Commit Graph

76 Commits

Author SHA1 Message Date
JHDev2006
caff518d5d There! you can now reset your campaign WITHOUT worrying about deleting everything else 2025-09-25 17:08:52 +01:00
JHDev2006
8126439a81 you can now have as MANY checkpoints as you want, in as many rooms as you want! 2025-09-25 09:29:00 +01:00
JHDev2006
d058425c13 fixed a softlock in 6-3 SP and also a crash with challenge mode in the title screen 2025-09-24 21:39:39 +01:00
jdaster64
407d51220e Merge remote-tracking branch 'upstream/main' 2025-09-24 13:01:08 -04:00
jdaster64
368cc148b3 Rework anti-infinite shell combo 2025-09-24 11:18:10 -04:00
Joe H
5244dcce63 Merge pull request #375 from jdaster64/main
Koopa shell scoring, Challenge Mode anti-infinite score reworks
2025-09-24 16:02:45 +01:00
JHDev2006
962787c861 fixed a world 9 softlocks with the world select menu 2025-09-24 16:01:47 +01:00
jdaster64
b3694e0cf2 Revert 10k stomp change in Player 2025-09-24 10:32:16 -04:00
jdaster64
9e6b453fe0 Merge upstream before Koopa scoring PR 2025-09-24 10:25:53 -04:00
jdaster64
0270faf75f Rework anti-infinite scoring mechanisms for Challenge Mode 2025-09-24 10:21:10 -04:00
JHDev2006
44a65fe79d choppy firebars 2025-09-24 12:01:48 +01:00
JHDev2006
b93beefd4f fixed up fireball colisions 2025-09-24 11:10:12 +01:00
jdaster64
beea267f99 Suppress stomp points shortly after a kick 2025-09-24 00:54:44 -04:00
Joe H
8137e3b589 Merge pull request #356 from Falkimore/physics
Add new physics parameters to Player.gd, give descriptions to old ones
2025-09-23 22:03:09 +01:00
JHDev2006
6cbc7d8fb8 Update LevelEditor.gd 2025-09-23 21:33:49 +01:00
JHDev2006
592d250ce9 added a small optimization to the level editor, since playing custom levels wont need the tile menu, we can just DELETE IT, since its so fucking big and bulky, i bet it causes like half the issues with performance, and is just not needed 2025-09-23 21:31:24 +01:00
Joe H
2dd1b6f2fb Merge pull request #355 from KirbyKid256/pulls/timer-style-option
Slower Timer Difficulty Setting
2025-09-23 21:08:34 +01:00
jdaster64
8a62b37798 shell kick scoring changes, duplicate 10k fix 2025-09-23 15:56:25 -04:00
JHDev2006
25b62b9787 can now edit the scroll size of bg layers 2025-09-23 20:53:42 +01:00
KirbyKidJ
fce9fbc9ff Merged with Time Limit 2025-09-23 12:24:51 -07:00
JHDev2006
775104be13 Merge branch 'main' of https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public 2025-09-23 19:43:50 +01:00
JHDev2006
9f6fb57b6c i completely forgot i added this thing that would pitch up all music in ANN, i left it in cause turns out you cant pitch up AudioStreamInteractives, so i just kinda forgot about it. whoops 2025-09-23 19:43:49 +01:00
Falkimore
4d036c3add update each character's CharacterInfo to include new parameters 2025-09-22 18:11:13 -05:00
Falkimore
a770541ddd add new physics parameters and descriptions 2025-09-22 18:02:44 -05:00
KirbyKidJ
f7bc857991 Slower Timer Difficulty Setting
Adds a new Difficulty Setting which changes how long each "second" lasts in a level. Off by default, but when on it uses full seconds instead of 0.4 seconds like in SMM2.
NOTE: The translations will need to be checked properly.
2025-09-22 15:40:15 -07:00
Joe H
d3e07180df Merge pull request #348 from JeodC/optimize-1
Convert repetitive function in Player.gd to dispatch table
2025-09-22 21:40:08 +01:00
JHDev2006
e8fa54e53e fixed a bug where full marathon times, were not being saved correctly, if 8-4 already had a single level run recorded 2025-09-22 19:57:45 +01:00
JHDev2006
3fe00f7589 fixed death animation, not playing correctly sometimes 2025-09-22 17:48:33 +01:00
Jeod
7f44b4bc2e Convert some repetitive functions in Player.gd to dispatch tables
Convert some repetitive functions in Player.gd to dispatch tables. This makes reading the code easier and clarifies purpose.
2025-09-22 09:50:23 -04:00
JHDev2006
11fbbaaa7d updated 2-4 to not kill the player when below the screen, in anti grav 2025-09-22 13:29:14 +01:00
JHDev2006
c39b9552ae Update PipeArea.gd 2025-09-22 12:56:53 +01:00
Joe H
644f4d9e57 Merge pull request #321 from guzlad/pipe-height-fix
Fix for small custom chararacters being unable to enter sideways underwater pipes
2025-09-22 12:55:55 +01:00
JHDev2006
795f9be8c2 unlocked doors now get saved between checkpoints, correctly, 2025-09-22 11:21:30 +01:00
Joe H
080ec8f908 Merge pull request #330 from JeodC/main
Reset death flag on death in boo race
2025-09-22 10:02:59 +01:00
KirbyKidJ
afea937948 Doors and Key Fixes
This fixes the Door animation so that when you enter a door and exit around the same general area, the door you entered from closes automatically.
Also added some fixes for the Level Editor where after leaving the playtest mode, the number of keys you have resets to 0 and the locked doors re-lock.
2025-09-21 23:40:35 -07:00
JHDev2006
ebdd1795b2 Modern transformation animation now actually looks like mario maker now, rejoice 2025-09-21 23:01:41 +01:00
Jeod
a1e9f3e21b Reset death flag on death in boo race 2025-09-21 17:41:01 -04:00
JHDev2006
873ef53dfd fixed frame 1 water jumping 2025-09-21 21:43:32 +01:00
JHDev2006
9cb8c42297 Update PipeArea.gd 2025-09-21 21:30:15 +01:00
JHDev2006
515673860f Fixed world 9-3 coin heaven 2025-09-21 21:29:59 +01:00
JHDev2006
b91cfc6471 fixed some weird camera shenanigans with anti-grav 2025-09-21 19:38:16 +01:00
guzlad
041ee14980 Small fix for smaller custom chararacters being unable to enter sideways underwater pipes 2025-09-21 18:45:15 +02:00
JHDev2006
c26bf96dd9 Fixed LL ending being at day instead of night 2025-09-21 16:51:14 +01:00
JHDev2006
fd37d7fcf8 Fixed brick blocks with items in, being affected by p-switches 2025-09-21 14:38:23 +01:00
JHDev2006
6013a7da77 block bouncing a mushroom, now changes its direction, if at an edge. 2025-09-21 14:03:39 +01:00
JHDev2006
321ebb8e6b ok, figured out what it was, it was some -1 checks i forgot to do, NOW its sound 2025-09-21 13:22:09 +01:00
JHDev2006
04ac4ba97b refactor medal achievement unlocking code, might be more reliable? unsure 2025-09-21 13:18:56 +01:00
Joe H
27d9c527d4 Merge pull request #297 from TheOliveOli38/save-tweak
Create custom content folders directly during save creation
2025-09-21 12:45:15 +01:00
Joe H
67b59cde99 Merge pull request #306 from ValHam1/main
Added OGG music support
2025-09-21 12:43:09 +01:00
KirbyKidJ
cc640c5ac1 Title Screen QOL Theming
This was supposed to be a quick quality of life addition for the Title Screen that applied the save and theme to the menu, but then I discovered a new bug I had to bypass with the character palette when doing it. So I ended up doing a bit more related to the Title Screen as a result.

I also *had* a function which checks for the number of valid folders within the Pck to see how many worlds there are, but I think it might've been a bit slow so I replaced it with constant values.

- Save for the currently loaded campaign gets applied on startup
- Backing out of World 9 and over keeps you on said worlds at the title screen
- Added Skyland and Volcano to SMB1 themes since it shares most of its themes with Lost Levels
- Fixed Title Screen Stars for the Volcano Theme
2025-09-20 22:21:22 -07:00