JHDev2006
2b50a648f7
have tested all levels in the contest with this new fork, all ran great, pretty happy to merge this after a bit of a tidy up
2025-10-27 09:42:22 +00:00
JHDev2006
53f3bce94c
couple more improvements, im pretty happy with how this is shaping up
2025-10-26 16:35:41 +00:00
JHDev2006
3466e7c4c2
couple improvements
2025-10-26 14:09:52 +00:00
JHDev2006
c79cb7606b
Merge branch 'main' into custom-level-loading-rewrite
2025-10-26 12:33:16 +00:00
John Cooper McDonald
2cb9675227
Fix not being able to collect Red Coins from bumping blocks ( #672 )
2025-10-25 20:15:03 +01:00
JHDev2006
750b64f443
added github contributors to credits and fixed up a quick sprite offset with hammer bros
2025-10-25 17:35:41 +01:00
John Cooper McDonald
51e1907b01
Fix Hammer Bro crash ( #669 )
2025-10-25 17:33:45 +01:00
John Cooper McDonald
9f19571475
Fix Original Lakitu throw not going straight up ( #663 )
2025-10-24 19:16:04 +01:00
JHDev2006
799f09afbd
bloopers now face the direction they travel in
2025-10-24 11:45:10 +01:00
JHDev2006
1a34b3938e
updated blooper animations, so they dont call every frame
2025-10-24 11:44:15 +01:00
JHDev2006
925a7d597d
fixed monty mole sign = 0
2025-10-24 11:41:09 +01:00
JHDev2006
22a1af89d4
couple of error fixes
2025-10-23 20:05:30 +01:00
SkyanUltra
bc73dc899b
Implement WaterCrouchMove and WingCrouchMove (and fix an incorrect default value on small crouch height) ( #643 )
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* Add WaterCrouchMove and WingCrouchMove states
* Implement WaterCrouchMove and WingCrouchMove
* Quick patch for incorrect crouch height
im adding this to this branch for this since its literally just a number change lol
2025-10-22 19:51:52 +01:00
John Cooper McDonald
1e2d4d9404
Fix Extra Checkpoint option not doing anything + other checkpoint fixes ( #649 )
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* Fix Extra Checkpoint option not doing anything + other checkpoint fixes
* Remove redundancy
2025-10-22 19:51:22 +01:00
JHDev2006
b54c4b5913
fixed a bug where the invincibility palette would stop after collecting a starman at the last second
2025-10-22 17:24:41 +01:00
John Cooper McDonald
d372ff4840
Fix Bowser not disabling flame generators ( #648 )
2025-10-22 16:44:56 +01:00
KirbyKidJ
50da5f62f3
Some Fake Bowser Fixes ( #635 )
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This PR fixes the issues mentioned in #557 with Fake and Real Bowsers. Also for fun, I got the Bowser fall SFX to work when you kill a REAL Bowser or Bowser Bro by moving it outside of Bowser before they were freed from the scene.
2025-10-20 09:43:34 +01:00
SkyanUltra
b87d6e6a7c
Fix for broken crouch size in marathon/boo races. ( #632 )
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Previously, if you entered a boo race your hitbox scale changes would never be applied, meaning your crouch size would be unchanged from your standing stance. This fixes that, and adds a single parameter to apply character physics.
2025-10-20 09:41:45 +01:00
JHDev2006
65718342c6
Merge branch 'main' of https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public
2025-10-19 21:31:11 +01:00
JHDev2006
f77e1510cf
fixed bumpers crashing, and FINALLY HAVE SORTED RESOURCE PACK EXTRACTION, ONLY TOOK BEING ABLE TO DOWNLOAD SOME OF THE FILES FROM THE FUCKING GITHUB TO WORK YEAAAAAAAAAAAAAA I LOVE GODOT
2025-10-19 21:31:09 +01:00
John Cooper McDonald
d37910a379
Don't give points for the powerup from a checkpoint ( #628 )
2025-10-19 09:53:26 +01:00
John Cooper McDonald
568d45ee31
Change 1-up flagpole to replace the 5000 point bonus ( #550 )
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* Change 1-up flagpole to replace the 5000 point bonus
* Also no 1-ups in you vs boo
* Update EndFlagpole.gd
* Style
* Update EndFlagpole.tscn
2025-10-18 14:42:51 +01:00
JHDev2006
0fd33d6893
fixed fonts not being loaded on export
2025-10-18 13:26:43 +01:00
JHDev2006
502013992e
stuff
2025-10-18 12:52:24 +01:00
SkyanUltra
ac41fbf121
Change default character on character variation key from 'Mario' to 'default' ( #623 )
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A very simple 1 line change that just fixes the character variation key which characters use as a default to use a proper "default" key rather than just Mario's. May require some JSON changes, but I'll check around and make sure to fix what I can find.
2025-10-18 11:59:41 +01:00
guzlad
b1f6024fa7
Added special scrolling to menu + fixes ( #618 )
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* Added Special Scrolling to the visuals menu
* Added the actual functionality for special scrolling to work with menu
* Fixed PC-8801 mode if smooth transitions are enabled
* Special scrolling, not-so special translations
2025-10-18 00:27:25 +01:00
guzlad
e48b7c2c0f
[QoL] Noclip can be toggled, works w/o debug in leveltesting, some convenience functions. ( #621 )
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* Some state machine functions to make code tidier in the future
* Added a function to Global to check if we're playtesting, for convenience
* Only allow noclip w/o debug in leveltesting, toggling added, kept jump key to exit
2025-10-18 00:24:50 +01:00
JHDev2006
46508e55db
Merge branch 'main' into custom-level-loading-rewrite
2025-10-17 21:12:58 +01:00
guzlad
9a0d61d1e1
Audio Manager sound override rework and fixes ( #617 )
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* Reworked the sound override system to prevent non-playing sounds
* Weird bug where it would call to stop a non-existant hammer sound on death
2025-10-17 20:26:04 +01:00
JHDev2006
7d6652a242
Merge branch 'main' of https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public
2025-10-17 19:23:14 +01:00
JHDev2006
676efa6443
fixed fonts being loaded using shitty fuckass uids
2025-10-17 19:23:13 +01:00
SkyanUltra
ad92f70925
Quick remapping of SwimMove to WaterMove ( #614 )
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Fixes the fallback for WingMove to be set correctly to WaterMove.
2025-10-17 17:28:17 +01:00
John Cooper McDonald
9a17f140e0
Update hitboxes for consistency ( #608 )
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Co-authored-by: Joe H <97353363+JHDev2006@users.noreply.github.com >
2025-10-17 17:12:57 +01:00
SkyanUltra
ed297891fd
Quick fixes for optional animations ( #612 )
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* Quick fix for flipped Jump/RunJump anims
accidentally used the condition the wrong way, my bad LOL
* >= moment
so thats why it was playing the fall animation for a single frame
* Reverted attempted fixes accidentally left in for CrouchBump
2025-10-17 13:56:12 +01:00
JHDev2006
a0521becb4
fixed an animation override bug cause im dumb and havent touched the json parser in a while
2025-10-17 13:32:08 +01:00
JHDev2006
2e66c00163
animation overrides for jsons
2025-10-17 12:58:08 +01:00
JoeMama
8fbe607983
Merge branch 'main' of https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public
2025-10-17 11:48:30 +01:00
JoeMama
5d0a1a8101
couple fixes
2025-10-17 11:48:28 +01:00
guzlad
3866b6bc35
Added HammerHurry.mp3, moved hammer sounds over to a json and bgm ( #610 )
2025-10-17 09:58:34 +01:00
JoeMama
80faeadafc
fixed a crash when exiting pipes, and restored the LL font cause apparently i accidentily deleted it last commit, whoops, also wrote a quick optimization into the font updater to speed up load times
2025-10-17 09:48:04 +01:00
JHDev2006
44e7da3fea
fonts can now have custom variations via jsons
2025-10-16 22:46:02 +01:00
JHDev2006
823b6274f8
fixed the mouse cursor icon in the level editor flicker
2025-10-16 21:13:17 +01:00
JHDev2006
610cd4594a
window size now gets saved
2025-10-16 18:18:25 +01:00
John Cooper McDonald
ae4317f9e5
Fix lingering Hammer issues ( #607 )
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* Fix lingering Hammer issues
* CannonBall gib
* Spike Block and Rocky Wrench cleanup
* Update SpikeBlock.tscn
* Update PlayerDetection.gd
2025-10-16 18:02:29 +01:00
John Cooper McDonald
8474bc3c19
Properly implement the Hammer item ( #599 )
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* Properly implement the Hammer item
* Update Boo.gd
* Update LongFirebar.tscn
2025-10-15 18:14:19 +01:00
CST1229
651988bf5e
Fix resource packs enabled in 1.0.1 being permanently enabled ( #602 )
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* Fix resource packs enabled in 1.0.1 being permanently enabled
* Also add an explanatory comment
2025-10-15 18:13:42 +01:00
JHDev2006
6b598e717d
added a quick updating thing to resource extraction + fixed a bug where the timer warnings would play, upon death
2025-10-15 14:37:05 +01:00
SkyanUltra
447b6d3ea7
Optional Animations 2: Electric Boogaloo ( #596 )
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* Additional optional animations for water/wing power-up + extras
* Added animation fallbacks for new animations
* Kicking animation function
* Kick anim functionality for shells
* Player performs kick animation
* RunJump anims + quick fixes
new anims, including RunJump, RunJumpFall and RunJumpBump (incredible name) which play depending on the X velocity the player left the ground with.
also fixed the bob-omb to play the kick animation as well as it should
also
* Updated "FlyMove" to "WingMove" for consistency
* Update "FlyMove" to "WingMove" in animation fallbacks
2025-10-15 12:51:38 +01:00
John Cooper McDonald
f35740d0ca
Fix physics overwriting character ceiling bump speed for brick blocks ( #545 )
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* Fix physics overwriting character ceiling bump speed for brick blocks
* Update BrickBlock.gd
* Update BrickBlock.gd
* Update BrickBlock.gd
2025-10-14 16:22:00 +01:00
Ramona
46b4dc82b4
Flip death gravity when upside down ( #586 )
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* Flip death gravity when upside down
* Improvements to code per Joe's request
2025-10-14 16:20:09 +01:00