Commit Graph

91 Commits

Author SHA1 Message Date
SkyanUltra
f6a31f8508 New Optional Animation States (#420)
* new animation states

additional conditional animation states, including:
- SkidAttack
- IdleAttack
- WalkAttack
- RunAttack
- CrouchJump
- CrouchMove
... along with a new set of animations, the Bump animations (play when hitting your head on a block)
- JumpBump
- CrouchBump
- SwimBump

* added fly animations & tweaked bump animation time

new anims for FlyIdle, FlyUp, FlyMove, FlyAttack, and FlyBump, which all fallback on their Swim counterparts if not found. also changed around some animation fallbacks which made more sense, like bumps using fall animations instead if applicable.

* added bump ignore checks and added a general bump animation

you can now define Bump which will define a bump animation for all bump animations. additionally, bump animations will only play if they can detect an animation. no more fallbacks needed
2025-09-28 11:25:50 +01:00
JHDev2006
872e7fe468 added in pause button rebinding 2025-09-27 21:17:50 +01:00
JHDev2006
ec803a64a6 you can now bind UI / Menu options to keys in the settings 2025-09-27 18:38:03 +01:00
JHDev2006
e4334dbb7a removed player preload scene from level class (unused multiplayer shennanigans i was trying ages ago) 2025-09-27 11:19:38 +01:00
JHDev2006
786a81a7b8 couple fixes, to do with minus world 2025-09-26 20:46:39 +01:00
Jeod
659e9f3ce8 Add true portable mode (#259) 2025-09-26 20:32:42 +01:00
BarrierFalki
78f68b3be1 Allow Mod Loader to automatically add hooks on export (#405)
* Update Mod Loader and Tool addons

* Mod tool checks if script exists before reloading

* Change script export mode to Text for hook export

* Change return type of load_image_from_path to Texture2D
2025-09-26 19:30:40 +01:00
Jeod
1c309ce731 Modularize Discord RPC (#247)
This commit delegates all Discord-related functions to DiscordManager.gd and adds a project setting bool to toggle using Discord RPC at all. Toggling off will reduce cpu and memory overhead when Discord is not needed.
2025-09-26 14:56:44 +01:00
JHDev2006
53dc4923a0 edited pokey collision a lil bit 2025-09-26 14:46:10 +01:00
JHDev2006
11a4b57ac5 cleaned up some of the posing code 2025-09-26 12:58:25 +01:00
Joe H
9eb206d203 Merge pull request #395 from KirbyKid256/pulls/pose-at-door
All-Stars Pose at Level End
2025-09-26 12:48:31 +01:00
JHDev2006
3ecb8c34f5 fixed a bug where you couldnt have two config resource packs loaded at once 2025-09-26 12:36:34 +01:00
KirbyKidJ
2d4b6105b6 All-Stars Pose at Level End
This adds a new and optional animation for Characters called `PoseDoor`. When a character uses this animation, they stop at the entrance of the castle door to strike a pose like in All-Stars.
2025-09-25 17:47:11 -07:00
JHDev2006
40c2c04fcd couple things, icr 2025-09-25 22:54:23 +01:00
JHDev2006
7b5399147f forgot about second quest, whoops 2025-09-25 17:11:28 +01:00
JHDev2006
caff518d5d There! you can now reset your campaign WITHOUT worrying about deleting everything else 2025-09-25 17:08:52 +01:00
JHDev2006
8126439a81 you can now have as MANY checkpoints as you want, in as many rooms as you want! 2025-09-25 09:29:00 +01:00
JHDev2006
d058425c13 fixed a softlock in 6-3 SP and also a crash with challenge mode in the title screen 2025-09-24 21:39:39 +01:00
jdaster64
407d51220e Merge remote-tracking branch 'upstream/main' 2025-09-24 13:01:08 -04:00
jdaster64
368cc148b3 Rework anti-infinite shell combo 2025-09-24 11:18:10 -04:00
Joe H
5244dcce63 Merge pull request #375 from jdaster64/main
Koopa shell scoring, Challenge Mode anti-infinite score reworks
2025-09-24 16:02:45 +01:00
JHDev2006
962787c861 fixed a world 9 softlocks with the world select menu 2025-09-24 16:01:47 +01:00
jdaster64
b3694e0cf2 Revert 10k stomp change in Player 2025-09-24 10:32:16 -04:00
jdaster64
9e6b453fe0 Merge upstream before Koopa scoring PR 2025-09-24 10:25:53 -04:00
jdaster64
0270faf75f Rework anti-infinite scoring mechanisms for Challenge Mode 2025-09-24 10:21:10 -04:00
JHDev2006
44a65fe79d choppy firebars 2025-09-24 12:01:48 +01:00
JHDev2006
b93beefd4f fixed up fireball colisions 2025-09-24 11:10:12 +01:00
jdaster64
beea267f99 Suppress stomp points shortly after a kick 2025-09-24 00:54:44 -04:00
Joe H
8137e3b589 Merge pull request #356 from Falkimore/physics
Add new physics parameters to Player.gd, give descriptions to old ones
2025-09-23 22:03:09 +01:00
JHDev2006
6cbc7d8fb8 Update LevelEditor.gd 2025-09-23 21:33:49 +01:00
JHDev2006
592d250ce9 added a small optimization to the level editor, since playing custom levels wont need the tile menu, we can just DELETE IT, since its so fucking big and bulky, i bet it causes like half the issues with performance, and is just not needed 2025-09-23 21:31:24 +01:00
Joe H
2dd1b6f2fb Merge pull request #355 from KirbyKid256/pulls/timer-style-option
Slower Timer Difficulty Setting
2025-09-23 21:08:34 +01:00
jdaster64
8a62b37798 shell kick scoring changes, duplicate 10k fix 2025-09-23 15:56:25 -04:00
JHDev2006
25b62b9787 can now edit the scroll size of bg layers 2025-09-23 20:53:42 +01:00
KirbyKidJ
fce9fbc9ff Merged with Time Limit 2025-09-23 12:24:51 -07:00
JHDev2006
775104be13 Merge branch 'main' of https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public 2025-09-23 19:43:50 +01:00
JHDev2006
9f6fb57b6c i completely forgot i added this thing that would pitch up all music in ANN, i left it in cause turns out you cant pitch up AudioStreamInteractives, so i just kinda forgot about it. whoops 2025-09-23 19:43:49 +01:00
Falkimore
4d036c3add update each character's CharacterInfo to include new parameters 2025-09-22 18:11:13 -05:00
Falkimore
a770541ddd add new physics parameters and descriptions 2025-09-22 18:02:44 -05:00
KirbyKidJ
f7bc857991 Slower Timer Difficulty Setting
Adds a new Difficulty Setting which changes how long each "second" lasts in a level. Off by default, but when on it uses full seconds instead of 0.4 seconds like in SMM2.
NOTE: The translations will need to be checked properly.
2025-09-22 15:40:15 -07:00
Joe H
d3e07180df Merge pull request #348 from JeodC/optimize-1
Convert repetitive function in Player.gd to dispatch table
2025-09-22 21:40:08 +01:00
JHDev2006
e8fa54e53e fixed a bug where full marathon times, were not being saved correctly, if 8-4 already had a single level run recorded 2025-09-22 19:57:45 +01:00
JHDev2006
3fe00f7589 fixed death animation, not playing correctly sometimes 2025-09-22 17:48:33 +01:00
Jeod
7f44b4bc2e Convert some repetitive functions in Player.gd to dispatch tables
Convert some repetitive functions in Player.gd to dispatch tables. This makes reading the code easier and clarifies purpose.
2025-09-22 09:50:23 -04:00
JHDev2006
11fbbaaa7d updated 2-4 to not kill the player when below the screen, in anti grav 2025-09-22 13:29:14 +01:00
JHDev2006
c39b9552ae Update PipeArea.gd 2025-09-22 12:56:53 +01:00
Joe H
644f4d9e57 Merge pull request #321 from guzlad/pipe-height-fix
Fix for small custom chararacters being unable to enter sideways underwater pipes
2025-09-22 12:55:55 +01:00
JHDev2006
795f9be8c2 unlocked doors now get saved between checkpoints, correctly, 2025-09-22 11:21:30 +01:00
Joe H
080ec8f908 Merge pull request #330 from JeodC/main
Reset death flag on death in boo race
2025-09-22 10:02:59 +01:00
KirbyKidJ
afea937948 Doors and Key Fixes
This fixes the Door animation so that when you enter a door and exit around the same general area, the door you entered from closes automatically.
Also added some fixes for the Level Editor where after leaving the playtest mode, the number of keys you have resets to 0 and the locked doors re-lock.
2025-09-21 23:40:35 -07:00