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world 9 minor changes
my first commit and change to smb1r, i hope things are working alright - 9-1a: added missing elevator platform at the start - 9-3: L pipe is now accessible and sends you to coin heaven like the original (however i hope walls and the hardcoded thing cooperate...) - 9-3: fixed a missing staircase tile near the end, probably removed to be easier but its part of og level design so...
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@@ -107,4 +107,11 @@ func run_player_check(player: Player) -> void:
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pipe_entered.emit()
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DiscoLevel.can_meter_tick = false
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Level.in_vine_level = false
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# temporal flex tape solution, sorry if this does bad things
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# - leanycat
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if (Global.current_game_mode == Global.GameMode.CAMPAIGN and Global.current_campaign == "SMBLL") and Global.world_num == 9 and Global.level_num == 3:
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Level.vine_return_level = Global.current_level.scene_file_path
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Level.in_vine_level = true
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player.enter_pipe(self)
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