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https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public.git
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Merge pull request #182 from KustaaGames/main
Added a Frame Limit Option
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@@ -8,7 +8,8 @@ var file := {
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"drop_shadows": 1,
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"scaling": 0,
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"visuals": 0,
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"hud_size": 0
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"hud_size": 0,
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"frame_limit" : 0,
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},
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"audio": {
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"master": 10.0,
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@@ -22,6 +22,7 @@ func window_size_changed(new_value := 0) -> void:
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func vsync_changed(new_value := 0) -> void:
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DisplayServer.window_set_vsync_mode(DisplayServer.VSYNC_ENABLED if new_value == 1 else DisplayServer.VSYNC_DISABLED)
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Settings.file.video.vsync = new_value
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func drop_shadows_changed(new_value := 0) -> void:
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@@ -44,6 +45,20 @@ func language_changed(new_value := 0) -> void:
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Settings.file.game.lang = Global.lang_codes[new_value]
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%Flag.region_rect.position.x = new_value * 16
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func frame_limit_changed(new_value := 0) -> void:
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print_debug(str(new_value))
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var new_framerate := 0
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match new_value:
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1: new_framerate = 60
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2: new_framerate = 120
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3: new_framerate = 144
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4: new_framerate = 240
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Engine.max_fps = new_framerate
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Settings.file.video.frame_limit = new_value
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func set_value(value_name := "", value := 0) -> void:
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{
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"mode": window_mode_changed,
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@@ -54,5 +69,6 @@ func set_value(value_name := "", value := 0) -> void:
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"visuals": visuals_changed,
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"palette": null_function,
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"hud_size": hud_style_changed,
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"hud_style": hud_style_changed
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"hud_style": hud_style_changed,
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"frame_limit": frame_limit_changed,
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}[value_name].call(value)
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