Commit Graph

123 Commits

Author SHA1 Message Date
Jeod
7f44b4bc2e Convert some repetitive functions in Player.gd to dispatch tables
Convert some repetitive functions in Player.gd to dispatch tables. This makes reading the code easier and clarifies purpose.
2025-09-22 09:50:23 -04:00
JHDev2006
054615fc60 fixed a crash, where you could delte the tile and still inspect it 2025-09-22 13:34:13 +01:00
JHDev2006
11fbbaaa7d updated 2-4 to not kill the player when below the screen, in anti grav 2025-09-22 13:29:14 +01:00
JHDev2006
c39b9552ae Update PipeArea.gd 2025-09-22 12:56:53 +01:00
Joe H
644f4d9e57 Merge pull request #321 from guzlad/pipe-height-fix
Fix for small custom chararacters being unable to enter sideways underwater pipes
2025-09-22 12:55:55 +01:00
JHDev2006
b6c97ffa1e Fixed up some custom level menu stuff 2025-09-22 12:41:32 +01:00
JHDev2006
795f9be8c2 unlocked doors now get saved between checkpoints, correctly, 2025-09-22 11:21:30 +01:00
JHDev2006
11a11b3604 made it so medals can now be unlocked, if you have the exact time required 2025-09-22 10:13:39 +01:00
Joe H
080ec8f908 Merge pull request #330 from JeodC/main
Reset death flag on death in boo race
2025-09-22 10:02:59 +01:00
KirbyKidJ
afea937948 Doors and Key Fixes
This fixes the Door animation so that when you enter a door and exit around the same general area, the door you entered from closes automatically.
Also added some fixes for the Level Editor where after leaving the playtest mode, the number of keys you have resets to 0 and the locked doors re-lock.
2025-09-21 23:40:35 -07:00
JHDev2006
ebdd1795b2 Modern transformation animation now actually looks like mario maker now, rejoice 2025-09-21 23:01:41 +01:00
Jeod
a1e9f3e21b Reset death flag on death in boo race 2025-09-21 17:41:01 -04:00
JHDev2006
873ef53dfd fixed frame 1 water jumping 2025-09-21 21:43:32 +01:00
JHDev2006
9cb8c42297 Update PipeArea.gd 2025-09-21 21:30:15 +01:00
JHDev2006
515673860f Fixed world 9-3 coin heaven 2025-09-21 21:29:59 +01:00
JHDev2006
b91cfc6471 fixed some weird camera shenanigans with anti-grav 2025-09-21 19:38:16 +01:00
KirbyKidJ
42cfcaf872 Special Castle in Level Editor
This PR changes the End Final Castle to use the Special visuals when the level is in the SMBS campaign.

This is primarily for the Level Editor / Custom Levels and isn't really necessary for the main campaigns. Hence the added check to see if the Level Editor is used.
2025-09-21 11:26:18 -07:00
guzlad
041ee14980 Small fix for smaller custom chararacters being unable to enter sideways underwater pipes 2025-09-21 18:45:15 +02:00
JHDev2006
c26bf96dd9 Fixed LL ending being at day instead of night 2025-09-21 16:51:14 +01:00
JHDev2006
312858c3d2 fixed checkpoints being activated in multiple sub levels (still only one per sublevel though), and also fixed some translation stuff 2025-09-21 15:46:14 +01:00
JHDev2006
fd37d7fcf8 Fixed brick blocks with items in, being affected by p-switches 2025-09-21 14:38:23 +01:00
JHDev2006
6013a7da77 block bouncing a mushroom, now changes its direction, if at an edge. 2025-09-21 14:03:39 +01:00
JHDev2006
321ebb8e6b ok, figured out what it was, it was some -1 checks i forgot to do, NOW its sound 2025-09-21 13:22:09 +01:00
JHDev2006
04ac4ba97b refactor medal achievement unlocking code, might be more reliable? unsure 2025-09-21 13:18:56 +01:00
Joe H
27d9c527d4 Merge pull request #297 from TheOliveOli38/save-tweak
Create custom content folders directly during save creation
2025-09-21 12:45:15 +01:00
Joe H
67b59cde99 Merge pull request #306 from ValHam1/main
Added OGG music support
2025-09-21 12:43:09 +01:00
KirbyKidJ
cc640c5ac1 Title Screen QOL Theming
This was supposed to be a quick quality of life addition for the Title Screen that applied the save and theme to the menu, but then I discovered a new bug I had to bypass with the character palette when doing it. So I ended up doing a bit more related to the Title Screen as a result.

I also *had* a function which checks for the number of valid folders within the Pck to see how many worlds there are, but I think it might've been a bit slow so I replaced it with constant values.

- Save for the currently loaded campaign gets applied on startup
- Backing out of World 9 and over keeps you on said worlds at the title screen
- Added Skyland and Volcano to SMB1 themes since it shares most of its themes with Lost Levels
- Fixed Title Screen Stars for the Volcano Theme
2025-09-20 22:21:22 -07:00
ValHam1
83192a5dd5 Added OGG music support 2025-09-20 19:39:24 -04:00
JHDev2006
567e751065 Your current LSS Browsing data will be saved upon playing a custom level, and will return you to where you originally were, before play 2025-09-20 22:13:43 +01:00
JHDev2006
4cc6e938fc made sub level transitions a bit smoother 2025-09-20 19:09:34 +01:00
JHDev2006
99066de39b changed the difficulty stars to be skulls instead, to better reflect how LSS handles stars 2025-09-20 18:39:14 +01:00
TheOliveOli
09f125d19e add save manager changes 2025-09-20 09:24:39 -07:00
KirbyKidJ
f3546da459 Coin Heaven Warps Player to The Right Spot
Tweaks the code a bit for the Coin Heaven Warping so the Player isn't sent back to the beginning and to where the exit is
2025-09-19 14:22:53 -07:00
JHDev2006
68547a1d76 fixed pick at path correct jingle playing multiple times 2025-09-19 20:32:05 +01:00
JHDev2006
942609ed2a fixed resource pack template creation not saving wavs properly 2025-09-19 18:23:25 +01:00
JHDev2006
f18d2e3575 Changed instruments to be .wav instead of .ogg 2025-09-19 18:18:55 +01:00
JHDev2006
394d8fa620 Fixed a weird bug with checkpoints in the level editor + some tile fixes too 2025-09-19 17:36:18 +01:00
JHDev2006
e8ffd99fde reimplemented the camera offsets 2025-09-19 16:44:06 +01:00
JHDev2006
483ad1e93f fixed bug #270 2025-09-19 16:18:32 +01:00
Joe H
b0648996f9 Merge pull request #196 from KirbyKid256/pulls/resource-pack-expansion
Resource Pack Expansion Pt.1 - Campaign Icons and Audio
2025-09-19 16:07:18 +01:00
Joe H
28490fc4c9 Merge pull request #159 from Renhoex/Accurate-camera
Attempt to create more accurate initial camera scroll
2025-09-19 16:06:23 +01:00
Joe H
9e1ab56245 Merge pull request #166 from aloelucidity/main
Made Boo unlocks based off of completion time
2025-09-19 16:04:07 +01:00
Joe H
afef2cb187 Merge pull request #268 from KirbyKid256/pulls/fixed-title-bgm-looping
Fixed Title and Boo Race BGM Looping
2025-09-19 16:01:35 +01:00
KirbyKidJ
7237d56289 Added Loop Points to the Boo Menu and Pack Support
Only put this commit here since A: It's related to the BGM files, and B: It's dependent on the previous commit.
2025-09-18 20:17:40 -07:00
KirbyKidJ
88a97597ae Merge remote-tracking branch 'upstream/main' into pulls/resource-pack-expansion 2025-09-18 19:19:22 -07:00
KirbyKidJ
47100925c5 Fixed Title BGM Looping
This is a simple bugfix that allows the Title Screen music to loop. It also works with Resource Packs.

For the purposes of faithfulness, this fix is only needed for the Lost Levels title music to match the All-Stars counterpart.
2025-09-18 19:13:24 -07:00
Lean
0f4edcaf68 world 9 minor changes
my first commit and change to smb1r, i hope things are working alright

- 9-1a: added missing elevator platform at the start
- 9-3: L pipe is now accessible and sends you to coin heaven like the original (however i hope walls and the hardcoded thing cooperate...)
- 9-3: fixed a missing staircase tile near the end, probably removed to be easier but its part of og level design so...
2025-09-17 14:47:45 -03:00
JHDev2006
864d38258f changes SMBS 4-4 and 2-2 to keep the original developer references
These were last minute changes i made originally, to say "JOEMAMA" instead of "HUDSON" and "LSS" instead of "I.S", however some people viewed this as being disrespectful of the original work and developers, which was absolutely NOT the intention, therefore the original message has been restored. apologies.
2025-09-17 11:24:28 +01:00
JHDev2006
bc2420f3db Resource pack templates, now actually generate ALL assets used in game, that was a bit of a slip up 2025-09-16 18:51:20 +01:00
Joe H
f2f49127a2 Merge pull request #182 from KustaaGames/main
Added a Frame Limit Option
2025-09-16 15:24:52 +01:00