Commit Graph

30 Commits

Author SHA1 Message Date
KirbyKidJ
3a8d317953 Lost Levels Asset Update for All Night Nippon (#620)
- Gave the Hills the Lost Level tree spots (inside only)
- Fixed sprite clipping with World A-C NPC
- Uses LL Platform for ANN
- Uses LL Font for ANN
2025-10-18 00:25:46 +01:00
JHDev2006
77b91b3840 the main font now only uses ONE .fnt file, and the other language fonts fnt files are now embedded into the main .fnt file 2025-10-16 23:20:36 +01:00
guzlad
11da83fd8a Fixed fire flower palette in Cave, Underwater and CastleWater. Added new fireflower sprite for Special (#575) 2025-10-12 23:06:08 +01:00
guzlad
fbb592fbe8 Fixed GameHUD spam and an annoying warning 2025-10-10 02:53:27 +02:00
SkyanUltra
8b51723c3c JP Localization update for text referring to lives left.
Replaces all instances of "のこりにんずう" (nokorininsuu) with "ざんき" (zanki) which is a more traditional and concise term used to refer to the player's lives. This is a fix proposed by #539.
2025-10-09 17:24:16 -04:00
guzlad
379da41f04 Added Bowser's brother to the level editor 2025-10-08 21:35:47 +02:00
guzlad
d0d2b83c79 Added ogg support to ResourceSetterNew 2025-10-08 17:27:34 +02:00
JHDev2006
6a48a5b32f fixed up a couple things in the level editor 2025-10-06 22:02:15 +01:00
guzlad
b0f976f883 Merge pull request #416 from SkyanUltra/patch-2
Fixed "spiny's" and "hachisuki" misspellings.
2025-10-06 01:23:47 +02:00
guzlad
fd023f82a6 Added Pause menu BGM setting 2025-10-02 20:39:55 +02:00
JHDev2006
95416e3639 added sigebou into entity id map 2025-10-01 14:31:45 +01:00
BarrierFalki
b397ff4f6b Add Sigebou to the editor (#468)
* Add Sigebou to the editor

* Add translations for Sigebou
2025-10-01 14:30:36 +01:00
SkyanUltra
3f8bde23a8 proofread
i forgot to update the full-width text for spinies
2025-09-28 17:42:06 -04:00
SkyanUltra
5649ba81f6 Fixed "spiny's" and "hachisuki" misspellings.
Just fixes a small error in the description text for the Lakitu bugfix toggle and the hover text for Hachisuke in the editor.
2025-09-27 15:17:17 -04:00
BarrierFalki
78f68b3be1 Allow Mod Loader to automatically add hooks on export (#405)
* Update Mod Loader and Tool addons

* Mod tool checks if script exists before reloading

* Change script export mode to Text for hook export

* Change return type of load_image_from_path to Texture2D
2025-09-26 19:30:40 +01:00
KirbyKidJ
e0a4d2d3c9 Updated Lost Levels Castle WATER Tileset (i forgor) (#388)
* Updated Castle WATER Tileset (i forgor)

Yeah I realized late at night that I forgot to update the Underwater Castle tileset.
This updates the Castle tileset, but underwater.
Basically the same as the last one with a couple of extra changes:
- Linked Deco Tiles for ANN to LL since there's no mushrooms
- Replaced ROM Extractor check for ANN tileset
- Yeah that's about it

Side note only partially related to this, someone should make a Settings button that JUST regenerates the Base Assets without having to re-install the ROM.

* Fucked up a pixel on the regular Brick Block
2025-09-26 14:15:03 +01:00
JHDev2006
0ef8a28826 updated the pipe cutscene, so that itll use the pipewalk animation, and custom characters pipe sfx 2025-09-26 12:48:14 +01:00
SkyanUltra
8c05b96075 fixed locked achievement eng localization
was accidentally changed at some point. should be good now
2025-09-25 18:30:56 -04:00
JHDev2006
592d250ce9 added a small optimization to the level editor, since playing custom levels wont need the tile menu, we can just DELETE IT, since its so fucking big and bulky, i bet it causes like half the issues with performance, and is just not needed 2025-09-23 21:31:24 +01:00
JHDev2006
e9f4674dd0 modified the cloud castle palette, in the asset ripper 2025-09-23 21:24:03 +01:00
KirbyKidJ
fce9fbc9ff Merged with Time Limit 2025-09-23 12:24:51 -07:00
KirbyKidJ
6ae94074e5 Update locale.csv
Forgot a quarter of a second is 0.25x, not 0.4x.
2025-09-22 15:47:59 -07:00
KirbyKidJ
f7bc857991 Slower Timer Difficulty Setting
Adds a new Difficulty Setting which changes how long each "second" lasts in a level. Off by default, but when on it uses full seconds instead of 0.4 seconds like in SMM2.
NOTE: The translations will need to be checked properly.
2025-09-22 15:40:15 -07:00
JHDev2006
312858c3d2 fixed checkpoints being activated in multiple sub levels (still only one per sublevel though), and also fixed some translation stuff 2025-09-21 15:46:14 +01:00
JHDev2006
994af97de3 merges 2025-09-15 10:03:21 +01:00
Ethan Curtis
8f7f741c70 Fixed same issue for caps text 2025-09-15 01:09:09 -04:00
Ethan Curtis
025fd8457a Fixed English punctuation for DESC_DMG_STYLE_1 2025-09-15 01:03:11 -04:00
DogMatt
093153c467 Update locale.csv 2025-09-14 14:21:31 -03:00
JHDev2006
55d2a7c7ca fixed piranha plants missing in SMB1 yvb 2025-09-13 17:03:24 +01:00
JHDev2006
3773bdaf64 added the game 2025-09-13 16:30:32 +01:00