Commit Graph

464 Commits

Author SHA1 Message Date
JHDev2006
3bfd80b68f fixed checkpoint flags persiting nomateer the settings 2025-10-24 11:39:19 +01:00
guzlad
df9c00c460 Fixed spaces and tabs in the resource template (#658) 2025-10-23 23:03:26 +01:00
JHDev2006
aa6fb17072 Update ResourcePackTemplateCreator.gd 2025-10-23 22:33:57 +01:00
JHDev2006
4a3da23429 Update ResourcePackTemplateCreator.gd 2025-10-23 22:13:13 +01:00
guzlad
27396cca5d Resource pack export fixes for specific filetypes (#657)
* Resource pack creator fixes

* Spacing fix + comments for Joe

* Some further fixes, added an array of files which shouldn't be loaded in-engine to remove large amount of ifs
2025-10-23 21:43:53 +01:00
JHDev2006
64cce1bb68 shit, accidentily mad ethe settings menu visible on spawn, whoops 2025-10-23 20:43:11 +01:00
JHDev2006
d7f56f7678 changed the menu text to let players know when a pack is being created (so they dont think it crashes) 2025-10-23 20:41:07 +01:00
JHDev2006
22a1af89d4 couple of error fixes 2025-10-23 20:05:30 +01:00
JHDev2006
974c001d08 Merge branch 'main' of https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public 2025-10-23 19:58:03 +01:00
JHDev2006
8dca0548db updated all sfx wavs to not be compressed 2025-10-23 19:57:58 +01:00
guzlad
8d9acc0361 Got rid of some garbage files which weren't used (#656) 2025-10-23 17:29:45 +01:00
John Cooper McDonald
b5206d4e2d Fix Thwomp not awarding any points (#653) 2025-10-22 21:12:34 +01:00
JHDev2006
aa5c50accb Merge branch 'main' of https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public 2025-10-22 21:10:23 +01:00
JHDev2006
a30e359f4e removed window size saving, not too happy with how it was implemented, and think it would be better off saving it for later, so i can get it right 2025-10-22 21:10:22 +01:00
John Cooper McDonald
f228ea51f6 Match SMM2 points with Flagpole Lives on (#627)
* Match SMM2 points with Flagpole Lives on

* Update EndFlagpole.gd

* Update EndFlagpole.gd
2025-10-22 21:08:14 +01:00
SkyanUltra
bc73dc899b Implement WaterCrouchMove and WingCrouchMove (and fix an incorrect default value on small crouch height) (#643)
* Add WaterCrouchMove and WingCrouchMove states

* Implement WaterCrouchMove and WingCrouchMove

* Quick patch for incorrect crouch height

im adding this to this branch for this since its literally just a number change lol
2025-10-22 19:51:52 +01:00
John Cooper McDonald
1e2d4d9404 Fix Extra Checkpoint option not doing anything + other checkpoint fixes (#649)
* Fix Extra Checkpoint option not doing anything + other checkpoint fixes

* Remove redundancy
2025-10-22 19:51:22 +01:00
JHDev2006
b54c4b5913 fixed a bug where the invincibility palette would stop after collecting a starman at the last second 2025-10-22 17:24:41 +01:00
Ramona
f9017881e1 Fix Underground BG not animating (#644)
* Flip death gravity when upside down

* Improvements to code per Joe's request

* Recenter resized window on launch

* Fix Underground BG not animating
2025-10-22 17:09:08 +01:00
John Cooper McDonald
d372ff4840 Fix Bowser not disabling flame generators (#648) 2025-10-22 16:44:56 +01:00
SkyanUltra
f04b20e5b8 BowserBro palettes and slight Bowser file clean-up (#636)
* Different world palettes for BowserBro, and slight optimization to Bowser.

BowserBro still will not use Bowser's green palette in any of the areas where the game would genuinely use the green palette, but he will follow the rules of other non-green palette areas so he has more consistency in those areas.

* BowserBro palette and sprite now correctly set.

* Fix Bowser.png
2025-10-20 21:56:34 +01:00
John Cooper McDonald
fbe86af2cd Make the rest of the credits images pack replacable (#640)
* Make the rest of the credits images pack replacable

* Update Credits.tscn
2025-10-20 21:01:25 +01:00
John Cooper McDonald
6a373125b1 Fix challenge transition text shadow + show high score (#641) 2025-10-20 20:57:50 +01:00
KirbyKidJ
50da5f62f3 Some Fake Bowser Fixes (#635)
This PR fixes the issues mentioned in #557   with Fake and Real Bowsers. Also for fun, I got the Bowser fall SFX to work when you kill a REAL Bowser or Bowser Bro by moving it outside of Bowser before they were freed from the scene.
2025-10-20 09:43:34 +01:00
SkyanUltra
b87d6e6a7c Fix for broken crouch size in marathon/boo races. (#632)
Previously, if you entered a boo race your hitbox scale changes would never be applied, meaning your crouch size would be unchanged from your standing stance. This fixes that, and adds a single parameter to apply character physics.
2025-10-20 09:41:45 +01:00
JHDev2006
65718342c6 Merge branch 'main' of https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public 2025-10-19 21:31:11 +01:00
JHDev2006
f77e1510cf fixed bumpers crashing, and FINALLY HAVE SORTED RESOURCE PACK EXTRACTION, ONLY TOOK BEING ABLE TO DOWNLOAD SOME OF THE FILES FROM THE FUCKING GITHUB TO WORK YEAAAAAAAAAAAAAA I LOVE GODOT 2025-10-19 21:31:09 +01:00
John Cooper McDonald
2d0c34ce69 Fix Lakitu and deco not spawning in Challenge 8-2 (#629) 2025-10-19 18:16:34 +01:00
John Cooper McDonald
d37910a379 Don't give points for the powerup from a checkpoint (#628) 2025-10-19 09:53:26 +01:00
JHDev2006
6011e6f63b Merge branch 'main' of https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public 2025-10-19 09:45:49 +01:00
JHDev2006
23345bbbf1 removed sp scrolling from settings menu
i coded it in about 10 minutes as a joke, and didnt really intend on it being something proper + it comes with a whole new slew of bugs which im not willing to commit to yet, soz. its still in the code so should be relatively easy to hack in, maybe itll come back in future, who knows
2025-10-19 09:45:48 +01:00
John Cooper McDonald
568d45ee31 Change 1-up flagpole to replace the 5000 point bonus (#550)
* Change 1-up flagpole to replace the 5000 point bonus

* Also no 1-ups in you vs boo

* Update EndFlagpole.gd

* Style

* Update EndFlagpole.tscn
2025-10-18 14:42:51 +01:00
SkyanUltra
1a0173f095 Fixed 2nd -1-1 Peach not loading correctly. (#626) 2025-10-18 14:23:40 +01:00
JHDev2006
0fd33d6893 fixed fonts not being loaded on export 2025-10-18 13:26:43 +01:00
JHDev2006
e45e7bfce3 added missing infinite spoawning cheep cheeps to LL underwater levels 2025-10-18 13:07:02 +01:00
SkyanUltra
ac41fbf121 Change default character on character variation key from 'Mario' to 'default' (#623)
A very simple 1 line change that just fixes the character variation key which characters use as a default to use a proper "default" key rather than just Mario's. May require some JSON changes, but I'll check around and make sure to fix what I can find.
2025-10-18 11:59:41 +01:00
guzlad
b1f6024fa7 Added special scrolling to menu + fixes (#618)
* Added Special Scrolling to the visuals menu

* Added the actual functionality for special scrolling to work with menu

* Fixed PC-8801 mode if smooth transitions are enabled

* Special scrolling, not-so special translations
2025-10-18 00:27:25 +01:00
KirbyKidJ
e7ad269317 Fixed Space Title Stars and PlayerSprite Fallback Check (#619)
* Fixed Space Title Stars

Fixes the position of the title stars in the space theme

* Fixed `PlayerSprite` Fallback Check

PlayerSprites check recursively for fallbacks. However, this does mean that if one fallback links to something that was already checked, it would make an infinite loop.
Also fixes the Pipe Cutscene, and updated Mario's `Big.tres` UIDs
2025-10-18 00:26:34 +01:00
KirbyKidJ
3a8d317953 Lost Levels Asset Update for All Night Nippon (#620)
- Gave the Hills the Lost Level tree spots (inside only)
- Fixed sprite clipping with World A-C NPC
- Uses LL Platform for ANN
- Uses LL Font for ANN
2025-10-18 00:25:46 +01:00
guzlad
e48b7c2c0f [QoL] Noclip can be toggled, works w/o debug in leveltesting, some convenience functions. (#621)
* Some state machine functions to make code tidier in the future

* Added a function to Global to check if we're playtesting, for convenience

* Only allow noclip w/o debug in leveltesting, toggling added, kept jump key to exit
2025-10-18 00:24:50 +01:00
Ramona
75b293040e Recenter resized window on launch (#622)
* Flip death gravity when upside down

* Improvements to code per Joe's request

* Recenter resized window on launch
2025-10-18 00:24:11 +01:00
guzlad
9a0d61d1e1 Audio Manager sound override rework and fixes (#617)
* Reworked the sound override system to prevent non-playing sounds

* Weird bug where it would call to stop a non-existant hammer sound on death
2025-10-17 20:26:04 +01:00
JHDev2006
7d6652a242 Merge branch 'main' of https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public 2025-10-17 19:23:14 +01:00
JHDev2006
676efa6443 fixed fonts being loaded using shitty fuckass uids 2025-10-17 19:23:13 +01:00
SkyanUltra
ad92f70925 Quick remapping of SwimMove to WaterMove (#614)
Fixes the fallback for WingMove to be set correctly to WaterMove.
2025-10-17 17:28:17 +01:00
John Cooper McDonald
9a17f140e0 Update hitboxes for consistency (#608)
Co-authored-by: Joe H <97353363+JHDev2006@users.noreply.github.com>
2025-10-17 17:12:57 +01:00
SkyanUltra
ed297891fd Quick fixes for optional animations (#612)
* Quick fix for flipped Jump/RunJump anims

accidentally used the condition the wrong way, my bad LOL

* >= moment

so thats why it was playing the fall animation for a single frame

* Reverted attempted fixes accidentally left in for CrouchBump
2025-10-17 13:56:12 +01:00
JHDev2006
a0521becb4 fixed an animation override bug cause im dumb and havent touched the json parser in a while 2025-10-17 13:32:08 +01:00
JHDev2006
2e66c00163 animation overrides for jsons 2025-10-17 12:58:08 +01:00
JoeMama
8fbe607983 Merge branch 'main' of https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public 2025-10-17 11:48:30 +01:00