JHDev2006
e4334dbb7a
removed player preload scene from level class (unused multiplayer shennanigans i was trying ages ago)
2025-09-27 11:19:38 +01:00
JHDev2006
786a81a7b8
couple fixes, to do with minus world
2025-09-26 20:46:39 +01:00
Jeod
659e9f3ce8
Add true portable mode ( #259 )
2025-09-26 20:32:42 +01:00
BarrierFalki
78f68b3be1
Allow Mod Loader to automatically add hooks on export ( #405 )
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* Update Mod Loader and Tool addons
* Mod tool checks if script exists before reloading
* Change script export mode to Text for hook export
* Change return type of load_image_from_path to Texture2D
2025-09-26 19:30:40 +01:00
Jeod
1c309ce731
Modularize Discord RPC ( #247 )
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This commit delegates all Discord-related functions to DiscordManager.gd and adds a project setting bool to toggle using Discord RPC at all. Toggling off will reduce cpu and memory overhead when Discord is not needed.
2025-09-26 14:56:44 +01:00
JHDev2006
53dc4923a0
edited pokey collision a lil bit
2025-09-26 14:46:10 +01:00
JHDev2006
11a4b57ac5
cleaned up some of the posing code
2025-09-26 12:58:25 +01:00
Joe H
9eb206d203
Merge pull request #395 from KirbyKid256/pulls/pose-at-door
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All-Stars Pose at Level End
2025-09-26 12:48:31 +01:00
JHDev2006
3ecb8c34f5
fixed a bug where you couldnt have two config resource packs loaded at once
2025-09-26 12:36:34 +01:00
KirbyKidJ
2d4b6105b6
All-Stars Pose at Level End
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This adds a new and optional animation for Characters called `PoseDoor`. When a character uses this animation, they stop at the entrance of the castle door to strike a pose like in All-Stars.
2025-09-25 17:47:11 -07:00
JHDev2006
40c2c04fcd
couple things, icr
2025-09-25 22:54:23 +01:00
JHDev2006
7b5399147f
forgot about second quest, whoops
2025-09-25 17:11:28 +01:00
JHDev2006
caff518d5d
There! you can now reset your campaign WITHOUT worrying about deleting everything else
2025-09-25 17:08:52 +01:00
JHDev2006
8126439a81
you can now have as MANY checkpoints as you want, in as many rooms as you want!
2025-09-25 09:29:00 +01:00
JHDev2006
d058425c13
fixed a softlock in 6-3 SP and also a crash with challenge mode in the title screen
2025-09-24 21:39:39 +01:00
jdaster64
407d51220e
Merge remote-tracking branch 'upstream/main'
2025-09-24 13:01:08 -04:00
jdaster64
368cc148b3
Rework anti-infinite shell combo
2025-09-24 11:18:10 -04:00
Joe H
5244dcce63
Merge pull request #375 from jdaster64/main
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Koopa shell scoring, Challenge Mode anti-infinite score reworks
2025-09-24 16:02:45 +01:00
JHDev2006
962787c861
fixed a world 9 softlocks with the world select menu
2025-09-24 16:01:47 +01:00
jdaster64
b3694e0cf2
Revert 10k stomp change in Player
2025-09-24 10:32:16 -04:00
jdaster64
9e6b453fe0
Merge upstream before Koopa scoring PR
2025-09-24 10:25:53 -04:00
jdaster64
0270faf75f
Rework anti-infinite scoring mechanisms for Challenge Mode
2025-09-24 10:21:10 -04:00
JHDev2006
44a65fe79d
choppy firebars
2025-09-24 12:01:48 +01:00
JHDev2006
b93beefd4f
fixed up fireball colisions
2025-09-24 11:10:12 +01:00
jdaster64
beea267f99
Suppress stomp points shortly after a kick
2025-09-24 00:54:44 -04:00
Joe H
8137e3b589
Merge pull request #356 from Falkimore/physics
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Add new physics parameters to Player.gd, give descriptions to old ones
2025-09-23 22:03:09 +01:00
JHDev2006
6cbc7d8fb8
Update LevelEditor.gd
2025-09-23 21:33:49 +01:00
JHDev2006
592d250ce9
added a small optimization to the level editor, since playing custom levels wont need the tile menu, we can just DELETE IT, since its so fucking big and bulky, i bet it causes like half the issues with performance, and is just not needed
2025-09-23 21:31:24 +01:00
Joe H
2dd1b6f2fb
Merge pull request #355 from KirbyKid256/pulls/timer-style-option
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Slower Timer Difficulty Setting
2025-09-23 21:08:34 +01:00
jdaster64
8a62b37798
shell kick scoring changes, duplicate 10k fix
2025-09-23 15:56:25 -04:00
JHDev2006
25b62b9787
can now edit the scroll size of bg layers
2025-09-23 20:53:42 +01:00
KirbyKidJ
fce9fbc9ff
Merged with Time Limit
2025-09-23 12:24:51 -07:00
JHDev2006
775104be13
Merge branch 'main' of https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public
2025-09-23 19:43:50 +01:00
JHDev2006
9f6fb57b6c
i completely forgot i added this thing that would pitch up all music in ANN, i left it in cause turns out you cant pitch up AudioStreamInteractives, so i just kinda forgot about it. whoops
2025-09-23 19:43:49 +01:00
Falkimore
4d036c3add
update each character's CharacterInfo to include new parameters
2025-09-22 18:11:13 -05:00
Falkimore
a770541ddd
add new physics parameters and descriptions
2025-09-22 18:02:44 -05:00
KirbyKidJ
f7bc857991
Slower Timer Difficulty Setting
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Adds a new Difficulty Setting which changes how long each "second" lasts in a level. Off by default, but when on it uses full seconds instead of 0.4 seconds like in SMM2.
NOTE: The translations will need to be checked properly.
2025-09-22 15:40:15 -07:00
Joe H
d3e07180df
Merge pull request #348 from JeodC/optimize-1
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Convert repetitive function in Player.gd to dispatch table
2025-09-22 21:40:08 +01:00
JHDev2006
e8fa54e53e
fixed a bug where full marathon times, were not being saved correctly, if 8-4 already had a single level run recorded
2025-09-22 19:57:45 +01:00
JHDev2006
3fe00f7589
fixed death animation, not playing correctly sometimes
2025-09-22 17:48:33 +01:00
Jeod
7f44b4bc2e
Convert some repetitive functions in Player.gd to dispatch tables
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Convert some repetitive functions in Player.gd to dispatch tables. This makes reading the code easier and clarifies purpose.
2025-09-22 09:50:23 -04:00
JHDev2006
11fbbaaa7d
updated 2-4 to not kill the player when below the screen, in anti grav
2025-09-22 13:29:14 +01:00
JHDev2006
c39b9552ae
Update PipeArea.gd
2025-09-22 12:56:53 +01:00
Joe H
644f4d9e57
Merge pull request #321 from guzlad/pipe-height-fix
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Fix for small custom chararacters being unable to enter sideways underwater pipes
2025-09-22 12:55:55 +01:00
JHDev2006
795f9be8c2
unlocked doors now get saved between checkpoints, correctly,
2025-09-22 11:21:30 +01:00
Joe H
080ec8f908
Merge pull request #330 from JeodC/main
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Reset death flag on death in boo race
2025-09-22 10:02:59 +01:00
KirbyKidJ
afea937948
Doors and Key Fixes
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This fixes the Door animation so that when you enter a door and exit around the same general area, the door you entered from closes automatically.
Also added some fixes for the Level Editor where after leaving the playtest mode, the number of keys you have resets to 0 and the locked doors re-lock.
2025-09-21 23:40:35 -07:00
JHDev2006
ebdd1795b2
Modern transformation animation now actually looks like mario maker now, rejoice
2025-09-21 23:01:41 +01:00
Jeod
a1e9f3e21b
Reset death flag on death in boo race
2025-09-21 17:41:01 -04:00
JHDev2006
873ef53dfd
fixed frame 1 water jumping
2025-09-21 21:43:32 +01:00