KirbyKidJ
3a8d317953
Lost Levels Asset Update for All Night Nippon ( #620 )
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- Gave the Hills the Lost Level tree spots (inside only)
- Fixed sprite clipping with World A-C NPC
- Uses LL Platform for ANN
- Uses LL Font for ANN
2025-10-18 00:25:46 +01:00
JHDev2006
77b91b3840
the main font now only uses ONE .fnt file, and the other language fonts fnt files are now embedded into the main .fnt file
2025-10-16 23:20:36 +01:00
guzlad
11da83fd8a
Fixed fire flower palette in Cave, Underwater and CastleWater. Added new fireflower sprite for Special ( #575 )
2025-10-12 23:06:08 +01:00
guzlad
fbb592fbe8
Fixed GameHUD spam and an annoying warning
2025-10-10 02:53:27 +02:00
SkyanUltra
8b51723c3c
JP Localization update for text referring to lives left.
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Replaces all instances of "のこりにんずう" (nokorininsuu) with "ざんき" (zanki) which is a more traditional and concise term used to refer to the player's lives. This is a fix proposed by #539 .
2025-10-09 17:24:16 -04:00
guzlad
379da41f04
Added Bowser's brother to the level editor
2025-10-08 21:35:47 +02:00
guzlad
d0d2b83c79
Added ogg support to ResourceSetterNew
2025-10-08 17:27:34 +02:00
JHDev2006
6a48a5b32f
fixed up a couple things in the level editor
2025-10-06 22:02:15 +01:00
guzlad
b0f976f883
Merge pull request #416 from SkyanUltra/patch-2
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Fixed "spiny's" and "hachisuki" misspellings.
2025-10-06 01:23:47 +02:00
guzlad
fd023f82a6
Added Pause menu BGM setting
2025-10-02 20:39:55 +02:00
JHDev2006
95416e3639
added sigebou into entity id map
2025-10-01 14:31:45 +01:00
BarrierFalki
b397ff4f6b
Add Sigebou to the editor ( #468 )
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* Add Sigebou to the editor
* Add translations for Sigebou
2025-10-01 14:30:36 +01:00
SkyanUltra
3f8bde23a8
proofread
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i forgot to update the full-width text for spinies
2025-09-28 17:42:06 -04:00
SkyanUltra
5649ba81f6
Fixed "spiny's" and "hachisuki" misspellings.
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Just fixes a small error in the description text for the Lakitu bugfix toggle and the hover text for Hachisuke in the editor.
2025-09-27 15:17:17 -04:00
BarrierFalki
78f68b3be1
Allow Mod Loader to automatically add hooks on export ( #405 )
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* Update Mod Loader and Tool addons
* Mod tool checks if script exists before reloading
* Change script export mode to Text for hook export
* Change return type of load_image_from_path to Texture2D
2025-09-26 19:30:40 +01:00
KirbyKidJ
e0a4d2d3c9
Updated Lost Levels Castle WATER Tileset (i forgor) ( #388 )
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* Updated Castle WATER Tileset (i forgor)
Yeah I realized late at night that I forgot to update the Underwater Castle tileset.
This updates the Castle tileset, but underwater.
Basically the same as the last one with a couple of extra changes:
- Linked Deco Tiles for ANN to LL since there's no mushrooms
- Replaced ROM Extractor check for ANN tileset
- Yeah that's about it
Side note only partially related to this, someone should make a Settings button that JUST regenerates the Base Assets without having to re-install the ROM.
* Fucked up a pixel on the regular Brick Block
2025-09-26 14:15:03 +01:00
JHDev2006
0ef8a28826
updated the pipe cutscene, so that itll use the pipewalk animation, and custom characters pipe sfx
2025-09-26 12:48:14 +01:00
SkyanUltra
8c05b96075
fixed locked achievement eng localization
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was accidentally changed at some point. should be good now
2025-09-25 18:30:56 -04:00
JHDev2006
592d250ce9
added a small optimization to the level editor, since playing custom levels wont need the tile menu, we can just DELETE IT, since its so fucking big and bulky, i bet it causes like half the issues with performance, and is just not needed
2025-09-23 21:31:24 +01:00
JHDev2006
e9f4674dd0
modified the cloud castle palette, in the asset ripper
2025-09-23 21:24:03 +01:00
KirbyKidJ
fce9fbc9ff
Merged with Time Limit
2025-09-23 12:24:51 -07:00
KirbyKidJ
6ae94074e5
Update locale.csv
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Forgot a quarter of a second is 0.25x, not 0.4x.
2025-09-22 15:47:59 -07:00
KirbyKidJ
f7bc857991
Slower Timer Difficulty Setting
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Adds a new Difficulty Setting which changes how long each "second" lasts in a level. Off by default, but when on it uses full seconds instead of 0.4 seconds like in SMM2.
NOTE: The translations will need to be checked properly.
2025-09-22 15:40:15 -07:00
JHDev2006
312858c3d2
fixed checkpoints being activated in multiple sub levels (still only one per sublevel though), and also fixed some translation stuff
2025-09-21 15:46:14 +01:00
JHDev2006
994af97de3
merges
2025-09-15 10:03:21 +01:00
Ethan Curtis
8f7f741c70
Fixed same issue for caps text
2025-09-15 01:09:09 -04:00
Ethan Curtis
025fd8457a
Fixed English punctuation for DESC_DMG_STYLE_1
2025-09-15 01:03:11 -04:00
DogMatt
093153c467
Update locale.csv
2025-09-14 14:21:31 -03:00
JHDev2006
55d2a7c7ca
fixed piranha plants missing in SMB1 yvb
2025-09-13 17:03:24 +01:00
JHDev2006
3773bdaf64
added the game
2025-09-13 16:30:32 +01:00