added github contributors to credits and fixed up a quick sprite offset with hammer bros

This commit is contained in:
JHDev2006
2025-10-25 17:35:41 +01:00
parent 51e1907b01
commit 750b64f443
4 changed files with 564 additions and 76 deletions

Binary file not shown.

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Width:  |  Height:  |  Size: 8.9 KiB

After

Width:  |  Height:  |  Size: 9.5 KiB

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@@ -1,4 +1,4 @@
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@@ -273,6 +265,30 @@ region = Rect2(16, 96, 16, 16)
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View File

@@ -196,7 +196,7 @@ scale = Vector2(1, -1)
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animation = &"Idle"
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View File

@@ -20,6 +20,7 @@ func _ready() -> void:
func _process(delta: float) -> void:
target_player = get_tree().get_first_node_in_group("Players")
direction = sign(target_player.global_position.x - global_position.x)
$MovementJoint/Sprite.scale.x = -direction
if $TrackJoint.is_attached: $MovementAnimations.play("RESET")