:
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data = resource.get_image().save_png_to_buffer()
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elif resource is AudioStream:
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data = resource.get_data()
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else:
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var old_file = FileAccess.open(i, FileAccess.READ)
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data = old_file.get_buffer(old_file.get_length())
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old_file.close()
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new_file.close()
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var new_file = FileAccess.open(destination, FileAccess.WRITE)
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new_file.store_buffer(data)
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new_file.close()
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var pack_info_path = Global.config_path.path_join("resource_packs/new_pack/pack_info.json")
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DirAccess.make_dir_recursive_absolute(pack_info_path.get_base_dir())
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@@ -35,9 +51,24 @@ func create_template() -> void:
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file.close()
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print("Done")
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func download_fnt_text(file_path := "") -> PackedByteArray:
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var http = HTTPRequest.new()
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const GITHUB_URL = "https://raw.githubusercontent.com/JHDev2006/Super-Mario-Bros.-Remastered-Public/refs/heads/main/"
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var url = GITHUB_URL + file_path.replace("res://", "")
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add_child(http)
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http.request_completed.connect(file_downloaded)
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http.request(url, [], HTTPClient.METHOD_GET)
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await fnt_file_downloaded
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http.queue_free()
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return downloaded_fnt_text
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func file_downloaded(result: int, response_code: int, headers: PackedStringArray, body: PackedByteArray) -> void:
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downloaded_fnt_text = body
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fnt_file_downloaded.emit(downloaded_fnt_text)
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func get_directories(base_dir := "", files := [], directories := []) -> void:
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for i in DirAccess.get_directories_at(base_dir):
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if base_dir.contains("LevelGuides") == false:
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if base_dir.contains("LevelGuides") == false and base_dir.contains(".godot") == false:
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directories.append(base_dir + "/" + i)
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get_directories(base_dir + "/" + i, files, directories)
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get_files(base_dir + "/" + i, files)
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