Commit Graph

54 Commits

Author SHA1 Message Date
KirbyKidJ
3f7423c72a Updated Godot Editor Custom Icons
Wanted to turn the icons used in the Godot Editor into SVGs
This has literally ZERO effect on the Game itself. I just thought it'd be neat.
2025-10-04 16:16:35 -07:00
JHDev2006
6201f39e1f bloopers top height now varies depending on the current level height 2025-10-04 11:28:46 +01:00
JHDev2006
39d6527454 swithced order of death loading, so game overs take priority 2025-10-04 11:23:39 +01:00
JHDev2006
ca050380a2 fixed lakitu throwing enemies causing their direction to be 0 2025-10-04 11:04:05 +01:00
JHDev2006
05bca140fd fixed up players getting stuck in blocks, after collecting a powerup mid air 2025-10-02 10:09:21 +01:00
JHDev2006
f088c9b606 fixed pipes, being terrible and i hate them 2025-10-01 21:48:17 +01:00
guzlad
1a9d870883 Removed old Piranha Plant rotation logging 2025-10-01 17:28:42 +02:00
JHDev2006
88fc0f8075 fixed up pipe hitboxes on smaller characters + piranha plant rotation 2025-10-01 16:16:06 +01:00
JHDev2006
8fbfbd84bf added piranha plant rotation + a small optimization to playing custom levels? 2025-10-01 15:15:15 +01:00
JHDev2006
9e5d7bd8e6 skid particles + extra particles setting 2025-10-01 12:33:34 +01:00
JHDev2006
51d81844d0 Added Death Counter to Custom Levels + Fixed castle bridge axe bonus sprites 2025-10-01 10:58:20 +01:00
JHDev2006
9311424f55 fixed bob omb explosions AGAIN 2025-09-29 20:40:46 +01:00
JHDev2006
00015d2650 started work on multiple input bindinghs, but is very shit, so need to rewrite how these are stored 2025-09-29 13:52:10 +01:00
JHDev2006
0a5e2ea211 added palette effect during small -> fire transformation 2025-09-29 12:19:51 +01:00
JHDev2006
f4cdbe18cb added in coin sparkles to blue coins and red coins 2025-09-28 16:49:08 +01:00
KirbyKidJ
6d23f9dcd4 Added Coin Sparkle Effects (#350)
* Just the Coin Sparkle stuff

FYI, if a property in the json is formatted like `exa.exb` then it reads `exa` as another object and `exb` as a property in `exa` assuming the root `property_node` contains this object.
Also primarily for Resource Packs to change how the particles work and should explain how I got there with my personal SMAS skin.

* Added Coin Sparkle Texture to Scene

Of course I broke it in some form.
2025-09-28 11:30:45 +01:00
SkyanUltra
f6a31f8508 New Optional Animation States (#420)
* new animation states

additional conditional animation states, including:
- SkidAttack
- IdleAttack
- WalkAttack
- RunAttack
- CrouchJump
- CrouchMove
... along with a new set of animations, the Bump animations (play when hitting your head on a block)
- JumpBump
- CrouchBump
- SwimBump

* added fly animations & tweaked bump animation time

new anims for FlyIdle, FlyUp, FlyMove, FlyAttack, and FlyBump, which all fallback on their Swim counterparts if not found. also changed around some animation fallbacks which made more sense, like bumps using fall animations instead if applicable.

* added bump ignore checks and added a general bump animation

you can now define Bump which will define a bump animation for all bump animations. additionally, bump animations will only play if they can detect an animation. no more fallbacks needed
2025-09-28 11:25:50 +01:00
JHDev2006
ec803a64a6 you can now bind UI / Menu options to keys in the settings 2025-09-27 18:38:03 +01:00
Jeod
659e9f3ce8 Add true portable mode (#259) 2025-09-26 20:32:42 +01:00
JHDev2006
53dc4923a0 edited pokey collision a lil bit 2025-09-26 14:46:10 +01:00
JHDev2006
11a4b57ac5 cleaned up some of the posing code 2025-09-26 12:58:25 +01:00
KirbyKidJ
2d4b6105b6 All-Stars Pose at Level End
This adds a new and optional animation for Characters called `PoseDoor`. When a character uses this animation, they stop at the entrance of the castle door to strike a pose like in All-Stars.
2025-09-25 17:47:11 -07:00
JHDev2006
8126439a81 you can now have as MANY checkpoints as you want, in as many rooms as you want! 2025-09-25 09:29:00 +01:00
jdaster64
368cc148b3 Rework anti-infinite shell combo 2025-09-24 11:18:10 -04:00
jdaster64
b3694e0cf2 Revert 10k stomp change in Player 2025-09-24 10:32:16 -04:00
jdaster64
9e6b453fe0 Merge upstream before Koopa scoring PR 2025-09-24 10:25:53 -04:00
jdaster64
0270faf75f Rework anti-infinite scoring mechanisms for Challenge Mode 2025-09-24 10:21:10 -04:00
JHDev2006
b93beefd4f fixed up fireball colisions 2025-09-24 11:10:12 +01:00
jdaster64
beea267f99 Suppress stomp points shortly after a kick 2025-09-24 00:54:44 -04:00
jdaster64
8a62b37798 shell kick scoring changes, duplicate 10k fix 2025-09-23 15:56:25 -04:00
Falkimore
4d036c3add update each character's CharacterInfo to include new parameters 2025-09-22 18:11:13 -05:00
Falkimore
a770541ddd add new physics parameters and descriptions 2025-09-22 18:02:44 -05:00
Joe H
d3e07180df Merge pull request #348 from JeodC/optimize-1
Convert repetitive function in Player.gd to dispatch table
2025-09-22 21:40:08 +01:00
JHDev2006
3fe00f7589 fixed death animation, not playing correctly sometimes 2025-09-22 17:48:33 +01:00
Jeod
7f44b4bc2e Convert some repetitive functions in Player.gd to dispatch tables
Convert some repetitive functions in Player.gd to dispatch tables. This makes reading the code easier and clarifies purpose.
2025-09-22 09:50:23 -04:00
JHDev2006
c39b9552ae Update PipeArea.gd 2025-09-22 12:56:53 +01:00
Joe H
644f4d9e57 Merge pull request #321 from guzlad/pipe-height-fix
Fix for small custom chararacters being unable to enter sideways underwater pipes
2025-09-22 12:55:55 +01:00
Joe H
080ec8f908 Merge pull request #330 from JeodC/main
Reset death flag on death in boo race
2025-09-22 10:02:59 +01:00
KirbyKidJ
afea937948 Doors and Key Fixes
This fixes the Door animation so that when you enter a door and exit around the same general area, the door you entered from closes automatically.
Also added some fixes for the Level Editor where after leaving the playtest mode, the number of keys you have resets to 0 and the locked doors re-lock.
2025-09-21 23:40:35 -07:00
JHDev2006
ebdd1795b2 Modern transformation animation now actually looks like mario maker now, rejoice 2025-09-21 23:01:41 +01:00
Jeod
a1e9f3e21b Reset death flag on death in boo race 2025-09-21 17:41:01 -04:00
JHDev2006
873ef53dfd fixed frame 1 water jumping 2025-09-21 21:43:32 +01:00
JHDev2006
9cb8c42297 Update PipeArea.gd 2025-09-21 21:30:15 +01:00
guzlad
041ee14980 Small fix for smaller custom chararacters being unable to enter sideways underwater pipes 2025-09-21 18:45:15 +02:00
JHDev2006
c26bf96dd9 Fixed LL ending being at day instead of night 2025-09-21 16:51:14 +01:00
JHDev2006
6013a7da77 block bouncing a mushroom, now changes its direction, if at an edge. 2025-09-21 14:03:39 +01:00
JHDev2006
567e751065 Your current LSS Browsing data will be saved upon playing a custom level, and will return you to where you originally were, before play 2025-09-20 22:13:43 +01:00
JHDev2006
483ad1e93f fixed bug #270 2025-09-19 16:18:32 +01:00
Lean
0f4edcaf68 world 9 minor changes
my first commit and change to smb1r, i hope things are working alright

- 9-1a: added missing elevator platform at the start
- 9-3: L pipe is now accessible and sends you to coin heaven like the original (however i hope walls and the hardcoded thing cooperate...)
- 9-3: fixed a missing staircase tile near the end, probably removed to be easier but its part of og level design so...
2025-09-17 14:47:45 -03:00
JHDev2006
2a26c6a7e7 The speedrun timer, can now be paused (not fullgame marathons tho, cause uhhhhh yea) 2025-09-16 15:18:53 +01:00