JHDev2006
054615fc60
fixed a crash, where you could delte the tile and still inspect it
2025-09-22 13:34:13 +01:00
JHDev2006
11fbbaaa7d
updated 2-4 to not kill the player when below the screen, in anti grav
2025-09-22 13:29:14 +01:00
JHDev2006
c39b9552ae
Update PipeArea.gd
2025-09-22 12:56:53 +01:00
Joe H
644f4d9e57
Merge pull request #321 from guzlad/pipe-height-fix
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Fix for small custom chararacters being unable to enter sideways underwater pipes
2025-09-22 12:55:55 +01:00
JHDev2006
b6c97ffa1e
Fixed up some custom level menu stuff
2025-09-22 12:41:32 +01:00
JHDev2006
795f9be8c2
unlocked doors now get saved between checkpoints, correctly,
2025-09-22 11:21:30 +01:00
JHDev2006
11a11b3604
made it so medals can now be unlocked, if you have the exact time required
2025-09-22 10:13:39 +01:00
Joe H
080ec8f908
Merge pull request #330 from JeodC/main
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Reset death flag on death in boo race
2025-09-22 10:02:59 +01:00
KirbyKidJ
afea937948
Doors and Key Fixes
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This fixes the Door animation so that when you enter a door and exit around the same general area, the door you entered from closes automatically.
Also added some fixes for the Level Editor where after leaving the playtest mode, the number of keys you have resets to 0 and the locked doors re-lock.
2025-09-21 23:40:35 -07:00
JHDev2006
ebdd1795b2
Modern transformation animation now actually looks like mario maker now, rejoice
2025-09-21 23:01:41 +01:00
Jeod
a1e9f3e21b
Reset death flag on death in boo race
2025-09-21 17:41:01 -04:00
JHDev2006
873ef53dfd
fixed frame 1 water jumping
2025-09-21 21:43:32 +01:00
JHDev2006
9cb8c42297
Update PipeArea.gd
2025-09-21 21:30:15 +01:00
JHDev2006
515673860f
Fixed world 9-3 coin heaven
2025-09-21 21:29:59 +01:00
JHDev2006
b91cfc6471
fixed some weird camera shenanigans with anti-grav
2025-09-21 19:38:16 +01:00
guzlad
041ee14980
Small fix for smaller custom chararacters being unable to enter sideways underwater pipes
2025-09-21 18:45:15 +02:00
JHDev2006
c26bf96dd9
Fixed LL ending being at day instead of night
2025-09-21 16:51:14 +01:00
JHDev2006
312858c3d2
fixed checkpoints being activated in multiple sub levels (still only one per sublevel though), and also fixed some translation stuff
2025-09-21 15:46:14 +01:00
JHDev2006
fd37d7fcf8
Fixed brick blocks with items in, being affected by p-switches
2025-09-21 14:38:23 +01:00
JHDev2006
6013a7da77
block bouncing a mushroom, now changes its direction, if at an edge.
2025-09-21 14:03:39 +01:00
JHDev2006
321ebb8e6b
ok, figured out what it was, it was some -1 checks i forgot to do, NOW its sound
2025-09-21 13:22:09 +01:00
JHDev2006
04ac4ba97b
refactor medal achievement unlocking code, might be more reliable? unsure
2025-09-21 13:18:56 +01:00
Joe H
27d9c527d4
Merge pull request #297 from TheOliveOli38/save-tweak
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Create custom content folders directly during save creation
2025-09-21 12:45:15 +01:00
Joe H
67b59cde99
Merge pull request #306 from ValHam1/main
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Added OGG music support
2025-09-21 12:43:09 +01:00
KirbyKidJ
cc640c5ac1
Title Screen QOL Theming
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This was supposed to be a quick quality of life addition for the Title Screen that applied the save and theme to the menu, but then I discovered a new bug I had to bypass with the character palette when doing it. So I ended up doing a bit more related to the Title Screen as a result.
I also *had* a function which checks for the number of valid folders within the Pck to see how many worlds there are, but I think it might've been a bit slow so I replaced it with constant values.
- Save for the currently loaded campaign gets applied on startup
- Backing out of World 9 and over keeps you on said worlds at the title screen
- Added Skyland and Volcano to SMB1 themes since it shares most of its themes with Lost Levels
- Fixed Title Screen Stars for the Volcano Theme
2025-09-20 22:21:22 -07:00
ValHam1
83192a5dd5
Added OGG music support
2025-09-20 19:39:24 -04:00
JHDev2006
567e751065
Your current LSS Browsing data will be saved upon playing a custom level, and will return you to where you originally were, before play
2025-09-20 22:13:43 +01:00
JHDev2006
4cc6e938fc
made sub level transitions a bit smoother
2025-09-20 19:09:34 +01:00
JHDev2006
99066de39b
changed the difficulty stars to be skulls instead, to better reflect how LSS handles stars
2025-09-20 18:39:14 +01:00
TheOliveOli
09f125d19e
add save manager changes
2025-09-20 09:24:39 -07:00
KirbyKidJ
f3546da459
Coin Heaven Warps Player to The Right Spot
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Tweaks the code a bit for the Coin Heaven Warping so the Player isn't sent back to the beginning and to where the exit is
2025-09-19 14:22:53 -07:00
JHDev2006
68547a1d76
fixed pick at path correct jingle playing multiple times
2025-09-19 20:32:05 +01:00
JHDev2006
942609ed2a
fixed resource pack template creation not saving wavs properly
2025-09-19 18:23:25 +01:00
JHDev2006
f18d2e3575
Changed instruments to be .wav instead of .ogg
2025-09-19 18:18:55 +01:00
JHDev2006
394d8fa620
Fixed a weird bug with checkpoints in the level editor + some tile fixes too
2025-09-19 17:36:18 +01:00
JHDev2006
e8ffd99fde
reimplemented the camera offsets
2025-09-19 16:44:06 +01:00
JHDev2006
483ad1e93f
fixed bug #270
2025-09-19 16:18:32 +01:00
Joe H
b0648996f9
Merge pull request #196 from KirbyKid256/pulls/resource-pack-expansion
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Resource Pack Expansion Pt.1 - Campaign Icons and Audio
2025-09-19 16:07:18 +01:00
Joe H
28490fc4c9
Merge pull request #159 from Renhoex/Accurate-camera
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Attempt to create more accurate initial camera scroll
2025-09-19 16:06:23 +01:00
Joe H
9e1ab56245
Merge pull request #166 from aloelucidity/main
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Made Boo unlocks based off of completion time
2025-09-19 16:04:07 +01:00
Joe H
afef2cb187
Merge pull request #268 from KirbyKid256/pulls/fixed-title-bgm-looping
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Fixed Title and Boo Race BGM Looping
2025-09-19 16:01:35 +01:00
KirbyKidJ
7237d56289
Added Loop Points to the Boo Menu and Pack Support
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Only put this commit here since A: It's related to the BGM files, and B: It's dependent on the previous commit.
2025-09-18 20:17:40 -07:00
KirbyKidJ
88a97597ae
Merge remote-tracking branch 'upstream/main' into pulls/resource-pack-expansion
2025-09-18 19:19:22 -07:00
KirbyKidJ
47100925c5
Fixed Title BGM Looping
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This is a simple bugfix that allows the Title Screen music to loop. It also works with Resource Packs.
For the purposes of faithfulness, this fix is only needed for the Lost Levels title music to match the All-Stars counterpart.
2025-09-18 19:13:24 -07:00
Lean
0f4edcaf68
world 9 minor changes
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my first commit and change to smb1r, i hope things are working alright
- 9-1a: added missing elevator platform at the start
- 9-3: L pipe is now accessible and sends you to coin heaven like the original (however i hope walls and the hardcoded thing cooperate...)
- 9-3: fixed a missing staircase tile near the end, probably removed to be easier but its part of og level design so...
2025-09-17 14:47:45 -03:00
JHDev2006
864d38258f
changes SMBS 4-4 and 2-2 to keep the original developer references
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These were last minute changes i made originally, to say "JOEMAMA" instead of "HUDSON" and "LSS" instead of "I.S", however some people viewed this as being disrespectful of the original work and developers, which was absolutely NOT the intention, therefore the original message has been restored. apologies.
2025-09-17 11:24:28 +01:00
JHDev2006
bc2420f3db
Resource pack templates, now actually generate ALL assets used in game, that was a bit of a slip up
2025-09-16 18:51:20 +01:00
Joe H
f2f49127a2
Merge pull request #182 from KustaaGames/main
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Added a Frame Limit Option
2025-09-16 15:24:52 +01:00
JHDev2006
2a26c6a7e7
The speedrun timer, can now be paused (not fullgame marathons tho, cause uhhhhh yea)
2025-09-16 15:18:53 +01:00
JHDev2006
e438354bf8
Fixed SMBS coin heavens, wrong warping you to SMB1, HOPEFULLY fixed some weird coin heaven deaths, and also added zip checking to the rom verifier, so that bad sprite rips dont happen (HOPEFULLY)
2025-09-16 10:41:31 +01:00