JHDev2006
49e6b39084
changing text label colour
2025-10-04 10:54:08 +01:00
JHDev2006
982b5f691e
Update GameHUD.gd
2025-10-02 19:43:40 +01:00
guzlad
fd023f82a6
Added Pause menu BGM setting
2025-10-02 20:39:55 +02:00
JHDev2006
9133629c11
LIVES NOW GET SAVED
2025-10-02 11:17:42 +01:00
JHDev2006
8dc1583f66
IGT is now visible in marathon mode
2025-10-02 11:13:02 +01:00
JHDev2006
05bca140fd
fixed up players getting stuck in blocks, after collecting a powerup mid air
2025-10-02 10:09:21 +01:00
JHDev2006
f088c9b606
fixed pipes, being terrible and i hate them
2025-10-01 21:48:17 +01:00
Jeod
77d0e9f6c3
Add a screenshot feature ( #439 )
2025-10-01 20:27:57 +01:00
guzlad
1a9d870883
Removed old Piranha Plant rotation logging
2025-10-01 17:28:42 +02:00
JHDev2006
88fc0f8075
fixed up pipe hitboxes on smaller characters + piranha plant rotation
2025-10-01 16:16:06 +01:00
JHDev2006
8fbfbd84bf
added piranha plant rotation + a small optimization to playing custom levels?
2025-10-01 15:15:15 +01:00
JHDev2006
b8d85d1bb2
adjusted player climbing position
2025-10-01 14:18:34 +01:00
JHDev2006
9e5d7bd8e6
skid particles + extra particles setting
2025-10-01 12:33:34 +01:00
JHDev2006
51d81844d0
Added Death Counter to Custom Levels + Fixed castle bridge axe bonus sprites
2025-10-01 10:58:20 +01:00
JHDev2006
9311424f55
fixed bob omb explosions AGAIN
2025-09-29 20:40:46 +01:00
JHDev2006
8ae27f63a6
fixed up some lost levels stuff
2025-09-29 20:03:19 +01:00
Jeod
528c4ddfa9
Make cmd arg for rom a bit cleaner ( #449 )
2025-09-29 18:58:08 +01:00
JHDev2006
f2adcc512f
OK NOW IM DONE
2025-09-29 15:50:24 +01:00
JHDev2006
87e0a2d032
OK NOW ITS DONE I SWEAR
2025-09-29 15:48:12 +01:00
JHDev2006
8c9ae3f6ab
ok yea im done, updating might be a bit weird? but overall itll be fine
2025-09-29 15:39:06 +01:00
JHDev2006
62df14f804
alr, multiple inputs are DONE
2025-09-29 15:04:54 +01:00
JHDev2006
99b9de4dad
ok, working now, wanna just get unbinding working
2025-09-29 14:57:22 +01:00
JHDev2006
00015d2650
started work on multiple input bindinghs, but is very shit, so need to rewrite how these are stored
2025-09-29 13:52:10 +01:00
JHDev2006
0a5e2ea211
added palette effect during small -> fire transformation
2025-09-29 12:19:51 +01:00
JHDev2006
4fa07b7d06
fixed a tiling error, and not being able to skip the challenge "miss.." screen
2025-09-29 11:58:21 +01:00
jdaster64
00fffc35b7
Fix 1UP check condition for LL ( #446 )
2025-09-29 11:43:38 +01:00
JHDev2006
ac1c2eaf5b
adjusted boo unlocking, since you could technically beat gold boo, on white boo, which i thought was a bit dumb and unfair
2025-09-28 22:16:26 +01:00
JHDev2006
1711402a6a
fixed a bug where the puase menu couldnt be closed by pressing the pause button again
2025-09-28 21:52:14 +01:00
JHDev2006
c0f2044a1e
Merge branch 'main' of https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public
2025-09-28 16:49:13 +01:00
JHDev2006
f4cdbe18cb
added in coin sparkles to blue coins and red coins
2025-09-28 16:49:08 +01:00
Jeod
7ae8f97dde
Use ui_accept in ResourcePackContainer.gd ( #431 )
2025-09-28 16:41:09 +01:00
KirbyKidJ
6d23f9dcd4
Added Coin Sparkle Effects ( #350 )
...
* Just the Coin Sparkle stuff
FYI, if a property in the json is formatted like `exa.exb` then it reads `exa` as another object and `exb` as a property in `exa` assuming the root `property_node` contains this object.
Also primarily for Resource Packs to change how the particles work and should explain how I got there with my personal SMAS skin.
* Added Coin Sparkle Texture to Scene
Of course I broke it in some form.
2025-09-28 11:30:45 +01:00
SkyanUltra
f6a31f8508
New Optional Animation States ( #420 )
...
* new animation states
additional conditional animation states, including:
- SkidAttack
- IdleAttack
- WalkAttack
- RunAttack
- CrouchJump
- CrouchMove
... along with a new set of animations, the Bump animations (play when hitting your head on a block)
- JumpBump
- CrouchBump
- SwimBump
* added fly animations & tweaked bump animation time
new anims for FlyIdle, FlyUp, FlyMove, FlyAttack, and FlyBump, which all fallback on their Swim counterparts if not found. also changed around some animation fallbacks which made more sense, like bumps using fall animations instead if applicable.
* added bump ignore checks and added a general bump animation
you can now define Bump which will define a bump animation for all bump animations. additionally, bump animations will only play if they can detect an animation. no more fallbacks needed
2025-09-28 11:25:50 +01:00
JHDev2006
872e7fe468
added in pause button rebinding
2025-09-27 21:17:50 +01:00
JHDev2006
ec803a64a6
you can now bind UI / Menu options to keys in the settings
2025-09-27 18:38:03 +01:00
JHDev2006
7728ccea7b
fixed a bug where reopening the custom level menu after playing a custom level from the lss browser would cause a crash
2025-09-27 11:40:42 +01:00
JHDev2006
e4334dbb7a
removed player preload scene from level class (unused multiplayer shennanigans i was trying ages ago)
2025-09-27 11:19:38 +01:00
JHDev2006
edc0c82959
updated tilesets with hcb's edits, and fixed the custom characters not loading in non-portable mode
2025-09-27 11:15:40 +01:00
JHDev2006
a5676640dd
made a quick change to new game clearing, to only clear data, when you actually go into a game, so you can still backout in case of an accident
2025-09-26 21:14:39 +01:00
JHDev2006
786a81a7b8
couple fixes, to do with minus world
2025-09-26 20:46:39 +01:00
Jeod
659e9f3ce8
Add true portable mode ( #259 )
2025-09-26 20:32:42 +01:00
BarrierFalki
78f68b3be1
Allow Mod Loader to automatically add hooks on export ( #405 )
...
* Update Mod Loader and Tool addons
* Mod tool checks if script exists before reloading
* Change script export mode to Text for hook export
* Change return type of load_image_from_path to Texture2D
2025-09-26 19:30:40 +01:00
Jeod
1c309ce731
Modularize Discord RPC ( #247 )
...
This commit delegates all Discord-related functions to DiscordManager.gd and adds a project setting bool to toggle using Discord RPC at all. Toggling off will reduce cpu and memory overhead when Discord is not needed.
2025-09-26 14:56:44 +01:00
Abdulaziz
c2eafee352
Updated RomVerifier.gd to add support for the European version ( #97 )
...
Co-authored-by: Joe H <97353363+JHDev2006@users.noreply.github.com >
2025-09-26 14:50:23 +01:00
Jeod
6008161c54
Try to verify rom from exe dir ( #277 )
2025-09-26 14:49:23 +01:00
JHDev2006
53dc4923a0
edited pokey collision a lil bit
2025-09-26 14:46:10 +01:00
JHDev2006
11a4b57ac5
cleaned up some of the posing code
2025-09-26 12:58:25 +01:00
Joe H
9eb206d203
Merge pull request #395 from KirbyKid256/pulls/pose-at-door
...
All-Stars Pose at Level End
2025-09-26 12:48:31 +01:00
JHDev2006
0ef8a28826
updated the pipe cutscene, so that itll use the pipewalk animation, and custom characters pipe sfx
2025-09-26 12:48:14 +01:00
JHDev2006
3ecb8c34f5
fixed a bug where you couldnt have two config resource packs loaded at once
2025-09-26 12:36:34 +01:00