Commit Graph

76 Commits

Author SHA1 Message Date
John Cooper McDonald
6a373125b1 Fix challenge transition text shadow + show high score (#641) 2025-10-20 20:57:50 +01:00
JHDev2006
65718342c6 Merge branch 'main' of https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public 2025-10-19 21:31:11 +01:00
JHDev2006
f77e1510cf fixed bumpers crashing, and FINALLY HAVE SORTED RESOURCE PACK EXTRACTION, ONLY TOOK BEING ABLE TO DOWNLOAD SOME OF THE FILES FROM THE FUCKING GITHUB TO WORK YEAAAAAAAAAAAAAA I LOVE GODOT 2025-10-19 21:31:09 +01:00
John Cooper McDonald
d37910a379 Don't give points for the powerup from a checkpoint (#628) 2025-10-19 09:53:26 +01:00
John Cooper McDonald
568d45ee31 Change 1-up flagpole to replace the 5000 point bonus (#550)
* Change 1-up flagpole to replace the 5000 point bonus

* Also no 1-ups in you vs boo

* Update EndFlagpole.gd

* Style

* Update EndFlagpole.tscn
2025-10-18 14:42:51 +01:00
JHDev2006
0fd33d6893 fixed fonts not being loaded on export 2025-10-18 13:26:43 +01:00
JHDev2006
e45e7bfce3 added missing infinite spoawning cheep cheeps to LL underwater levels 2025-10-18 13:07:02 +01:00
guzlad
b1f6024fa7 Added special scrolling to menu + fixes (#618)
* Added Special Scrolling to the visuals menu

* Added the actual functionality for special scrolling to work with menu

* Fixed PC-8801 mode if smooth transitions are enabled

* Special scrolling, not-so special translations
2025-10-18 00:27:25 +01:00
KirbyKidJ
e7ad269317 Fixed Space Title Stars and PlayerSprite Fallback Check (#619)
* Fixed Space Title Stars

Fixes the position of the title stars in the space theme

* Fixed `PlayerSprite` Fallback Check

PlayerSprites check recursively for fallbacks. However, this does mean that if one fallback links to something that was already checked, it would make an infinite loop.
Also fixes the Pipe Cutscene, and updated Mario's `Big.tres` UIDs
2025-10-18 00:26:34 +01:00
JHDev2006
676efa6443 fixed fonts being loaded using shitty fuckass uids 2025-10-17 19:23:13 +01:00
John Cooper McDonald
9a17f140e0 Update hitboxes for consistency (#608)
Co-authored-by: Joe H <97353363+JHDev2006@users.noreply.github.com>
2025-10-17 17:12:57 +01:00
JoeMama
5d0a1a8101 couple fixes 2025-10-17 11:48:28 +01:00
JoeMama
80faeadafc fixed a crash when exiting pipes, and restored the LL font cause apparently i accidentily deleted it last commit, whoops, also wrote a quick optimization into the font updater to speed up load times 2025-10-17 09:48:04 +01:00
JHDev2006
77b91b3840 the main font now only uses ONE .fnt file, and the other language fonts fnt files are now embedded into the main .fnt file 2025-10-16 23:20:36 +01:00
JHDev2006
c16903e9a9 final touches 2025-10-16 22:50:31 +01:00
JHDev2006
44e7da3fea fonts can now have custom variations via jsons 2025-10-16 22:46:02 +01:00
JHDev2006
0d2f0a0187 added Special style scrolling, just for funsies, might make toggleable, not sure yet 2025-10-16 18:13:02 +01:00
John Cooper McDonald
ae4317f9e5 Fix lingering Hammer issues (#607)
* Fix lingering Hammer issues

* CannonBall gib

* Spike Block and Rocky Wrench cleanup

* Update SpikeBlock.tscn

* Update PlayerDetection.gd
2025-10-16 18:02:29 +01:00
John Cooper McDonald
8474bc3c19 Properly implement the Hammer item (#599)
* Properly implement the Hammer item

* Update Boo.gd

* Update LongFirebar.tscn
2025-10-15 18:14:19 +01:00
CST1229
651988bf5e Fix resource packs enabled in 1.0.1 being permanently enabled (#602)
* Fix resource packs enabled in 1.0.1 being permanently enabled

* Also add an explanatory comment
2025-10-15 18:13:42 +01:00
JHDev2006
6b598e717d added a quick updating thing to resource extraction + fixed a bug where the timer warnings would play, upon death 2025-10-15 14:37:05 +01:00
guzlad
832b34214c Castle bridge particles on classic now only appear if Extra Effects is enabled (#569) 2025-10-12 13:35:17 +01:00
JoeMama
01238a0f1c fixed the results menuu persisting to the title screen in ANN 2025-10-10 11:41:22 +01:00
kittenchilly
897625c19d New transition screen + no lives in modern hud for challenge mode 2025-10-09 16:20:34 -05:00
JHDev2006
7edfccbd76 fixed a weird bug, to do with minus world 2025-10-08 15:35:44 +01:00
guzlad
6e957e7d25 Both ui_accept and jump_0 are now able to skip death anim and intermission screen 2025-10-07 19:14:46 +02:00
Tsank35
27ae3d5612 Room variation types (#517)
* Global.gd now has an extra variable for current room type

* ResourceSetterNew.gd now has variation category for room types

The state variable also had to include the room type, since it wouldn't update properly when entering a bonus room from a level that's already underground

* LevelClass.gd sets room type on update_theme

A new function, get_room_type() allows for the level's room type to be detected, which can easily be overwritten by other level classes. Bonus Rooms are detected by comparing the level's scene path to a pre-defined list of bonus rooms.

* Added get_room_type() to CoinHeaven.gd

* Added get_room_type() to PipeCutscene.gd

Also updates the room type in _enter_tree() since update_theme() isn't called here.

* Added get_room_type() to TitleScreen.gd
2025-10-06 22:05:43 +01:00
JHDev2006
6a48a5b32f fixed up a couple things in the level editor 2025-10-06 22:02:15 +01:00
KirbyKidJ
84a34ff3b9 Miscellaneous Bugfixes From My Multiplayer Branch
This is just a bunch of bugfixes I did while I was working on the Multiplayer Support PR. I know I should've kept them separate, but then I'd also be dealing with said bugs. So this PR adds most of the bugfixes I did while working on Multiplayer.

- De-globalized Pipe SFX from Pipe Cutscene (helps with lowering audio)
- De-globalized 1-up SFX for Players
- Removed an error log spam with the `ResourceSetter`s (involving connecting already connected signals)
- Made sure to insert "BaseAssets" folder into the FIRST slot in the Resource Packs array.
- Replaced `"BaseAssets"` for the above fix with `Godot.ROM_PACK_NAME`
- Removed unused `"character"` setting from `SettingsManager`
- Reset P-Switch timer when `Global.reset_values()` is called. Fixes bug when pressing a P-Switch and immediately restarting the level.
- Added Skid SFX to `AudioManager`
- Added slightly longer delay for when pausing with a controller (it can easily unpause before you press the button again)
- Null check if LevelBG is in the level or not (for added for test levels)
2025-10-05 12:12:39 -07:00
JHDev2006
05bca140fd fixed up players getting stuck in blocks, after collecting a powerup mid air 2025-10-02 10:09:21 +01:00
JHDev2006
9e5d7bd8e6 skid particles + extra particles setting 2025-10-01 12:33:34 +01:00
JHDev2006
51d81844d0 Added Death Counter to Custom Levels + Fixed castle bridge axe bonus sprites 2025-10-01 10:58:20 +01:00
JHDev2006
8ae27f63a6 fixed up some lost levels stuff 2025-09-29 20:03:19 +01:00
JHDev2006
99b9de4dad ok, working now, wanna just get unbinding working 2025-09-29 14:57:22 +01:00
JHDev2006
4fa07b7d06 fixed a tiling error, and not being able to skip the challenge "miss.." screen 2025-09-29 11:58:21 +01:00
jdaster64
00fffc35b7 Fix 1UP check condition for LL (#446) 2025-09-29 11:43:38 +01:00
JHDev2006
ec803a64a6 you can now bind UI / Menu options to keys in the settings 2025-09-27 18:38:03 +01:00
JHDev2006
a5676640dd made a quick change to new game clearing, to only clear data, when you actually go into a game, so you can still backout in case of an accident 2025-09-26 21:14:39 +01:00
JHDev2006
786a81a7b8 couple fixes, to do with minus world 2025-09-26 20:46:39 +01:00
Jeod
659e9f3ce8 Add true portable mode (#259) 2025-09-26 20:32:42 +01:00
Jeod
1c309ce731 Modularize Discord RPC (#247)
This commit delegates all Discord-related functions to DiscordManager.gd and adds a project setting bool to toggle using Discord RPC at all. Toggling off will reduce cpu and memory overhead when Discord is not needed.
2025-09-26 14:56:44 +01:00
JHDev2006
11a4b57ac5 cleaned up some of the posing code 2025-09-26 12:58:25 +01:00
Joe H
9eb206d203 Merge pull request #395 from KirbyKid256/pulls/pose-at-door
All-Stars Pose at Level End
2025-09-26 12:48:31 +01:00
JHDev2006
0ef8a28826 updated the pipe cutscene, so that itll use the pipewalk animation, and custom characters pipe sfx 2025-09-26 12:48:14 +01:00
KirbyKidJ
db23384a0c Fixed position offsetting bug 2025-09-25 18:55:16 -07:00
KirbyKidJ
a7eeab14a3 I realized I didn't need an extra Node2D 2025-09-25 17:57:26 -07:00
KirbyKidJ
2d4b6105b6 All-Stars Pose at Level End
This adds a new and optional animation for Characters called `PoseDoor`. When a character uses this animation, they stop at the entrance of the castle door to strike a pose like in All-Stars.
2025-09-25 17:47:11 -07:00
JHDev2006
40c2c04fcd couple things, icr 2025-09-25 22:54:23 +01:00
JHDev2006
caff518d5d There! you can now reset your campaign WITHOUT worrying about deleting everything else 2025-09-25 17:08:52 +01:00
JHDev2006
402440853b no flag checkpoints no longer appear in ANN 2025-09-25 13:27:46 +01:00