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https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public.git
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reimplemented the camera offsets
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@@ -69,6 +69,8 @@ func handle_horizontal_scrolling(delta: float) -> void:
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cam_direction = 1
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if global_position.x >= camera_position.x:
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var offset = 0
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if camera_position.x <= global_position.x - 4:
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offset = camera_position.x - global_position.x + abs(true_velocity.x * delta)
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scrolling = true
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camera_position.x = global_position.x + offset
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@@ -78,6 +80,8 @@ func handle_horizontal_scrolling(delta: float) -> void:
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if global_position.x <= camera_position.x:
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scrolling = true
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var offset = 0
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if camera_position.x >= global_position.x + 4:
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offset = camera_position.x - global_position.x - abs(true_velocity.x * delta)
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camera_position.x = global_position.x + offset
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# horizontal adjusgments
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